#include <BGSSceneActionTimer.h>
|
| enum class | Type { kDialogue = 0
, kPackage = 1
, kTimer = 2
} |
| |
| enum class | EmotionType {
kNeutral = 0
, kAnger = 1
, kDisgust = 2
, kFear = 3
,
kSad = 4
, kHappy = 5
, kSurprise = 6
, kPuzzled = 7
} |
| |
| enum class | Flag { kNone = 0
, kFaceTarget = 1 << 15
, kLooping = 1 << 16
, kHeadTrackPlayer = 1 << 17
} |
| |
◆ ~BGSSceneActionTimer()
| RE::BGSSceneActionTimer::~BGSSceneActionTimer |
( |
| ) |
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override |
◆ ClearFlags()
| void RE::BGSSceneActionTimer::ClearFlags |
( |
| ) |
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overridevirtual |
◆ GetType()
| Type RE::BGSSceneActionTimer::GetType |
( |
| ) |
const |
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overridevirtual |
◆ LoadBuffer()
| void RE::BGSSceneActionTimer::LoadBuffer |
( |
void * |
a_arg1, |
|
|
BGSLoadGameBuffer * |
a_buf |
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) |
| |
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overridevirtual |
◆ LoadSceneAction()
| bool RE::BGSSceneActionTimer::LoadSceneAction |
( |
TESFile * |
a_mod | ) |
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overridevirtual |
◆ Unk_0A()
| void RE::BGSSceneActionTimer::Unk_0A |
( |
void |
| ) |
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overridevirtual |
◆ Unk_0B()
| void RE::BGSSceneActionTimer::Unk_0B |
( |
void |
| ) |
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overridevirtual |
◆ Unk_0D()
| void RE::BGSSceneActionTimer::Unk_0D |
( |
void |
| ) |
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overridevirtual |
◆ Unk_11()
| void RE::BGSSceneActionTimer::Unk_11 |
( |
void |
| ) |
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overridevirtual |
◆ Unk_13()
| void RE::BGSSceneActionTimer::Unk_13 |
( |
void |
| ) |
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overridevirtual |
◆ RTTI
◆ timerSeconds
| float RE::BGSSceneActionTimer::timerSeconds |
◆ TYPE
◆ unk24
| std::uint32_t RE::BGSSceneActionTimer::unk24 |
◆ unk28
| std::uint64_t RE::BGSSceneActionTimer::unk28 |
The documentation for this class was generated from the following file: