#include <BGSSceneAction.h>
|
| enum class | Type { kDialogue = 0
, kPackage = 1
, kTimer = 2
} |
| |
| enum class | EmotionType {
kNeutral = 0
, kAnger = 1
, kDisgust = 2
, kFear = 3
,
kSad = 4
, kHappy = 5
, kSurprise = 6
, kPuzzled = 7
} |
| |
| enum class | Flag { kNone = 0
, kFaceTarget = 1 << 15
, kLooping = 1 << 16
, kHeadTrackPlayer = 1 << 17
} |
| |
◆ EmotionType
| Enumerator |
|---|
| kNeutral | |
| kAnger | |
| kDisgust | |
| kFear | |
| kSad | |
| kHappy | |
| kSurprise | |
| kPuzzled | |
◆ Flag
| Enumerator |
|---|
| kNone | |
| kFaceTarget | |
| kLooping | |
| kHeadTrackPlayer | |
◆ Type
| Enumerator |
|---|
| kDialogue | |
| kPackage | |
| kTimer | |
◆ ~BGSSceneAction()
| virtual RE::BGSSceneAction::~BGSSceneAction |
( |
| ) |
|
|
virtual |
◆ ClearFlags()
| virtual void RE::BGSSceneAction::ClearFlags |
( |
| ) |
|
|
virtual |
◆ FacesTarget()
| virtual bool RE::BGSSceneAction::FacesTarget |
( |
| ) |
const |
|
virtual |
◆ GetEmotionType()
| virtual EmotionType RE::BGSSceneAction::GetEmotionType |
( |
| ) |
const |
|
virtual |
◆ GetEmotionValue()
| virtual std::uint32_t RE::BGSSceneAction::GetEmotionValue |
( |
| ) |
const |
|
virtual |
◆ GetType()
| virtual Type RE::BGSSceneAction::GetType |
( |
| ) |
const |
|
pure virtual |
◆ LoadBuffer()
| virtual void RE::BGSSceneAction::LoadBuffer |
( |
void * |
a_arg1, |
|
|
BGSLoadGameBuffer * |
a_buf |
|
) |
| |
|
virtual |
◆ LoadSceneAction()
| virtual bool RE::BGSSceneAction::LoadSceneAction |
( |
TESFile * |
a_mod | ) |
|
|
virtual |
◆ Loops()
| virtual bool RE::BGSSceneAction::Loops |
( |
| ) |
const |
|
virtual |
◆ Unk_02()
| virtual void RE::BGSSceneAction::Unk_02 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_03()
| virtual void RE::BGSSceneAction::Unk_03 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_08()
| virtual void RE::BGSSceneAction::Unk_08 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_0A()
| virtual void RE::BGSSceneAction::Unk_0A |
( |
void |
| ) |
|
|
virtual |
◆ Unk_0B()
| virtual void RE::BGSSceneAction::Unk_0B |
( |
void |
| ) |
|
|
virtual |
◆ Unk_0C()
| virtual void RE::BGSSceneAction::Unk_0C |
( |
void |
| ) |
|
|
virtual |
◆ Unk_0D()
| virtual void RE::BGSSceneAction::Unk_0D |
( |
void |
| ) |
|
|
virtual |
◆ Unk_10()
| virtual void RE::BGSSceneAction::Unk_10 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_11()
| virtual void RE::BGSSceneAction::Unk_11 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_12()
| virtual void RE::BGSSceneAction::Unk_12 |
( |
void |
| ) |
|
|
virtual |
◆ Unk_13()
| virtual void RE::BGSSceneAction::Unk_13 |
( |
void |
| ) |
|
|
virtual |
◆ actorID
| std::uint32_t RE::BGSSceneAction::actorID |
◆ endPhase
| std::uint16_t RE::BGSSceneAction::endPhase |
◆ flags
◆ index
| std::uint32_t RE::BGSSceneAction::index |
◆ RTTI
◆ startPhase
| std::uint16_t RE::BGSSceneAction::startPhase |
◆ unk14
| std::uint8_t RE::BGSSceneAction::unk14 |
◆ unk15
| std::uint8_t RE::BGSSceneAction::unk15 |
◆ unk16
| std::uint16_t RE::BGSSceneAction::unk16 |
◆ unk1C
| std::uint32_t RE::BGSSceneAction::unk1C |
The documentation for this class was generated from the following file: