CommonLibSSE (Parapets fork)
RE::ShaderReferenceEffect Class Reference

#include <ShaderReferenceEffect.h>

Inheritance diagram for RE::ShaderReferenceEffect:
RE::ReferenceEffect RE::BSTempEffect RE::NiObject RE::NiRefObject

Classes

struct  Data048
 
struct  Data090
 

Public Member Functions

 ~ShaderReferenceEffect () override
 
const NiRTTIGetRTTI () const override
 
bool Update (float a_arg1) override
 
NiAVObjectGet3D () const override
 
TEMP_EFFECT_TYPE GetType () const override
 
void SaveGame (BGSSaveGameBuffer *a_buf) override
 
void LoadGame (BGSLoadGameBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadGameBuffer *a_buf) override
 
bool IsInterfaceEffect () const override
 
void SetInterfaceEffect (bool a_set) override
 
bool GetStackable () const override
 
bool GetStackableMatch (BSTempEffect *a_effect) const override
 
void Push () override
 
void Pop () override
 
void Unk_36 (void) override
 
void Unk_37 (void) override
 
void Unk_38 (void) override
 
void Unk_39 (void) override
 
void UpdatePosition () override
 
void Unk_3C (void) override
 
void Unk_3E (void) override
 
- Public Member Functions inherited from RE::ReferenceEffect
 ~ReferenceEffect () override
 
void Detach () override
 
bool GetManagerHandlesSaveLoad () const override
 
bool GetClearWhenCellIsUnloaded () const override
 
virtual void Unk_3A (void)
 
virtual void Unk_3D (void)
 
- Public Member Functions inherited from RE::BSTempEffect
 ~BSTempEffect () override
 
NiNodeAsNode () override
 
NiSwitchNode * AsSwitchNode () override
 
BSFadeNodeAsFadeNode () override
 
BSMultiBoundNodeAsMultiBoundNode () override
 
BSGeometryAsGeometry () override
 
NiTriStrips * AsTriStrips () override
 
BSTriShapeAsTriShape () override
 
BSSegmentedTriShape * AsSegmentedTriShape () override
 
BSSubIndexTriShape * AsSubIndexTriShape () override
 
BSDynamicTriShape * AsDynamicTriShape () override
 
NiGeometry * AsNiGeometry () override
 
NiTriBasedGeom * AsNiTriBasedGeom () override
 
NiTriShape * AsNiTriShape () override
 
NiParticles * AsParticlesGeom () override
 
BSLines * AsLinesGeom () override
 
bhkNiCollisionObjectAsBhkNiCollisionObject () override
 
bhkBlendCollisionObject * AsBhkBlendCollisionObject () override
 
bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject () override
 
bhkRigidBodyAsBhkRigidBody () override
 
bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint () override
 
virtual void Initialize ()
 
virtual void Attach ()
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual NiObjectCreateClone ([[maybe_unused]] NiCloningProcess &a_cloning)
 
virtual void LoadBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual void LinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroup * GetGroup () const
 
virtual void SetGroup ([[maybe_unused]] NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

BSTArray< Data048unk048
 
BSTArray< void * > unk060
 
BSTArray< void * > unk078
 
BSTArray< Data090unk090
 
BSTArray< void * > unk0A8
 
BSSoundHandle soundHandle
 
std::uint32_t pad0CC
 
void * unk0D0
 
void * unk0D8
 
void * unk0E0
 
void * unk0E8
 
void * unk0F0
 
NiPointer< NiAVObjectlastRootNode
 
TESBoundObjectwornObject
 
TESEffectShadereffectData
 
BSEffectShaderDataeffectShaderData
 
void * unk118
 
std::uint32_t unk120
 
std::uint32_t unk124
 
std::uint32_t unk128
 
std::uint32_t unk12C
 
std::uint32_t flags
 
std::uint32_t pushCount
 
- Public Attributes inherited from RE::ReferenceEffect
ReferenceEffectControllercontroller
 
ObjectRefHandle target
 
ObjectRefHandle aimAtTarget
 
bool finished
 
bool ownController
 
std::uint16_t pad42
 
std::uint32_t pad44
 
- Public Attributes inherited from RE::BSTempEffect
float lifetime
 
std::uint32_t pad14
 
TESObjectCELLcell
 
float age
 
bool initialized
 
std::uint8_t pad25
 
std::uint16_t pad26
 
std::uint32_t effectID
 
std::uint32_t pad2C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ShaderReferenceEffect
 
static constexpr auto Ni_RTTI = NiRTTI_ShaderReferenceEffect
 
- Static Public Attributes inherited from RE::ReferenceEffect
static constexpr auto RTTI = RTTI_ReferenceEffect
 
static constexpr auto Ni_RTTI = NiRTTI_ReferenceEffect
 
- Static Public Attributes inherited from RE::BSTempEffect
static constexpr auto RTTI = RTTI_BSTempEffect
 
static constexpr auto Ni_RTTI = NiRTTI_BSTempEffect
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static constexpr auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~ShaderReferenceEffect()

RE::ShaderReferenceEffect::~ShaderReferenceEffect ( )
override

Member Function Documentation

◆ FinishLoadGame()

void RE::ShaderReferenceEffect::FinishLoadGame ( BGSLoadGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Get3D()

NiAVObject* RE::ShaderReferenceEffect::Get3D ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetRTTI()

const NiRTTI* RE::ShaderReferenceEffect::GetRTTI ( ) const
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ GetStackable()

bool RE::ShaderReferenceEffect::GetStackable ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetStackableMatch()

bool RE::ShaderReferenceEffect::GetStackableMatch ( BSTempEffect a_effect) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetType()

TEMP_EFFECT_TYPE RE::ShaderReferenceEffect::GetType ( ) const
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ IsInterfaceEffect()

bool RE::ShaderReferenceEffect::IsInterfaceEffect ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ LoadGame()

void RE::ShaderReferenceEffect::LoadGame ( BGSLoadGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Pop()

void RE::ShaderReferenceEffect::Pop ( )
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ Push()

void RE::ShaderReferenceEffect::Push ( )
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ SaveGame()

void RE::ShaderReferenceEffect::SaveGame ( BGSSaveGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ SetInterfaceEffect()

void RE::ShaderReferenceEffect::SetInterfaceEffect ( bool  a_set)
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ Unk_36()

void RE::ShaderReferenceEffect::Unk_36 ( void  )
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Unk_37()

void RE::ShaderReferenceEffect::Unk_37 ( void  )
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Unk_38()

void RE::ShaderReferenceEffect::Unk_38 ( void  )
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Unk_39()

void RE::ShaderReferenceEffect::Unk_39 ( void  )
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Unk_3C()

void RE::ShaderReferenceEffect::Unk_3C ( void  )
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Unk_3E()

void RE::ShaderReferenceEffect::Unk_3E ( void  )
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ Update()

bool RE::ShaderReferenceEffect::Update ( float  a_arg1)
overridevirtual

Reimplemented from RE::ReferenceEffect.

◆ UpdatePosition()

void RE::ShaderReferenceEffect::UpdatePosition ( )
overridevirtual

Reimplemented from RE::ReferenceEffect.

Member Data Documentation

◆ effectData

TESEffectShader* RE::ShaderReferenceEffect::effectData

◆ effectShaderData

BSEffectShaderData* RE::ShaderReferenceEffect::effectShaderData

◆ flags

std::uint32_t RE::ShaderReferenceEffect::flags

◆ lastRootNode

NiPointer<NiAVObject> RE::ShaderReferenceEffect::lastRootNode

◆ Ni_RTTI

constexpr auto RE::ShaderReferenceEffect::Ni_RTTI = NiRTTI_ShaderReferenceEffect
inlinestaticconstexpr

◆ pad0CC

std::uint32_t RE::ShaderReferenceEffect::pad0CC

◆ pushCount

std::uint32_t RE::ShaderReferenceEffect::pushCount

◆ RTTI

constexpr auto RE::ShaderReferenceEffect::RTTI = RTTI_ShaderReferenceEffect
inlinestaticconstexpr

◆ soundHandle

BSSoundHandle RE::ShaderReferenceEffect::soundHandle

◆ unk048

BSTArray<Data048> RE::ShaderReferenceEffect::unk048

◆ unk060

BSTArray<void*> RE::ShaderReferenceEffect::unk060

◆ unk078

BSTArray<void*> RE::ShaderReferenceEffect::unk078

◆ unk090

BSTArray<Data090> RE::ShaderReferenceEffect::unk090

◆ unk0A8

BSTArray<void*> RE::ShaderReferenceEffect::unk0A8

◆ unk0D0

void* RE::ShaderReferenceEffect::unk0D0

◆ unk0D8

void* RE::ShaderReferenceEffect::unk0D8

◆ unk0E0

void* RE::ShaderReferenceEffect::unk0E0

◆ unk0E8

void* RE::ShaderReferenceEffect::unk0E8

◆ unk0F0

void* RE::ShaderReferenceEffect::unk0F0

◆ unk118

void* RE::ShaderReferenceEffect::unk118

◆ unk120

std::uint32_t RE::ShaderReferenceEffect::unk120

◆ unk124

std::uint32_t RE::ShaderReferenceEffect::unk124

◆ unk128

std::uint32_t RE::ShaderReferenceEffect::unk128

◆ unk12C

std::uint32_t RE::ShaderReferenceEffect::unk12C

◆ wornObject

TESBoundObject* RE::ShaderReferenceEffect::wornObject

The documentation for this class was generated from the following file: