#include <BGSSceneActionPackage.h>
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enum class | Type { kDialogue = 0
, kPackage = 1
, kTimer = 2
} |
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enum class | EmotionType {
kNeutral = 0
, kAnger = 1
, kDisgust = 2
, kFear = 3
,
kSad = 4
, kHappy = 5
, kSurprise = 6
, kPuzzled = 7
} |
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enum class | Flag { kNone = 0
, kFaceTarget = 1 << 15
, kLooping = 1 << 16
, kHeadTrackPlayer = 1 << 17
} |
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◆ ~BGSSceneActionPackage()
RE::BGSSceneActionPackage::~BGSSceneActionPackage |
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override |
◆ GetType()
Type RE::BGSSceneActionPackage::GetType |
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const |
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overridevirtual |
◆ LoadBuffer()
void RE::BGSSceneActionPackage::LoadBuffer |
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void * |
a_arg1, |
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BGSLoadGameBuffer * |
a_buf |
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) |
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overridevirtual |
◆ LoadSceneAction()
bool RE::BGSSceneActionPackage::LoadSceneAction |
( |
TESFile * |
a_mod | ) |
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overridevirtual |
◆ Unk_02()
void RE::BGSSceneActionPackage::Unk_02 |
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void |
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overridevirtual |
◆ Unk_08()
void RE::BGSSceneActionPackage::Unk_08 |
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void |
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overridevirtual |
◆ Unk_0A()
void RE::BGSSceneActionPackage::Unk_0A |
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void |
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overridevirtual |
◆ Unk_0B()
void RE::BGSSceneActionPackage::Unk_0B |
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void |
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overridevirtual |
◆ Unk_10()
void RE::BGSSceneActionPackage::Unk_10 |
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void |
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overridevirtual |
◆ Unk_11()
void RE::BGSSceneActionPackage::Unk_11 |
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void |
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overridevirtual |
◆ Unk_12()
void RE::BGSSceneActionPackage::Unk_12 |
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void |
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overridevirtual |
◆ Unk_13()
void RE::BGSSceneActionPackage::Unk_13 |
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void |
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overridevirtual |
◆ packages
◆ RTTI
◆ TYPE
◆ unk20
std::uint64_t RE::BGSSceneActionPackage::unk20 |
The documentation for this class was generated from the following file: