39        bool AddChange(std::uint32_t a_changeFlags) 
override;     
 
   41        void SaveGame(BGSSaveFormBuffer* a_buf) 
override;         
 
   42        void LoadGame(BGSLoadFormBuffer* a_buf) 
override;         
 
Definition: ActorValueOwner.h:8
 
Definition: BGSPerkRankArray.h:20
 
Definition: TESActorBaseData.h:77
 
Definition: TESActorBase.h:32
 
float GetPermanentActorValue(ActorValue a_akValue) override
 
virtual TESForm * GetAsForm()
 
bool AddChange(std::uint32_t a_changeFlags) override
 
void ModActorValue(ActorValue a_akValue, float a_value) override
 
bool IsAutoCalc() const override
 
void SetBaseActorValue(ActorValue a_akValue, float a_value) override
 
void RemoveChange(std::uint32_t a_changeFlags) override
 
float GetActorValue(ActorValue a_akValue) override
 
static constexpr auto RTTI
Definition: TESActorBase.h:34
 
void SetAutoCalc(bool a_autoCalc) override
 
void SetActorValue(ActorValue a_akValue, float a_value) override
 
float GetBaseActorValue(ActorValue a_akValue) override
 
virtual void SetCombatStyle(TESCombatStyle *a_combatStyle)
 
void SaveGame(BGSSaveFormBuffer *a_buf) override
 
bool GetIsPlayerOwner() const override
 
void LoadGame(BGSLoadFormBuffer *a_buf) override
 
virtual bool GetHasPLSpecTex() const
 
virtual TESCombatStyle * GetCombatStyle()
 
void RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value) override
 
Definition: TESBoundAnimObject.h:8
 
Definition: TESCombatStyle.h:65
 
Definition: TESContainer.h:22
 
Definition: TESFullName.h:9
 
Definition: TESSpellList.h:12
 
Definition: AbsorbEffect.h:6
 
constexpr REL::ID RTTI_TESActorBase
Definition: Offsets_RTTI.h:5967
 
ActorValue
Definition: ActorValues.h:6
 
ACTOR_VALUE_MODIFIER
Definition: ActorValues.h:179