CommonLibSSE (Parapets fork)
RE::NavMesh Class Reference

#include <NavMesh.h>

Inheritance diagram for RE::NavMesh:
RE::TESForm RE::TESChildCell RE::BSNavmesh RE::BaseFormComponent RE::BSIntrusiveRefCounted

Classes

struct  RecordFlags
 

Public Member Functions

 ~NavMesh () override
 
bool Load (TESFile *a_mod) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void InitItemImpl () override
 
void GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) override
 
void SetDelete (bool a_set) override
 
void SetAltered (bool a_set) override
 
bool BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override
 
void CreateGroupData (FORM *a_form, FORM_GROUP *a_group) override
 
virtual void Save ()
 
virtual bool SavesBefore (FORM *a_form)
 
virtual bool SavesBefore (TESForm *a_form)
 
virtual bool ProcessBeforeSave ()
 
- Public Member Functions inherited from RE::TESForm
 ~TESForm () override
 
void InitializeDataComponent () override
 
void ClearDataComponent () override
 
void CopyComponent (BaseFormComponent *a_rhs) override
 
virtual void InitializeData ()
 
virtual void ClearData ()
 
virtual bool LoadPartial (TESFile *a_mod)
 
virtual bool LoadEdit (TESFile *a_mod)
 
virtual TESFormCreateDuplicateForm (bool a_createEditorID, void *a_arg2)
 
virtual bool AddChange (std::uint32_t a_changeFlags)
 
virtual void RemoveChange (std::uint32_t a_changeFlags)
 
virtual bool FindInFileFast (TESFile *a_mod)
 
virtual bool CheckSaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void InitLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual TESFileGetDescriptionOwnerFile () const
 
virtual FormType GetSavedFormType () const
 
virtual bool GetKnown () const
 
virtual bool GetRandomAnim () const
 
virtual bool GetPlayable () const
 
virtual bool IsHeadingMarker () const
 
virtual bool GetDangerous () const
 
virtual bool QHasCurrents () const
 
virtual bool GetObstacle () const
 
virtual bool QIsLODLandObject () const
 
virtual bool GetOnLocalMap () const
 
virtual bool GetMustUpdate () const
 
virtual void SetOnLocalMap (bool a_set)
 
virtual bool GetIgnoredBySandbox () const
 
virtual void SaveObjectBound ()
 
virtual void LoadObjectBound (TESFile *a_mod)
 
virtual bool IsBoundObject () const
 
virtual bool IsObject () const
 
virtual bool IsMagicItem () const
 
virtual bool IsWater () const
 
virtual TESObjectREFRAsReference1 ()
 
virtual const TESObjectREFRAsReference2 () const
 
virtual std::uint32_t GetRefCount () const
 
virtual const char * GetTextForParsedSubTag (const BSFixedString &a_tag) const
 
virtual void Copy (TESForm *a_srcForm)
 
virtual const char * GetFormEditorID () const
 
virtual bool SetFormEditorID (const char *a_str)
 
virtual bool IsParentForm ()
 
virtual bool IsParentFormTree ()
 
virtual bool IsFormTypeChild (FormType a_type)
 
virtual bool Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)
 
virtual void SetFormID (FormID a_id, bool a_updateFile)
 
virtual const char * GetObjectTypeName () const
 
virtual bool QAvailableInGame () const
 
template<class T >
 requires (std::is_class_v< T >) T *As() noexcept
 
template<class T >
 requires (requires { T::FORMTYPE;}) const T *As() const noexcept
 
template<class T >
 requires (!requires { T::FORMTYPE;}) const T *As() const noexcept
 
TESObjectREFRAsReference ()
 
const TESObjectREFRAsReference () const
 
TESFileGetFile (std::int32_t a_idx=-1) const
 
std::uint32_t GetFormFlags () const noexcept
 
FormID GetFormID () const noexcept
 
FormType GetFormType () const noexcept
 
std::int32_t GetGoldValue () const
 
const char * GetName () const
 
float GetWeight () const
 
bool HasVMAD () const
 
bool HasWorldModel () const noexcept
 
void InitItem ()
 
bool Is (FormType a_type) const noexcept
 
template<class... Args>
bool Is (Args... a_args) const noexcept requires(std
 
bool IsAmmo () const noexcept
 
bool IsArmor () const noexcept
 
bool IsBook () const noexcept
 
bool IsDeleted () const noexcept
 
bool IsDynamicForm () const noexcept
 
bool IsGold () const noexcept
 
bool IsIgnored () const noexcept
 
bool IsInitialized () const noexcept
 
bool IsKey () const noexcept
 
bool IsLockpick () const noexcept
 
bool IsNot (FormType a_type) const noexcept
 
template<class... Args>
bool IsNot (Args... a_args) const noexcept requires(std
 
bool IsNote () const noexcept
 
bool IsPlayer () const noexcept
 
bool IsPlayerRef () const noexcept
 
bool IsSoulGem () const noexcept
 
bool IsWeapon () const noexcept
 
- Public Member Functions inherited from RE::BaseFormComponent
virtual ~BaseFormComponent ()
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::TESChildCell
virtual ~TESChildCell ()
 
virtual TESObjectCELLGetSaveParentCell ()=0
 
- Public Member Functions inherited from RE::BSNavmesh
virtual ~BSNavmesh ()
 
virtual std::uint32_t QNavmeshID ()=0
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 

Static Public Attributes

static constexpr auto RTTI = RTTI_NavMesh
 
static constexpr auto FORMTYPE = FormType::NavMesh
 
- Static Public Attributes inherited from RE::TESForm
static constexpr auto RTTI = RTTI_TESForm
 
static constexpr auto FORMTYPE = FormType::None
 
- Static Public Attributes inherited from RE::BaseFormComponent
static constexpr auto RTTI = RTTI_BaseFormComponent
 
- Static Public Attributes inherited from RE::TESChildCell
static constexpr auto RTTI = RTTI_TESChildCell
 
- Static Public Attributes inherited from RE::BSNavmesh
static constexpr auto RTTI = RTTI_BSNavmesh
 

Additional Inherited Members

- Public Types inherited from RE::TESForm
enum class  InGameFormFlag {
  kNone = 0 , kWantsDelete = 1 << 0 , kForcedPersistent = 1 << 1 , kNoFavorAllowed = 1 << 4 ,
  kIsSkyObject = 1 << 5 , kRefOriginalPersistent = 1 << 6 , kRefPermanentlyDeleted = 1 << 7
}
 
- Static Public Member Functions inherited from RE::TESForm
static void AddCompileIndex (FormID &a_id, TESFile *a_file)
 
static auto GetAllForms () -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>
 
static auto GetAllFormsByEditorID () -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>
 
static TESFormLookupByID (FormID a_formID)
 
template<class T >
static T * LookupByID (FormID a_formID)
 
static TESFormLookupByEditorID (const std::string_view &a_editorID)
 
template<class T >
static T * LookupByEditorID (const std::string_view &a_editorID)
 
- Public Attributes inherited from RE::TESForm
TESFileContainer sourceFiles
 
std::uint32_t formFlags
 
FormID formID
 
stl::enumeration< InGameFormFlag, std::uint16_t > inGameFormFlags
 
stl::enumeration< FormType, std::uint8_t > formType
 
std::uint8_t pad1B
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::BSNavmesh
std::uint32_t pad00C
 
BSTArray< BSNavmeshVertexvertices
 
BSTArray< BSNavmeshTriangletriangles
 
BSTArray< BSNavmeshEdgeExtraInfoextraEdgeInfo
 
BSTArray< BSNavmeshTriangleDoorPortaldoorPortals
 
BSTArray< BSNavmeshClosedDoorInfoclosedDoors
 
BSTArray< BSNavmeshCoverEdgecoverArray
 
BSNavmeshGrid meshGrid
 
BSTArray< NiPointer< BSNavmeshObstacleUndoData > > obstacles
 
BSTHashMap< std::uint16_t, NiPointer< BSNavmeshObstacleData > > * triangleToObstacleMap
 
BSTArray< void * > unk0F0
 
BSTSmartPointer< BSPathingCellparentCell
 
void * unk110
 
- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~NavMesh()

RE::NavMesh::~NavMesh ( )
override

Member Function Documentation

◆ BelongsInGroup()

bool RE::NavMesh::BelongsInGroup ( FORM a_form,
bool  a_allowParentGroups,
bool  a_currentOnly 
)
overridevirtual

Reimplemented from RE::TESForm.

◆ CreateGroupData()

void RE::NavMesh::CreateGroupData ( FORM a_form,
FORM_GROUP a_group 
)
overridevirtual

Reimplemented from RE::TESForm.

◆ FinishLoadGame()

void RE::NavMesh::FinishLoadGame ( BGSLoadFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESForm.

◆ GetFormDetailedString()

void RE::NavMesh::GetFormDetailedString ( char *  a_buf,
std::uint32_t  a_bufLen 
)
overridevirtual

Reimplemented from RE::TESForm.

◆ InitItemImpl()

void RE::NavMesh::InitItemImpl ( )
overridevirtual

Reimplemented from RE::TESForm.

◆ Load()

bool RE::NavMesh::Load ( TESFile a_mod)
overridevirtual

Reimplemented from RE::TESForm.

◆ ProcessBeforeSave()

virtual bool RE::NavMesh::ProcessBeforeSave ( )
virtual

◆ Save()

virtual void RE::NavMesh::Save ( )
virtual

◆ SavesBefore() [1/2]

virtual bool RE::NavMesh::SavesBefore ( FORM a_form)
virtual

◆ SavesBefore() [2/2]

virtual bool RE::NavMesh::SavesBefore ( TESForm a_form)
virtual

◆ SetAltered()

void RE::NavMesh::SetAltered ( bool  a_set)
overridevirtual

Reimplemented from RE::TESForm.

◆ SetDelete()

void RE::NavMesh::SetDelete ( bool  a_set)
overridevirtual

Reimplemented from RE::TESForm.

Member Data Documentation

◆ FORMTYPE

constexpr auto RE::NavMesh::FORMTYPE = FormType::NavMesh
inlinestaticconstexpr

◆ RTTI

constexpr auto RE::NavMesh::RTTI = RTTI_NavMesh
inlinestaticconstexpr

The documentation for this class was generated from the following file: