#include <BSAudio.h>
◆ ~BSAudio()
virtual RE::BSAudio::~BSAudio |
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◆ ApplyReverbType()
virtual void RE::BSAudio::ApplyReverbType |
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const BSIReverbType * |
a_reverbType, |
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std::uint32_t |
a_tickLength |
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virtual |
◆ CreateMonitor()
virtual std::uint32_t RE::BSAudio::CreateMonitor |
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◆ GetGameSound()
◆ GetReceiver()
◆ GetSystemName()
◆ Init()
◆ PostGameSoundUpdates()
virtual void RE::BSAudio::PostGameSoundUpdates |
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virtual |
◆ ReleaseGameSound()
virtual void RE::BSAudio::ReleaseGameSound |
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BSGameSound * |
a_gameSound | ) |
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pure virtual |
◆ ReleaseMonitor()
virtual void RE::BSAudio::ReleaseMonitor |
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std::uint32_t |
a_monitor | ) |
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virtual |
◆ Shutdown()
virtual void RE::BSAudio::Shutdown |
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virtual |
◆ audioListener
◆ RTTI
◆ unk08
std::uint64_t RE::BSAudio::unk08 |
The documentation for this class was generated from the following file: