13 class InventoryEntryData;
14 class NewInventoryMenuItemLoadTask;
64#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629)
Definition: BSTArray.h:377
Definition: BSTSmartPointer.h:37
Definition: Inventory3DManager.h:33
std::uint8_t unk15A
Definition: Inventory3DManager.h:60
NiPoint3 unk020
Definition: Inventory3DManager.h:48
~Inventory3DManager() override
float unk030
Definition: Inventory3DManager.h:50
float zoomProgress
Definition: Inventory3DManager.h:56
std::uint8_t unk158
Definition: Inventory3DManager.h:58
float unk02C
Definition: Inventory3DManager.h:49
ExtraDataList originalExtra
Definition: Inventory3DManager.h:53
BSTSmallArray< LoadedInventoryModel, 7 > loadedModels
Definition: Inventory3DManager.h:54
std::uint16_t unk012
Definition: Inventory3DManager.h:46
TESObjectREFR * tempRef
Definition: Inventory3DManager.h:52
void UpdateMagic3D(TESForm *a_form, std::uint32_t a_arg2)
std::uint8_t pad15B
Definition: Inventory3DManager.h:61
std::uint32_t unk034
Definition: Inventory3DManager.h:51
static Inventory3DManager * GetSingleton()
std::uint32_t pad15C
Definition: Inventory3DManager.h:62
std::uint8_t unk159
Definition: Inventory3DManager.h:59
void UpdateItem3D(InventoryEntryData *a_objDesc)
std::uint32_t unk148
Definition: Inventory3DManager.h:55
BSTSmartPointer< NewInventoryMenuItemLoadTask > loadTask
Definition: Inventory3DManager.h:57
std::uint8_t unk011
Definition: Inventory3DManager.h:45
NiPoint3 unk014
Definition: Inventory3DManager.h:47
Definition: InventoryEntryData.h:14
Definition: MenuEventHandler.h:14
Definition: NiSmartPointer.h:9
Definition: TESBoundObject.h:24
Definition: TESObjectREFR.h:105
Definition: AbsorbEffect.h:6
Definition: BSTSingleton.h:50
Definition: Inventory3DManager.h:20
std::uint64_t unk18
Definition: Inventory3DManager.h:26
TESBoundObject * modelObj
Definition: Inventory3DManager.h:24
NiPointer< NiAVObject > spModel
Definition: Inventory3DManager.h:25
TESForm * itemBase
Definition: Inventory3DManager.h:23