#include <ReferenceEffectController.h>
◆ ~ReferenceEffectController()
virtual RE::ReferenceEffectController::~ReferenceEffectController |
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◆ EffectAttachesToCamera()
virtual bool RE::ReferenceEffectController::EffectAttachesToCamera |
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◆ EffectRotatesWithCamera()
virtual bool RE::ReferenceEffectController::EffectRotatesWithCamera |
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◆ EffectShouldFaceTarget()
virtual bool RE::ReferenceEffectController::EffectShouldFaceTarget |
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◆ GetAllowNo3D()
virtual bool RE::ReferenceEffectController::GetAllowNo3D |
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◆ GetAllowTargetRoot()
virtual bool RE::ReferenceEffectController::GetAllowTargetRoot |
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◆ GetAttachRoot()
virtual NiAVObject* RE::ReferenceEffectController::GetAttachRoot |
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◆ GetClearWhenCellIsUnloaded()
virtual bool RE::ReferenceEffectController::GetClearWhenCellIsUnloaded |
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◆ GetDoParticles()
virtual bool RE::ReferenceEffectController::GetDoParticles |
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◆ GetEffectPersists()
virtual bool RE::ReferenceEffectController::GetEffectPersists |
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◆ GetFacingTarget()
virtual TESObjectREFR* RE::ReferenceEffectController::GetFacingTarget |
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◆ GetGoryVisuals()
virtual bool RE::ReferenceEffectController::GetGoryVisuals |
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◆ GetHitEffectArt()
virtual BGSArtObject* RE::ReferenceEffectController::GetHitEffectArt |
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◆ GetHitEffectShader()
virtual TESEffectShader* RE::ReferenceEffectController::GetHitEffectShader |
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◆ GetIsRootActor()
virtual bool RE::ReferenceEffectController::GetIsRootActor |
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◆ GetManagerHandlesSaveLoad()
virtual bool RE::ReferenceEffectController::GetManagerHandlesSaveLoad |
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◆ GetNoInitialFlare()
virtual bool RE::ReferenceEffectController::GetNoInitialFlare |
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◆ GetParticleAttachExtent()
virtual float RE::ReferenceEffectController::GetParticleAttachExtent |
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◆ GetParticlesUseLocalSpace()
virtual bool RE::ReferenceEffectController::GetParticlesUseLocalSpace |
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◆ GetShaderUseParentCell()
virtual bool RE::ReferenceEffectController::GetShaderUseParentCell |
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◆ GetSourcePosition()
virtual const NiPoint3& RE::ReferenceEffectController::GetSourcePosition |
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◆ GetTargetReference()
virtual TESObjectREFR* RE::ReferenceEffectController::GetTargetReference |
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◆ GetUseParticleAttachExtent()
virtual bool RE::ReferenceEffectController::GetUseParticleAttachExtent |
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◆ GetUseRootWorldRotate()
virtual bool RE::ReferenceEffectController::GetUseRootWorldRotate |
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◆ GetUseSourcePosition()
virtual bool RE::ReferenceEffectController::GetUseSourcePosition |
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◆ GetWindPoint()
virtual const NiPoint3& RE::ReferenceEffectController::GetWindPoint |
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◆ IsReadyForAttach()
virtual bool RE::ReferenceEffectController::IsReadyForAttach |
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◆ LoadGame()
virtual void RE::ReferenceEffectController::LoadGame |
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BGSLoadGameBuffer * |
a_buf | ) |
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◆ RemoveHitEffect()
virtual void RE::ReferenceEffectController::RemoveHitEffect |
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ReferenceEffect * |
a_refEffect | ) |
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◆ SaveGame()
virtual void RE::ReferenceEffectController::SaveGame |
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BGSSaveGameBuffer * |
a_buf | ) |
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◆ SetWindPoint()
virtual void RE::ReferenceEffectController::SetWindPoint |
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const NiPoint3 & |
a_point | ) |
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◆ Start()
void RE::ReferenceEffectController::Start |
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ReferenceEffect ** |
a_effectOut = nullptr | ) |
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◆ Stop()
void RE::ReferenceEffectController::Stop |
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◆ TES_HEAP_REDEFINE_NEW()
RE::ReferenceEffectController::TES_HEAP_REDEFINE_NEW |
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◆ Unk_01()
virtual void RE::ReferenceEffectController::Unk_01 |
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◆ Unk_02()
virtual float RE::ReferenceEffectController::Unk_02 |
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◆ Unk_03()
virtual float RE::ReferenceEffectController::Unk_03 |
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◆ Unk_04()
virtual void RE::ReferenceEffectController::Unk_04 |
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◆ RTTI
The documentation for this class was generated from the following file: