#include <NiSkinPartition.h>
◆ indexBuffer
      
        
          | ID3D11Buffer* RE::NiSkinPartition::TriShape::indexBuffer | 
        
      
 
 
◆ pad1C
      
        
          | std::uint32_t RE::NiSkinPartition::TriShape::pad1C | 
        
      
 
 
◆ rawIndexData
      
        
          | std::uint16_t* RE::NiSkinPartition::TriShape::rawIndexData | 
        
      
 
 
◆ rawVertexData
      
        
          | std::uint8_t* RE::NiSkinPartition::TriShape::rawVertexData | 
        
      
 
 
◆ refCount
      
        
          | volatile std::uint32_t RE::NiSkinPartition::TriShape::refCount | 
        
      
 
 
◆ vertexBuffer
      
        
          | ID3D11Buffer* RE::NiSkinPartition::TriShape::vertexBuffer | 
        
      
 
 
◆ vertexDesc
      
        
          | std::uint64_t RE::NiSkinPartition::TriShape::vertexDesc | 
        
      
 
 
The documentation for this struct was generated from the following file: