CommonLibSSE (Parapets fork)
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#include <ShaderReferenceEffect.h>
Classes | |
struct | Data048 |
struct | Data090 |
Public Member Functions | |
~ShaderReferenceEffect () override | |
const NiRTTI * | GetRTTI () const override |
bool | Update (float a_arg1) override |
NiAVObject * | Get3D () const override |
TEMP_EFFECT_TYPE | GetType () const override |
void | SaveGame (BGSSaveGameBuffer *a_buf) override |
void | LoadGame (BGSLoadGameBuffer *a_buf) override |
void | FinishLoadGame (BGSLoadGameBuffer *a_buf) override |
bool | IsInterfaceEffect () const override |
void | SetInterfaceEffect (bool a_set) override |
bool | GetStackable () const override |
bool | GetStackableMatch (BSTempEffect *a_effect) const override |
void | Push () override |
void | Pop () override |
void | Unk_36 (void) override |
void | Unk_37 (void) override |
void | Unk_38 (void) override |
void | Unk_39 (void) override |
void | UpdatePosition () override |
void | Unk_3C (void) override |
void | Unk_3E (void) override |
Public Member Functions inherited from RE::ReferenceEffect | |
~ReferenceEffect () override | |
void | Detach () override |
bool | GetManagerHandlesSaveLoad () const override |
bool | GetClearWhenCellIsUnloaded () const override |
virtual void | Unk_3A (void) |
virtual void | Unk_3D (void) |
Public Member Functions inherited from RE::BSTempEffect | |
~BSTempEffect () override | |
NiNode * | AsNode () override |
NiSwitchNode * | AsSwitchNode () override |
BSFadeNode * | AsFadeNode () override |
BSMultiBoundNode * | AsMultiBoundNode () override |
BSGeometry * | AsGeometry () override |
NiTriStrips * | AsTriStrips () override |
BSTriShape * | AsTriShape () override |
BSSegmentedTriShape * | AsSegmentedTriShape () override |
BSSubIndexTriShape * | AsSubIndexTriShape () override |
BSDynamicTriShape * | AsDynamicTriShape () override |
NiGeometry * | AsNiGeometry () override |
NiTriBasedGeom * | AsNiTriBasedGeom () override |
NiTriShape * | AsNiTriShape () override |
NiParticles * | AsParticlesGeom () override |
BSLines * | AsLinesGeom () override |
bhkNiCollisionObject * | AsBhkNiCollisionObject () override |
bhkBlendCollisionObject * | AsBhkBlendCollisionObject () override |
bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () override |
bhkRigidBody * | AsBhkRigidBody () override |
bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () override |
virtual void | Initialize () |
virtual void | Attach () |
Public Member Functions inherited from RE::NiObject | |
~NiObject () override=default | |
virtual NiObject * | CreateClone ([[maybe_unused]] NiCloningProcess &a_cloning) |
virtual void | LoadBinary ([[maybe_unused]] NiStream &a_stream) |
virtual void | LinkObject ([[maybe_unused]] NiStream &a_stream) |
virtual bool | RegisterStreamables (NiStream &a_stream) |
virtual void | SaveBinary ([[maybe_unused]] NiStream &a_stream) |
virtual bool | IsEqual (NiObject *a_object) |
virtual void | ProcessClone (NiCloningProcess &a_cloning) |
virtual void | PostLinkObject ([[maybe_unused]] NiStream &a_stream) |
virtual bool | StreamCanSkip () |
virtual const NiRTTI * | GetStreamableRTTI () const |
virtual std::uint32_t | GetBlockAllocationSize () const |
virtual NiObjectGroup * | GetGroup () const |
virtual void | SetGroup ([[maybe_unused]] NiObjectGroup *a_group) |
virtual NiControllerManager * | AsNiControllerManager () |
void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_ShaderReferenceEffect |
static constexpr auto | Ni_RTTI = NiRTTI_ShaderReferenceEffect |
Static Public Attributes inherited from RE::ReferenceEffect | |
static constexpr auto | RTTI = RTTI_ReferenceEffect |
static constexpr auto | Ni_RTTI = NiRTTI_ReferenceEffect |
Static Public Attributes inherited from RE::BSTempEffect | |
static constexpr auto | RTTI = RTTI_BSTempEffect |
static constexpr auto | Ni_RTTI = NiRTTI_BSTempEffect |
Static Public Attributes inherited from RE::NiObject | |
static constexpr auto | RTTI = RTTI_NiObject |
static constexpr auto | Ni_RTTI = NiRTTI_NiObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
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override |
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::BSTempEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
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overridevirtual |
Reimplemented from RE::ReferenceEffect.
TESEffectShader* RE::ShaderReferenceEffect::effectData |
BSEffectShaderData* RE::ShaderReferenceEffect::effectShaderData |
std::uint32_t RE::ShaderReferenceEffect::flags |
NiPointer<NiAVObject> RE::ShaderReferenceEffect::lastRootNode |
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inlinestaticconstexpr |
std::uint32_t RE::ShaderReferenceEffect::pad0CC |
std::uint32_t RE::ShaderReferenceEffect::pushCount |
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inlinestaticconstexpr |
BSSoundHandle RE::ShaderReferenceEffect::soundHandle |
BSTArray<void*> RE::ShaderReferenceEffect::unk060 |
BSTArray<void*> RE::ShaderReferenceEffect::unk078 |
BSTArray<void*> RE::ShaderReferenceEffect::unk0A8 |
void* RE::ShaderReferenceEffect::unk0D0 |
void* RE::ShaderReferenceEffect::unk0D8 |
void* RE::ShaderReferenceEffect::unk0E0 |
void* RE::ShaderReferenceEffect::unk0E8 |
void* RE::ShaderReferenceEffect::unk0F0 |
void* RE::ShaderReferenceEffect::unk118 |
std::uint32_t RE::ShaderReferenceEffect::unk120 |
std::uint32_t RE::ShaderReferenceEffect::unk124 |
std::uint32_t RE::ShaderReferenceEffect::unk128 |
std::uint32_t RE::ShaderReferenceEffect::unk12C |
TESBoundObject* RE::ShaderReferenceEffect::wornObject |