CommonLibSSE (Parapets fork)
Loading...
Searching...
No Matches
Inventory3DManager.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/B/BSTArray.h"
4#include "RE/B/BSTSingleton.h"
8#include "RE/N/NiPoint3.h"
10
11namespace RE
12{
13 class InventoryEntryData;
14 class NewInventoryMenuItemLoadTask;
15 class NiAVObject;
16 class TESBoundObject;
17 class TESObjectREFR;
18
20 {
21 public:
22 // members
23 TESForm* itemBase; // 00 - smart ptr
26 std::uint64_t unk18; // 18
27 };
28 static_assert(sizeof(LoadedInventoryModel) == 0x20);
29
31 public BSTSingletonSDM<Inventory3DManager>, // 10
32 public MenuEventHandler // 00
33 {
34 public:
35 ~Inventory3DManager() override; // 00
36
38
40 void UpdateMagic3D(TESForm* a_form, std::uint32_t a_arg2);
41 void Clear3D();
42 std::uint32_t Render();
43
44 // members
45 std::uint8_t unk011; // 011
46 std::uint16_t unk012; // 012
49 float unk02C; // 02C
50 float unk030; // 030
51 std::uint32_t unk034; // 034
55 std::uint32_t unk148; // 148
56 float zoomProgress; // 14C - 1 if zoomed in, 0 if not, in-between during transition
58 std::uint8_t unk158; // 158
59 std::uint8_t unk159; // 159
60 std::uint8_t unk15A; // 15A
61 std::uint8_t pad15B; // 15B
62 std::uint32_t pad15C; // 15C
63 };
64#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
65 static_assert(sizeof(Inventory3DManager) == 0x168);
66#else
67 static_assert(sizeof(Inventory3DManager) == 0x160);
68#endif
69}
Definition: BSTArray.h:377
Definition: BSTSmartPointer.h:37
Definition: ExtraDataList.h:46
Definition: Inventory3DManager.h:33
std::uint8_t unk15A
Definition: Inventory3DManager.h:60
NiPoint3 unk020
Definition: Inventory3DManager.h:48
~Inventory3DManager() override
float unk030
Definition: Inventory3DManager.h:50
float zoomProgress
Definition: Inventory3DManager.h:56
std::uint8_t unk158
Definition: Inventory3DManager.h:58
float unk02C
Definition: Inventory3DManager.h:49
ExtraDataList originalExtra
Definition: Inventory3DManager.h:53
BSTSmallArray< LoadedInventoryModel, 7 > loadedModels
Definition: Inventory3DManager.h:54
std::uint16_t unk012
Definition: Inventory3DManager.h:46
TESObjectREFR * tempRef
Definition: Inventory3DManager.h:52
std::uint32_t Render()
void UpdateMagic3D(TESForm *a_form, std::uint32_t a_arg2)
std::uint8_t pad15B
Definition: Inventory3DManager.h:61
std::uint32_t unk034
Definition: Inventory3DManager.h:51
static Inventory3DManager * GetSingleton()
std::uint32_t pad15C
Definition: Inventory3DManager.h:62
std::uint8_t unk159
Definition: Inventory3DManager.h:59
void UpdateItem3D(InventoryEntryData *a_objDesc)
std::uint32_t unk148
Definition: Inventory3DManager.h:55
BSTSmartPointer< NewInventoryMenuItemLoadTask > loadTask
Definition: Inventory3DManager.h:57
std::uint8_t unk011
Definition: Inventory3DManager.h:45
NiPoint3 unk014
Definition: Inventory3DManager.h:47
Definition: InventoryEntryData.h:14
Definition: MenuEventHandler.h:14
Definition: NiPoint3.h:6
Definition: NiSmartPointer.h:9
Definition: TESBoundObject.h:24
Definition: TESForm.h:34
Definition: TESObjectREFR.h:105
Definition: AbsorbEffect.h:6
Definition: BSTSingleton.h:50
Definition: Inventory3DManager.h:20
std::uint64_t unk18
Definition: Inventory3DManager.h:26
TESBoundObject * modelObj
Definition: Inventory3DManager.h:24
NiPointer< NiAVObject > spModel
Definition: Inventory3DManager.h:25
TESForm * itemBase
Definition: Inventory3DManager.h:23