#include <PlayerCharacter.h>
◆ ArrivalFunc_t
◆ allowAutoSave
| bool RE::PLAYER_TARGET_LOC::allowAutoSave |
◆ angle
◆ arrivalFunc
◆ arrivalFuncData
| std::int64_t RE::PLAYER_TARGET_LOC::arrivalFuncData |
◆ fastTravelMarker
| RefHandle RE::PLAYER_TARGET_LOC::fastTravelMarker |
◆ furnitureRef
| RefHandle RE::PLAYER_TARGET_LOC::furnitureRef |
◆ interior
◆ isValid
| bool RE::PLAYER_TARGET_LOC::isValid |
◆ location
| NiPoint3 RE::PLAYER_TARGET_LOC::location |
◆ pad43
| std::uint8_t RE::PLAYER_TARGET_LOC::pad43 |
◆ pad44
| std::uint32_t RE::PLAYER_TARGET_LOC::pad44 |
◆ resetWeather
| bool RE::PLAYER_TARGET_LOC::resetWeather |
◆ world
The documentation for this class was generated from the following file: