#include <BGSCreatedObjectManager.h>
◆ AddArmorEnchantment()
◆ AddWeaponEnchantment()
◆ DestroyEnchantment()
void RE::BGSCreatedObjectManager::DestroyEnchantment |
( |
EnchantmentItem * |
a_enchantment, |
|
|
bool |
a_isWeapon |
|
) |
| |
◆ GetSingleton()
◆ armorEnchantments
◆ lock
◆ pad38
std::uint64_t RE::BGSCreatedObjectManager::pad38 |
◆ pad40
std::uint32_t RE::BGSCreatedObjectManager::pad40 |
◆ padB8
std::uint64_t RE::BGSCreatedObjectManager::padB8 |
◆ unk00
std::uint64_t RE::BGSCreatedObjectManager::unk00 |
◆ unk44
std::uint32_t RE::BGSCreatedObjectManager::unk44 |
◆ unk48
std::uint32_t RE::BGSCreatedObjectManager::unk48 |
◆ unk4C
std::uint32_t RE::BGSCreatedObjectManager::unk4C |
◆ unk50
UnkData RE::BGSCreatedObjectManager::unk50 |
◆ unk80
UnkData RE::BGSCreatedObjectManager::unk80 |
◆ unkB0
void* RE::BGSCreatedObjectManager::unkB0 |
◆ unkC0
std::uint64_t RE::BGSCreatedObjectManager::unkC0 |
◆ weaponEnchantments
The documentation for this class was generated from the following file: