CommonLibSSE (Parapets fork)
RE::PLAYER_TARGET_LOC Class Reference

#include <PlayerCharacter.h>

Public Types

using ArrivalFunc_t = void(std::int64_t)
 

Public Attributes

TESWorldSpaceworld
 
TESObjectCELLinterior
 
NiPoint3 location
 
NiPoint3 angle
 
ArrivalFunc_tarrivalFunc
 
std::int64_t arrivalFuncData
 
RefHandle furnitureRef
 
RefHandle fastTravelMarker
 
bool resetWeather
 
bool allowAutoSave
 
bool isValid
 
std::uint8_t pad43
 
std::uint32_t pad44
 

Member Typedef Documentation

◆ ArrivalFunc_t

using RE::PLAYER_TARGET_LOC::ArrivalFunc_t = void(std::int64_t)

Member Data Documentation

◆ allowAutoSave

bool RE::PLAYER_TARGET_LOC::allowAutoSave

◆ angle

NiPoint3 RE::PLAYER_TARGET_LOC::angle

◆ arrivalFunc

ArrivalFunc_t* RE::PLAYER_TARGET_LOC::arrivalFunc

◆ arrivalFuncData

std::int64_t RE::PLAYER_TARGET_LOC::arrivalFuncData

◆ fastTravelMarker

RefHandle RE::PLAYER_TARGET_LOC::fastTravelMarker

◆ furnitureRef

RefHandle RE::PLAYER_TARGET_LOC::furnitureRef

◆ interior

TESObjectCELL* RE::PLAYER_TARGET_LOC::interior

◆ isValid

bool RE::PLAYER_TARGET_LOC::isValid

◆ location

NiPoint3 RE::PLAYER_TARGET_LOC::location

◆ pad43

std::uint8_t RE::PLAYER_TARGET_LOC::pad43

◆ pad44

std::uint32_t RE::PLAYER_TARGET_LOC::pad44

◆ resetWeather

bool RE::PLAYER_TARGET_LOC::resetWeather

◆ world

TESWorldSpace* RE::PLAYER_TARGET_LOC::world

The documentation for this class was generated from the following file: