25    class BGSInstancedQuestObjective;
 
   27    class bhkMouseSpringAction;
 
   32    class ImageSpaceModifierInstanceDOF;
 
   33    class InventoryEntryData;
 
   34    class MenuModeChangeEvent;
 
   35    class MenuOpenCloseEvent;
 
   42    class UserEventEnabledEvent;
 
   43    struct BGSActorCellEvent;
 
   44    struct BGSActorDeathEvent;
 
   46    struct PositionPlayerEvent;
 
   47    struct TESQuestStageItem;
 
   48    struct TESTrackedStatsEvent;
 
  207        static_assert(
sizeof(
Data928) == 0x48);
 
  258            static_assert(
sizeof(
Data) == 0x128);
 
  293        TintMask*            
GetTintMask(std::uint32_t a_tintType, std::uint32_t a_index);
 
  471#if !defined(SKYRIMVR) && !defined(SKYRIMSE_PRE_1_6_629) 
Definition: AlchemyItem.h:24
 
Definition: BGSLocation.h:68
 
Definition: BGSTextureSet.h:16
 
Definition: BSTArray.h:377
 
Definition: BSTEvent.h:146
 
Definition: BSTEvent.h:28
 
Definition: BSTHashMap.h:21
 
Definition: BSTSmartPointer.h:37
 
Definition: Character.h:8
 
Definition: DialoguePackage.h:10
 
Definition: ImageSpaceModifierInstanceDOF.h:40
 
Definition: InventoryEntryData.h:14
 
Definition: NiSmartPointer.h:9
 
Definition: PlayerCharacter.h:101
 
std::uint32_t pad44
Definition: PlayerCharacter.h:118
 
NiPoint3 angle
Definition: PlayerCharacter.h:109
 
TESObjectCELL * interior
Definition: PlayerCharacter.h:107
 
NiPoint3 location
Definition: PlayerCharacter.h:108
 
bool resetWeather
Definition: PlayerCharacter.h:114
 
bool isValid
Definition: PlayerCharacter.h:116
 
bool allowAutoSave
Definition: PlayerCharacter.h:115
 
RefHandle fastTravelMarker
Definition: PlayerCharacter.h:113
 
std::int64_t arrivalFuncData
Definition: PlayerCharacter.h:111
 
void(std::int64_t) ArrivalFunc_t
Definition: PlayerCharacter.h:103
 
TESWorldSpace * world
Definition: PlayerCharacter.h:106
 
RefHandle furnitureRef
Definition: PlayerCharacter.h:112
 
ArrivalFunc_t * arrivalFunc
Definition: PlayerCharacter.h:110
 
std::uint8_t pad43
Definition: PlayerCharacter.h:117
 
Definition: PlayerCharacter.h:141
 
BSTHashMap< const TESFaction *, CrimeGoldStruct > crimeGoldMap
Definition: PlayerCharacter.h:302
 
std::uint64_t unkB90
Definition: PlayerCharacter.h:456
 
BSSimpleList< TESQuestStageItem * > questLog
Definition: PlayerCharacter.h:321
 
BSTSmallArray< void *, 4 > unkBA0
Definition: PlayerCharacter.h:458
 
BSSimpleList< ObjectRefHandle > droppedRefList
Definition: PlayerCharacter.h:325
 
std::uint32_t unk984
Definition: PlayerCharacter.h:398
 
float grabDistance
Definition: PlayerCharacter.h:368
 
NiPointer< BSLight > thirdPersonLight
Definition: PlayerCharacter.h:403
 
TESBoundObject * lastOneHandItems[2]
Definition: PlayerCharacter.h:414
 
std::uint32_t unk964
Definition: PlayerCharacter.h:393
 
BSTArray< PerkRankData * > addedPerks
Definition: PlayerCharacter.h:313
 
BSTHashMap< UnkKey, UnkValue > currentSayOnceInfosMap
Definition: PlayerCharacter.h:324
 
ObjectRefHandle commandWaitMarker
Definition: PlayerCharacter.h:304
 
BSSoundHandle magicFailureSound
Definition: PlayerCharacter.h:332
 
NiPoint3 dynamicDOFLastAngle
Definition: PlayerCharacter.h:352
 
std::uint32_t unk3DC
Definition: PlayerCharacter.h:301
 
std::int32_t vampireFeedDetection
Definition: PlayerCharacter.h:359
 
BSTHashMap< const TESFaction *, FriendshipFactionsStruct > factionOwnerFriendsMap
Definition: PlayerCharacter.h:306
 
std::uint64_t unkB78
Definition: PlayerCharacter.h:452
 
NiPoint3 exteriorPosition
Definition: PlayerCharacter.h:328
 
NiPointer< NiAVObject > targeted3D
Definition: PlayerCharacter.h:410
 
std::uint32_t mapMarkerIterator
Definition: PlayerCharacter.h:360
 
std::uint32_t padB4C
Definition: PlayerCharacter.h:448
 
float unk8D4
Definition: PlayerCharacter.h:369
 
std::uint64_t unkB68
Definition: PlayerCharacter.h:450
 
std::int32_t hoursToSleep
Definition: PlayerCharacter.h:379
 
ActorHandle autoAimActor
Definition: PlayerCharacter.h:407
 
std::int32_t difficulty
Definition: PlayerCharacter.h:434
 
TESRace * charGenRace
Definition: PlayerCharacter.h:445
 
ActorHandle lastRiddenMount
Definition: PlayerCharacter.h:382
 
std::uint32_t unkB04
Definition: PlayerCharacter.h:440
 
ByCharGenFlag
Definition: PlayerCharacter.h:161
 
static constexpr auto RTTI
Definition: PlayerCharacter.h:143
 
std::uint64_t unk4A0
Definition: PlayerCharacter.h:311
 
TintMask * GetOverlayTintMask(TintMask *a_original)
 
std::uint32_t crimeCounts[PackageNS::CRIME_TYPES::kTotal]
Definition: PlayerCharacter.h:392
 
BSTHashMap< const TESFaction *, StolenItemValueStruct > stolenItemValueMap
Definition: PlayerCharacter.h:303
 
BSSoundHandle unk688
Definition: PlayerCharacter.h:331
 
stl::enumeration< FlagBD9, std::uint8_t > unkBD9
Definition: PlayerCharacter.h:461
 
std::uint32_t valueStolen
Definition: PlayerCharacter.h:381
 
PLAYER_ACTION mostRecentAction
Definition: PlayerCharacter.h:363
 
std::int32_t jailSentence
Definition: PlayerCharacter.h:355
 
bool CenterOnCell(const char *a_cellName)
 
NiPointer< TESObjectREFR > GetGrabbedRef()
 
RefHandle unk9BC
Definition: PlayerCharacter.h:408
 
ActorHandle actorDoingPlayerCommand
Definition: PlayerCharacter.h:364
 
std::uint8_t unk6FD
Definition: PlayerCharacter.h:350
 
BSTArray< ObjectRefHandle > currentMapMarkers
Definition: PlayerCharacter.h:316
 
AITimeStamp warnToLeaveTimeStamp
Definition: PlayerCharacter.h:343
 
std::uint8_t unkBD8
Definition: PlayerCharacter.h:460
 
std::int32_t unkAE8
Definition: PlayerCharacter.h:430
 
std::uint32_t unkAF0
Definition: PlayerCharacter.h:432
 
std::uint64_t unk4A8
Definition: PlayerCharacter.h:312
 
std::uint64_t unk8D8
Definition: PlayerCharacter.h:370
 
std::uint32_t GetNumTints(std::uint32_t a_tintType)
 
ImageSpaceModifierInstanceDOF * vatsDOFInstance
Definition: PlayerCharacter.h:346
 
std::uint32_t unkAFC
Definition: PlayerCharacter.h:435
 
void AddPlayerAddItemEvent(TESObject *a_object, TESForm *a_owner, TESObjectREFR *a_container, AQUIRE_TYPE a_type)
 
std::uint32_t unkAC0
Definition: PlayerCharacter.h:422
 
std::uint32_t unkAEC
Definition: PlayerCharacter.h:431
 
stl::enumeration< FlagBDC, std::uint8_t > unkBDC
Definition: PlayerCharacter.h:464
 
NiPoint3 dynamicDOFLastPosition
Definition: PlayerCharacter.h:353
 
std::uint32_t pad6AC
Definition: PlayerCharacter.h:334
 
std::int32_t unkB88
Definition: PlayerCharacter.h:454
 
std::uint32_t pad6DC
Definition: PlayerCharacter.h:344
 
std::uint32_t unk994
Definition: PlayerCharacter.h:401
 
std::uint32_t unk6B8
Definition: PlayerCharacter.h:336
 
std::uint64_t unk9C0
Definition: PlayerCharacter.h:409
 
bool AttemptPickpocket(TESObjectREFR *a_containerRef, InventoryEntryData *a_entry, std::int32_t a_number, bool a_fromContainer=true)
 
ActorHandle lightTarget
Definition: PlayerCharacter.h:383
 
std::uint64_t unk940
Definition: PlayerCharacter.h:391
 
TESWorldSpace * cachedWorldSpace
Definition: PlayerCharacter.h:327
 
virtual void ClearAllCrimeGold(TESFaction *a_faction)
 
std::int32_t characterSeed
Definition: PlayerCharacter.h:397
 
PlayerSkills * skills
Definition: PlayerCharacter.h:406
 
BSTArray< TintMask * > * overlayTintMasks
Definition: PlayerCharacter.h:443
 
std::uint32_t unk3D8
Definition: PlayerCharacter.h:300
 
BSTArray< ActorHandle > actorsToDisplayOnTheHUDArray
Definition: PlayerCharacter.h:412
 
std::uint32_t sleepSeconds
Definition: PlayerCharacter.h:372
 
bool CenterOnCell(RE::TESObjectCELL *a_cell)
 
std::int8_t murder
Definition: PlayerCharacter.h:436
 
ImageSpaceModifierInstanceDOF * ironsightsDOFInstance
Definition: PlayerCharacter.h:345
 
BSTArray< BGSInstancedQuestObjective > objectives
Definition: PlayerCharacter.h:322
 
stl::enumeration< GrabbingType, std::uint32_t > grabType
Definition: PlayerCharacter.h:433
 
TESRace * race2
Definition: PlayerCharacter.h:446
 
std::uint32_t unk934
Definition: PlayerCharacter.h:389
 
AlchemyItem * pendingPoison
Definition: PlayerCharacter.h:394
 
DialoguePackage * aiConversationRunning
Definition: PlayerCharacter.h:338
 
std::uint32_t unk8E0
Definition: PlayerCharacter.h:371
 
TESClass * defaultClass
Definition: PlayerCharacter.h:390
 
RefHandle forceActivateRef
Definition: PlayerCharacter.h:361
 
TESForm * lastKnownGoodLocation
Definition: PlayerCharacter.h:399
 
BSTSmartPointer< BipedAnim > largeBiped
Definition: PlayerCharacter.h:373
 
std::uint64_t unkBD0
Definition: PlayerCharacter.h:459
 
float dropAngleMod
Definition: PlayerCharacter.h:404
 
NiPoint3 lastKnownGoodPosition
Definition: PlayerCharacter.h:307
 
std::int32_t numberofPickpocketWarnings
Definition: PlayerCharacter.h:341
 
BSTHashMap< UnkKey, UnkValue > unk598
Definition: PlayerCharacter.h:323
 
CombatGroup * combatGroup
Definition: PlayerCharacter.h:411
 
Data928 * unk928
Definition: PlayerCharacter.h:387
 
NiPointer< Actor > GetActorDoingPlayerCommand() const
 
float pickPocketWarningTimer
Definition: PlayerCharacter.h:342
 
virtual std::uint32_t GetNonViolentCrimeGoldValue(const TESFaction *a_faction) const
 
std::uint64_t unk9F0
Definition: PlayerCharacter.h:413
 
float yieldTimer
Definition: PlayerCharacter.h:417
 
BGSLocation * currentLocation
Definition: PlayerCharacter.h:424
 
float sortActorDistanceTimer
Definition: PlayerCharacter.h:384
 
NiTMap< std::uint32_t, std::uint8_t > randomDoorSpaceMap
Definition: PlayerCharacter.h:326
 
PlayerActionObject playerActionObjects[15]
Definition: PlayerCharacter.h:362
 
float sitHeadingDelta
Definition: PlayerCharacter.h:385
 
std::int64_t totalPlayingTime
Definition: PlayerCharacter.h:396
 
BSTArray< TintMask * > & GetTintList()
 
float grabObjectWeight
Definition: PlayerCharacter.h:367
 
float dynamicDOFFocusTime
Definition: PlayerCharacter.h:348
 
BSTArray< std::uint64_t > unkB50
Definition: PlayerCharacter.h:449
 
std::uint16_t padBDE
Definition: PlayerCharacter.h:466
 
NiPoint3 cachedVelocity
Definition: PlayerCharacter.h:309
 
virtual void Unk_12A(void)
 
std::uint64_t unkB70
Definition: PlayerCharacter.h:451
 
TESFaction * currentPrisonFaction
Definition: PlayerCharacter.h:354
 
std::int8_t perkCount
Definition: PlayerCharacter.h:437
 
virtual void Unk_12E(void)
 
BSTArray< void * > imageSpaceModifierAnims1
Definition: PlayerCharacter.h:319
 
bool HasActorDoingCommand() const
 
std::uint8_t unkBDA
Definition: PlayerCharacter.h:462
 
NiPointer< BSLight > firstPersonLight
Definition: PlayerCharacter.h:402
 
std::uint64_t unkB98
Definition: PlayerCharacter.h:457
 
float powerAttackTimer
Definition: PlayerCharacter.h:378
 
float GetDamage(InventoryEntryData *a_form)
 
float combatTimer
Definition: PlayerCharacter.h:416
 
std::int32_t unkB48
Definition: PlayerCharacter.h:447
 
TESImageSpaceModifier * unkAE0
Definition: PlayerCharacter.h:429
 
BSTArray< ProjectileHandle > runesCast
Definition: PlayerCharacter.h:318
 
~PlayerCharacter() override
 
DialoguePackage * closestConversation
Definition: PlayerCharacter.h:335
 
std::uint32_t unk924
Definition: PlayerCharacter.h:386
 
std::uint32_t unk63C
Definition: PlayerCharacter.h:329
 
void PlayPickupEvent(TESForm *a_item, TESForm *a_containerOwner, TESObjectREFR *a_containerRef, EventType a_eventType)
 
float encumberedTimer
Definition: PlayerCharacter.h:377
 
float lastDropAngleMod
Definition: PlayerCharacter.h:405
 
FlagBDB
Definition: PlayerCharacter.h:174
 
std::uint32_t teammateCount
Definition: PlayerCharacter.h:415
 
float stealWarningTimer
Definition: PlayerCharacter.h:340
 
std::uint32_t unk444
Definition: PlayerCharacter.h:305
 
std::uint8_t padB03
Definition: PlayerCharacter.h:439
 
void AddSkillExperience(ActorValue a_skill, float a_experience)
 
TintMask * GetTintMask(std::uint32_t a_tintType, std::uint32_t a_index)
 
std::uint32_t unkAC4
Definition: PlayerCharacter.h:423
 
AITimeStamp cachedVelocityTimeStamp
Definition: PlayerCharacter.h:425
 
std::uint32_t padB8C
Definition: PlayerCharacter.h:455
 
virtual std::uint32_t GetViolentCrimeGoldValue(const TESFaction *a_faction) const
 
std::int32_t amountStolenSold
Definition: PlayerCharacter.h:380
 
float unk49C
Definition: PlayerCharacter.h:310
 
NiPoint3 bulletAutoAim
Definition: PlayerCharacter.h:308
 
float GetArmorValue(InventoryEntryData *a_form)
 
NiPointer< NiNode > firstPerson3D
Definition: PlayerCharacter.h:374
 
GrabbingType
Definition: PlayerCharacter.h:154
 
std::uint64_t unkB80
Definition: PlayerCharacter.h:453
 
ObjectRefHandle grabbedObject
Definition: PlayerCharacter.h:366
 
std::uint32_t skillTrainingsThisLevel
Definition: PlayerCharacter.h:388
 
std::uint8_t unk730[0xA0]
Definition: PlayerCharacter.h:358
 
float greetTimer
Definition: PlayerCharacter.h:376
 
static PlayerCharacter * GetSingleton()
 
BSTArray< BSTTuple< NiPoint3, AITimeStamp > > velocityArray
Definition: PlayerCharacter.h:317
 
float commandTimer
Definition: PlayerCharacter.h:427
 
std::uint8_t unkA20[0xA0]
Definition: PlayerCharacter.h:421
 
float drawSheatheSafetyTimer
Definition: PlayerCharacter.h:419
 
float chaseTimer
Definition: PlayerCharacter.h:418
 
std::uint32_t pad724
Definition: PlayerCharacter.h:356
 
BGSTextureSet * complexion
Definition: PlayerCharacter.h:444
 
ImageSpaceModifierInstanceDOF * dynamicDOFInstance
Definition: PlayerCharacter.h:347
 
std::uint32_t unkADC
Definition: PlayerCharacter.h:428
 
BSTArray< void * > imageSpaceModifierAnims2
Definition: PlayerCharacter.h:320
 
stl::enumeration< FlagBDB, std::uint8_t > unkBDB
Definition: PlayerCharacter.h:463
 
BSTArray< BGSPerk * > perks
Definition: PlayerCharacter.h:314
 
stl::enumeration< FlagBDD, std::uint8_t > unkBDD
Definition: PlayerCharacter.h:465
 
std::uint16_t unk6FE
Definition: PlayerCharacter.h:351
 
stl::enumeration< ByCharGenFlag, std::uint8_t > byCharGenFlag
Definition: PlayerCharacter.h:438
 
float telekinesisDistance
Definition: PlayerCharacter.h:426
 
bool dynamicDOFFocused
Definition: PlayerCharacter.h:349
 
std::uint32_t unkA1C
Definition: PlayerCharacter.h:420
 
BSSoundHandle unk6A0
Definition: PlayerCharacter.h:333
 
PLAYER_TARGET_LOC queuedTargetLoc
Definition: PlayerCharacter.h:330
 
Crime * resistArrestCrime
Definition: PlayerCharacter.h:441
 
std::int32_t numberofStealWarnings
Definition: PlayerCharacter.h:339
 
void * unk728
Definition: PlayerCharacter.h:357
 
FlagBDC
Definition: PlayerCharacter.h:180
 
BSTSmallArray< hkRefPtr< bhkMouseSpringAction >, 4 > grabSpring
Definition: PlayerCharacter.h:365
 
FlagBDD
Definition: PlayerCharacter.h:189
 
@ kDragonRideTargetLocked
 
BSTArray< TintMask * > tintMasks
Definition: PlayerCharacter.h:442
 
static constexpr auto FORMTYPE
Definition: PlayerCharacter.h:144
 
float eyeHeight
Definition: PlayerCharacter.h:375
 
EventType
Definition: PlayerCharacter.h:147
 
FlagBD9
Definition: PlayerCharacter.h:167
 
std::uint32_t unk6BC
Definition: PlayerCharacter.h:337
 
std::uint32_t unk990
Definition: PlayerCharacter.h:400
 
std::int64_t lastPlayingTimeUpdate
Definition: PlayerCharacter.h:395
 
BSTArray< BGSPerk * > standingStonePerks
Definition: PlayerCharacter.h:315
 
Definition: TESBoundObject.h:24
 
Definition: TESClass.h:88
 
Definition: TESFaction.h:120
 
Definition: TESImageSpaceModifier.h:111
 
Definition: TESObjectCELL.h:102
 
Definition: TESObject.h:11
 
Definition: TESObjectREFR.h:105
 
Definition: TESRace.h:146
 
Definition: TESWorldSpace.h:116
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_PlayerCharacter
Definition: Offsets_RTTI.h:5718
 
ActorValue
Definition: ActorValues.h:6
 
PLAYER_ACTION
Definition: PlayerCharacter.h:51
 
AQUIRE_TYPE
Definition: BGSAddToPlayerInventoryEvent.h:11
 
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
 
Definition: AITimeStamp.h:6
 
Definition: BSSoundHandle.h:10
 
Definition: PlayerCharacter.h:73
 
float nonViolentCur
Definition: PlayerCharacter.h:77
 
float violentInfamy
Definition: PlayerCharacter.h:79
 
float nonViolentInfamy
Definition: PlayerCharacter.h:78
 
float violentCur
Definition: PlayerCharacter.h:76
 
Definition: PlayerCharacter.h:93
 
std::uint16_t friendCounts[4]
Definition: PlayerCharacter.h:96
 
Definition: PlayerCharacter.h:123
 
RefHandle refObj
Definition: PlayerCharacter.h:127
 
float timer
Definition: PlayerCharacter.h:126
 
stl::enumeration< PLAYER_ACTION, std::uint32_t > next
Definition: PlayerCharacter.h:128
 
Definition: PlayerCharacter.h:198
 
BSTArray< UnkValue > unk18
Definition: PlayerCharacter.h:202
 
std::uint64_t unk30
Definition: PlayerCharacter.h:203
 
std::uint64_t unk40
Definition: PlayerCharacter.h:205
 
BSTArray< UnkValue > unk00
Definition: PlayerCharacter.h:201
 
std::uint64_t unk38
Definition: PlayerCharacter.h:204
 
Definition: PlayerCharacter.h:243
 
float level
Definition: PlayerCharacter.h:246
 
float levelThreshold
Definition: PlayerCharacter.h:248
 
float xp
Definition: PlayerCharacter.h:247
 
Definition: PlayerCharacter.h:216
 
Skill
Definition: PlayerCharacter.h:218
 
@ kIllusion
Definition: PlayerCharacter.h:234
 
@ kAlchemy
Definition: PlayerCharacter.h:229
 
@ kSneak
Definition: PlayerCharacter.h:228
 
@ kEnchanting
Definition: PlayerCharacter.h:236
 
@ kLightArmor
Definition: PlayerCharacter.h:225
 
@ kArchery
Definition: PlayerCharacter.h:221
 
@ kSmithing
Definition: PlayerCharacter.h:223
 
@ kDestruction
Definition: PlayerCharacter.h:233
 
@ kPickpocket
Definition: PlayerCharacter.h:226
 
@ kLockpicking
Definition: PlayerCharacter.h:227
 
@ kTwoHanded
Definition: PlayerCharacter.h:220
 
@ kOneHanded
Definition: PlayerCharacter.h:219
 
@ kRestoration
Definition: PlayerCharacter.h:235
 
@ kConjuration
Definition: PlayerCharacter.h:232
 
@ kTotal
Definition: PlayerCharacter.h:237
 
@ kAlteration
Definition: PlayerCharacter.h:231
 
@ kBlock
Definition: PlayerCharacter.h:222
 
@ kSpeech
Definition: PlayerCharacter.h:230
 
@ kHeavyArmor
Definition: PlayerCharacter.h:224
 
Definition: PlayerCharacter.h:213
 
SkillData skills[Skill::kTotal]
Definition: PlayerCharacter.h:255
 
float xp
Definition: PlayerCharacter.h:253
 
float levelThreshold
Definition: PlayerCharacter.h:254
 
std::uint32_t legendaryLevels[Skill::kTotal]
Definition: PlayerCharacter.h:256
 
Definition: PlayerCharacter.h:210
 
Data * data
Definition: PlayerCharacter.h:263
 
void AdvanceLevel(bool a_addThreshold)
 
Definition: PlayerCharacter.h:84
 
std::int32_t unwitnessed
Definition: PlayerCharacter.h:87
 
std::int32_t witnessed
Definition: PlayerCharacter.h:88