#include <BGSSceneActionTimer.h>
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enum class | Type { kDialogue = 0
, kPackage = 1
, kTimer = 2
} |
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enum class | EmotionType {
kNeutral = 0
, kAnger = 1
, kDisgust = 2
, kFear = 3
,
kSad = 4
, kHappy = 5
, kSurprise = 6
, kPuzzled = 7
} |
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enum class | Flag { kNone = 0
, kFaceTarget = 1 << 15
, kLooping = 1 << 16
, kHeadTrackPlayer = 1 << 17
} |
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◆ ~BGSSceneActionTimer()
RE::BGSSceneActionTimer::~BGSSceneActionTimer |
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override |
◆ ClearFlags()
void RE::BGSSceneActionTimer::ClearFlags |
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overridevirtual |
◆ GetType()
Type RE::BGSSceneActionTimer::GetType |
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const |
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overridevirtual |
◆ LoadBuffer()
void RE::BGSSceneActionTimer::LoadBuffer |
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void * |
a_arg1, |
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BGSLoadGameBuffer * |
a_buf |
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) |
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overridevirtual |
◆ LoadSceneAction()
bool RE::BGSSceneActionTimer::LoadSceneAction |
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TESFile * |
a_mod | ) |
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overridevirtual |
◆ Unk_0A()
void RE::BGSSceneActionTimer::Unk_0A |
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void |
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overridevirtual |
◆ Unk_0B()
void RE::BGSSceneActionTimer::Unk_0B |
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void |
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overridevirtual |
◆ Unk_0D()
void RE::BGSSceneActionTimer::Unk_0D |
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void |
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overridevirtual |
◆ Unk_11()
void RE::BGSSceneActionTimer::Unk_11 |
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void |
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overridevirtual |
◆ Unk_13()
void RE::BGSSceneActionTimer::Unk_13 |
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void |
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overridevirtual |
◆ RTTI
◆ timerSeconds
float RE::BGSSceneActionTimer::timerSeconds |
◆ TYPE
◆ unk24
std::uint32_t RE::BGSSceneActionTimer::unk24 |
◆ unk28
std::uint64_t RE::BGSSceneActionTimer::unk28 |
The documentation for this class was generated from the following file: