#include <BSXAudio2Audio.h>
◆ ~BSXAudio2Audio()
RE::BSXAudio2Audio::~BSXAudio2Audio |
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override |
◆ ApplyReverbType()
void RE::BSXAudio2Audio::ApplyReverbType |
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const BSIReverbType * |
a_reverbType, |
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std::uint32_t |
a_tickLength |
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) |
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overridevirtual |
◆ CreateMonitor()
std::uint32_t RE::BSXAudio2Audio::CreateMonitor |
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overridevirtual |
◆ GetGameSound()
◆ GetReceiver()
◆ GetSystemName()
◆ Init()
◆ ReleaseGameSound()
void RE::BSXAudio2Audio::ReleaseGameSound |
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BSGameSound * |
a_gameSound | ) |
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overridevirtual |
◆ ReleaseMonitor()
void RE::BSXAudio2Audio::ReleaseMonitor |
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std::uint32_t |
a_monitor | ) |
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overridevirtual |
◆ Shutdown()
void RE::BSXAudio2Audio::Shutdown |
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overridevirtual |
◆ masteringVoice
IXAudio2MasteringVoice* RE::BSXAudio2Audio::masteringVoice |
◆ outputFormat
◆ RTTI
◆ speakerChannels
std::uint32_t RE::BSXAudio2Audio::speakerChannels |
◆ unk44
std::uint32_t RE::BSXAudio2Audio::unk44 |
◆ unk48
std::uint64_t RE::BSXAudio2Audio::unk48 |
◆ X3DAudioHandle
◆ XAudio
IXAudio2* RE::BSXAudio2Audio::XAudio |
The documentation for this class was generated from the following file: