CommonLibSSE (Parapets fork)
RE::ReferenceEffect Class Reference

#include <ReferenceEffect.h>

Inheritance diagram for RE::ReferenceEffect:
RE::BSTempEffect RE::NiObject RE::NiRefObject RE::ModelReferenceEffect RE::ShaderReferenceEffect RE::SummonPlacementEffect

Public Member Functions

 ~ReferenceEffect () override
 
const NiRTTIGetRTTI () const override
 
void Detach () override
 
bool Update (float a_arg1) override
 
bool GetManagerHandlesSaveLoad () const override
 
bool GetClearWhenCellIsUnloaded () const override
 
TEMP_EFFECT_TYPE GetType () const override
 
void SaveGame (BGSSaveGameBuffer *a_buf) override
 
void LoadGame (BGSLoadGameBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadGameBuffer *a_buf) override
 
virtual void Unk_36 (void)
 
virtual void Unk_37 (void)
 
virtual void Unk_38 (void)
 
virtual void Unk_39 (void)
 
virtual void Unk_3A (void)
 
virtual void UpdatePosition ()
 
virtual void Unk_3C (void)
 
virtual void Unk_3D (void)
 
virtual void Unk_3E (void)
 
- Public Member Functions inherited from RE::BSTempEffect
 ~BSTempEffect () override
 
NiNodeAsNode () override
 
NiSwitchNode * AsSwitchNode () override
 
BSFadeNodeAsFadeNode () override
 
BSMultiBoundNodeAsMultiBoundNode () override
 
BSGeometryAsGeometry () override
 
NiTriStrips * AsTriStrips () override
 
BSTriShapeAsTriShape () override
 
BSSegmentedTriShape * AsSegmentedTriShape () override
 
BSSubIndexTriShape * AsSubIndexTriShape () override
 
BSDynamicTriShape * AsDynamicTriShape () override
 
NiGeometry * AsNiGeometry () override
 
NiTriBasedGeom * AsNiTriBasedGeom () override
 
NiTriShape * AsNiTriShape () override
 
NiParticles * AsParticlesGeom () override
 
BSLines * AsLinesGeom () override
 
bhkNiCollisionObjectAsBhkNiCollisionObject () override
 
bhkBlendCollisionObject * AsBhkBlendCollisionObject () override
 
bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject () override
 
bhkRigidBodyAsBhkRigidBody () override
 
bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint () override
 
virtual void Initialize ()
 
virtual void Attach ()
 
virtual NiAVObjectGet3D () const
 
virtual bool IsInterfaceEffect () const
 
virtual void SetInterfaceEffect (bool a_set)
 
virtual bool GetStackable () const
 
virtual bool GetStackableMatch (BSTempEffect *a_effect) const
 
virtual void Push ()
 
virtual void Pop ()
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual NiObjectCreateClone ([[maybe_unused]] NiCloningProcess &a_cloning)
 
virtual void LoadBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual void LinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroup * GetGroup () const
 
virtual void SetGroup ([[maybe_unused]] NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

ReferenceEffectControllercontroller
 
ObjectRefHandle target
 
ObjectRefHandle aimAtTarget
 
bool finished
 
bool ownController
 
std::uint16_t pad42
 
std::uint32_t pad44
 
- Public Attributes inherited from RE::BSTempEffect
float lifetime
 
std::uint32_t pad14
 
TESObjectCELLcell
 
float age
 
bool initialized
 
std::uint8_t pad25
 
std::uint16_t pad26
 
std::uint32_t effectID
 
std::uint32_t pad2C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ReferenceEffect
 
static constexpr auto Ni_RTTI = NiRTTI_ReferenceEffect
 
- Static Public Attributes inherited from RE::BSTempEffect
static constexpr auto RTTI = RTTI_BSTempEffect
 
static constexpr auto Ni_RTTI = NiRTTI_BSTempEffect
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static constexpr auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~ReferenceEffect()

RE::ReferenceEffect::~ReferenceEffect ( )
override

Member Function Documentation

◆ Detach()

void RE::ReferenceEffect::Detach ( )
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ FinishLoadGame()

void RE::ReferenceEffect::FinishLoadGame ( BGSLoadGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::SummonPlacementEffect, and RE::ShaderReferenceEffect.

◆ GetClearWhenCellIsUnloaded()

bool RE::ReferenceEffect::GetClearWhenCellIsUnloaded ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetManagerHandlesSaveLoad()

bool RE::ReferenceEffect::GetManagerHandlesSaveLoad ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetRTTI()

const NiRTTI* RE::ReferenceEffect::GetRTTI ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::SummonPlacementEffect, and RE::ShaderReferenceEffect.

◆ GetType()

TEMP_EFFECT_TYPE RE::ReferenceEffect::GetType ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::SummonPlacementEffect, and RE::ShaderReferenceEffect.

◆ LoadGame()

void RE::ReferenceEffect::LoadGame ( BGSLoadGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::SummonPlacementEffect, and RE::ShaderReferenceEffect.

◆ SaveGame()

void RE::ReferenceEffect::SaveGame ( BGSSaveGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::SummonPlacementEffect, and RE::ShaderReferenceEffect.

◆ Unk_36()

virtual void RE::ReferenceEffect::Unk_36 ( void  )
virtual

◆ Unk_37()

virtual void RE::ReferenceEffect::Unk_37 ( void  )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Unk_38()

virtual void RE::ReferenceEffect::Unk_38 ( void  )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Unk_39()

virtual void RE::ReferenceEffect::Unk_39 ( void  )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Unk_3A()

virtual void RE::ReferenceEffect::Unk_3A ( void  )
virtual

Reimplemented in RE::ModelReferenceEffect.

◆ Unk_3C()

virtual void RE::ReferenceEffect::Unk_3C ( void  )
virtual

◆ Unk_3D()

virtual void RE::ReferenceEffect::Unk_3D ( void  )
virtual

Reimplemented in RE::ModelReferenceEffect.

◆ Unk_3E()

virtual void RE::ReferenceEffect::Unk_3E ( void  )
virtual

◆ Update()

bool RE::ReferenceEffect::Update ( float  a_arg1)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::SummonPlacementEffect, and RE::ShaderReferenceEffect.

◆ UpdatePosition()

virtual void RE::ReferenceEffect::UpdatePosition ( )
virtual

Member Data Documentation

◆ aimAtTarget

ObjectRefHandle RE::ReferenceEffect::aimAtTarget

◆ controller

ReferenceEffectController* RE::ReferenceEffect::controller

◆ finished

bool RE::ReferenceEffect::finished

◆ Ni_RTTI

constexpr auto RE::ReferenceEffect::Ni_RTTI = NiRTTI_ReferenceEffect
inlinestaticconstexpr

◆ ownController

bool RE::ReferenceEffect::ownController

◆ pad42

std::uint16_t RE::ReferenceEffect::pad42

◆ pad44

std::uint32_t RE::ReferenceEffect::pad44

◆ RTTI

constexpr auto RE::ReferenceEffect::RTTI = RTTI_ReferenceEffect
inlinestaticconstexpr

◆ target

ObjectRefHandle RE::ReferenceEffect::target

The documentation for this class was generated from the following file: