#include <BSPCGamepadDeviceHandler.h>
◆ ~BSPCGamepadDeviceHandler()
| RE::BSPCGamepadDeviceHandler::~BSPCGamepadDeviceHandler |
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override |
◆ ClearInputState()
| void RE::BSPCGamepadDeviceHandler::ClearInputState |
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overridevirtual |
◆ GetButtonNameFromID()
| bool RE::BSPCGamepadDeviceHandler::GetButtonNameFromID |
( |
std::int32_t |
a_id, |
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BSFixedString & |
a_buttonName |
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) |
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overridevirtual |
◆ GetKeyCodeFromID()
| bool RE::BSPCGamepadDeviceHandler::GetKeyCodeFromID |
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std::int32_t |
a_id, |
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std::uint32_t & |
a_keyCode |
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) |
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overridevirtual |
◆ GetMappingKey()
| std::uint32_t RE::BSPCGamepadDeviceHandler::GetMappingKey |
( |
BSFixedString |
a_mapping | ) |
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overridevirtual |
◆ Initialize()
| void RE::BSPCGamepadDeviceHandler::Initialize |
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overridevirtual |
◆ IsEnabled()
| bool RE::BSPCGamepadDeviceHandler::IsEnabled |
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const |
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overridevirtual |
◆ Poll()
| void RE::BSPCGamepadDeviceHandler::Poll |
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float |
a_timeDelta | ) |
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overridevirtual |
◆ Shutdown()
| void RE::BSPCGamepadDeviceHandler::Shutdown |
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overridevirtual |
◆ currentPCGamePadDelegate
◆ RTTI
The documentation for this class was generated from the following file: