CommonLibSSE (Parapets fork)
RE::BSTempEffect Class Reference

#include <BSTempEffect.h>

Inheritance diagram for RE::BSTempEffect:
RE::NiObject RE::NiRefObject RE::BSTempEffectDebris RE::BSTempEffectGeometryDecal RE::BSTempEffectParticle RE::BSTempEffectSPG RE::BSTempEffectSimpleDecal RE::BSTempEffectWeaponBlood RE::ReferenceEffect RE::ModelReferenceEffect RE::ShaderReferenceEffect RE::SummonPlacementEffect

Public Member Functions

 ~BSTempEffect () override
 
const NiRTTIGetRTTI () const override
 
NiNodeAsNode () override
 
NiSwitchNode * AsSwitchNode () override
 
BSFadeNodeAsFadeNode () override
 
BSMultiBoundNodeAsMultiBoundNode () override
 
BSGeometryAsGeometry () override
 
NiTriStrips * AsTriStrips () override
 
BSTriShapeAsTriShape () override
 
BSSegmentedTriShape * AsSegmentedTriShape () override
 
BSSubIndexTriShape * AsSubIndexTriShape () override
 
BSDynamicTriShape * AsDynamicTriShape () override
 
NiGeometry * AsNiGeometry () override
 
NiTriBasedGeom * AsNiTriBasedGeom () override
 
NiTriShape * AsNiTriShape () override
 
NiParticles * AsParticlesGeom () override
 
BSLines * AsLinesGeom () override
 
bhkNiCollisionObjectAsBhkNiCollisionObject () override
 
bhkBlendCollisionObject * AsBhkBlendCollisionObject () override
 
bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject () override
 
bhkRigidBodyAsBhkRigidBody () override
 
bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint () override
 
virtual void Initialize ()
 
virtual void Attach ()
 
virtual void Detach ()
 
virtual bool Update (float a_arg1)
 
virtual NiAVObjectGet3D () const
 
virtual bool GetManagerHandlesSaveLoad () const
 
virtual bool GetClearWhenCellIsUnloaded () const
 
virtual TEMP_EFFECT_TYPE GetType () const
 
virtual void SaveGame (BGSSaveGameBuffer *a_buf)
 
virtual void LoadGame (BGSLoadGameBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadGameBuffer *a_buf)
 
virtual bool IsInterfaceEffect () const
 
virtual void SetInterfaceEffect (bool a_set)
 
virtual bool GetStackable () const
 
virtual bool GetStackableMatch (BSTempEffect *a_effect) const
 
virtual void Push ()
 
virtual void Pop ()
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual NiObjectCreateClone ([[maybe_unused]] NiCloningProcess &a_cloning)
 
virtual void LoadBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual void LinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroup * GetGroup () const
 
virtual void SetGroup ([[maybe_unused]] NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

float lifetime
 
std::uint32_t pad14
 
TESObjectCELLcell
 
float age
 
bool initialized
 
std::uint8_t pad25
 
std::uint16_t pad26
 
std::uint32_t effectID
 
std::uint32_t pad2C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSTempEffect
 
static constexpr auto Ni_RTTI = NiRTTI_BSTempEffect
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static constexpr auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~BSTempEffect()

RE::BSTempEffect::~BSTempEffect ( )
override

Member Function Documentation

◆ AsBhkAttachmentCollisionObject()

bhkAttachmentCollisionObject* RE::BSTempEffect::AsBhkAttachmentCollisionObject ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsBhkBlendCollisionObject()

bhkBlendCollisionObject* RE::BSTempEffect::AsBhkBlendCollisionObject ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsBhkLimitedHingeConstraint()

bhkLimitedHingeConstraint* RE::BSTempEffect::AsBhkLimitedHingeConstraint ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsBhkNiCollisionObject()

bhkNiCollisionObject* RE::BSTempEffect::AsBhkNiCollisionObject ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsBhkRigidBody()

bhkRigidBody* RE::BSTempEffect::AsBhkRigidBody ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsDynamicTriShape()

BSDynamicTriShape* RE::BSTempEffect::AsDynamicTriShape ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsFadeNode()

BSFadeNode* RE::BSTempEffect::AsFadeNode ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsGeometry()

BSGeometry* RE::BSTempEffect::AsGeometry ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsLinesGeom()

BSLines* RE::BSTempEffect::AsLinesGeom ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsMultiBoundNode()

BSMultiBoundNode* RE::BSTempEffect::AsMultiBoundNode ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsNiGeometry()

NiGeometry* RE::BSTempEffect::AsNiGeometry ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsNiTriBasedGeom()

NiTriBasedGeom* RE::BSTempEffect::AsNiTriBasedGeom ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsNiTriShape()

NiTriShape* RE::BSTempEffect::AsNiTriShape ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsNode()

NiNode* RE::BSTempEffect::AsNode ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsParticlesGeom()

NiParticles* RE::BSTempEffect::AsParticlesGeom ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsSegmentedTriShape()

BSSegmentedTriShape* RE::BSTempEffect::AsSegmentedTriShape ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsSubIndexTriShape()

BSSubIndexTriShape* RE::BSTempEffect::AsSubIndexTriShape ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsSwitchNode()

NiSwitchNode* RE::BSTempEffect::AsSwitchNode ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsTriShape()

BSTriShape* RE::BSTempEffect::AsTriShape ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ AsTriStrips()

NiTriStrips* RE::BSTempEffect::AsTriStrips ( )
overridevirtual

Reimplemented from RE::NiObject.

◆ Attach()

virtual void RE::BSTempEffect::Attach ( )
virtual

◆ Detach()

virtual void RE::BSTempEffect::Detach ( )
virtual

◆ FinishLoadGame()

virtual void RE::BSTempEffect::FinishLoadGame ( BGSLoadGameBuffer *  a_buf)
virtual

◆ Get3D()

◆ GetClearWhenCellIsUnloaded()

virtual bool RE::BSTempEffect::GetClearWhenCellIsUnloaded ( ) const
virtual

Reimplemented in RE::ReferenceEffect.

◆ GetManagerHandlesSaveLoad()

virtual bool RE::BSTempEffect::GetManagerHandlesSaveLoad ( ) const
virtual

Reimplemented in RE::ReferenceEffect.

◆ GetRTTI()

◆ GetStackable()

virtual bool RE::BSTempEffect::GetStackable ( ) const
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ GetStackableMatch()

virtual bool RE::BSTempEffect::GetStackableMatch ( BSTempEffect a_effect) const
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ GetType()

◆ Initialize()

virtual void RE::BSTempEffect::Initialize ( )
virtual

◆ IsInterfaceEffect()

virtual bool RE::BSTempEffect::IsInterfaceEffect ( ) const
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ LoadGame()

virtual void RE::BSTempEffect::LoadGame ( BGSLoadGameBuffer *  a_buf)
virtual

◆ Pop()

virtual void RE::BSTempEffect::Pop ( )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Push()

virtual void RE::BSTempEffect::Push ( )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ SaveGame()

virtual void RE::BSTempEffect::SaveGame ( BGSSaveGameBuffer *  a_buf)
virtual

◆ SetInterfaceEffect()

virtual void RE::BSTempEffect::SetInterfaceEffect ( bool  a_set)
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Update()

Member Data Documentation

◆ age

float RE::BSTempEffect::age

◆ cell

TESObjectCELL* RE::BSTempEffect::cell

◆ effectID

std::uint32_t RE::BSTempEffect::effectID

◆ initialized

bool RE::BSTempEffect::initialized

◆ lifetime

float RE::BSTempEffect::lifetime

◆ Ni_RTTI

constexpr auto RE::BSTempEffect::Ni_RTTI = NiRTTI_BSTempEffect
inlinestaticconstexpr

◆ pad14

std::uint32_t RE::BSTempEffect::pad14

◆ pad25

std::uint8_t RE::BSTempEffect::pad25

◆ pad26

std::uint16_t RE::BSTempEffect::pad26

◆ pad2C

std::uint32_t RE::BSTempEffect::pad2C

◆ RTTI

constexpr auto RE::BSTempEffect::RTTI = RTTI_BSTempEffect
inlinestaticconstexpr

The documentation for this class was generated from the following file: