CommonLibSSE (Parapets fork)
RE::ShaderReferenceEffect Member List
This is the complete list of members for
RE::ShaderReferenceEffect
, including all inherited members.
_pad0C
RE::NiRefObject
_refCount
RE::NiRefObject
age
RE::BSTempEffect
aimAtTarget
RE::ReferenceEffect
AsBhkAttachmentCollisionObject
() override
RE::BSTempEffect
virtual
AsBhkBlendCollisionObject
() override
RE::BSTempEffect
virtual
AsBhkLimitedHingeConstraint
() override
RE::BSTempEffect
virtual
AsBhkNiCollisionObject
() override
RE::BSTempEffect
virtual
AsBhkRigidBody
() override
RE::BSTempEffect
virtual
AsDynamicTriShape
() override
RE::BSTempEffect
virtual
AsFadeNode
() override
RE::BSTempEffect
virtual
AsGeometry
() override
RE::BSTempEffect
virtual
AsLinesGeom
() override
RE::BSTempEffect
virtual
AsMultiBoundNode
() override
RE::BSTempEffect
virtual
AsNiControllerManager
()
RE::NiObject
inline
virtual
AsNiGeometry
() override
RE::BSTempEffect
virtual
AsNiTriBasedGeom
() override
RE::BSTempEffect
virtual
AsNiTriShape
() override
RE::BSTempEffect
virtual
AsNode
() override
RE::BSTempEffect
virtual
AsParticlesGeom
() override
RE::BSTempEffect
virtual
AsSegmentedTriShape
() override
RE::BSTempEffect
virtual
AsSubIndexTriShape
() override
RE::BSTempEffect
virtual
AsSwitchNode
() override
RE::BSTempEffect
virtual
AsTriShape
() override
RE::BSTempEffect
virtual
AsTriStrips
() override
RE::BSTempEffect
virtual
Attach
()
RE::BSTempEffect
virtual
cell
RE::BSTempEffect
controller
RE::ReferenceEffect
CreateClone
([[maybe_unused]] NiCloningProcess &a_cloning)
RE::NiObject
inline
virtual
CreateDeepCopy
(NiPointer< NiObject > &a_object)
RE::NiObject
DecRefCount
()
RE::NiRefObject
DeleteThis
()
RE::NiRefObject
virtual
Detach
() override
RE::ReferenceEffect
virtual
effectData
RE::ShaderReferenceEffect
effectID
RE::BSTempEffect
effectShaderData
RE::ShaderReferenceEffect
finished
RE::ReferenceEffect
FinishLoadGame
(BGSLoadGameBuffer *a_buf) override
RE::ShaderReferenceEffect
virtual
flags
RE::ShaderReferenceEffect
Get3D
() const override
RE::ShaderReferenceEffect
virtual
GetBlockAllocationSize
() const
RE::NiObject
inline
virtual
GetClearWhenCellIsUnloaded
() const override
RE::ReferenceEffect
virtual
GetGroup
() const
RE::NiObject
inline
virtual
GetManagerHandlesSaveLoad
() const override
RE::ReferenceEffect
virtual
GetRefCount
() const noexcept
RE::NiRefObject
inline
GetRTTI
() const override
RE::ShaderReferenceEffect
virtual
GetStackable
() const override
RE::ShaderReferenceEffect
virtual
GetStackableMatch
(BSTempEffect *a_effect) const override
RE::ShaderReferenceEffect
virtual
GetStreamableRTTI
() const
RE::NiObject
inline
virtual
GetTotalObjectCount
()
RE::NiRefObject
static
GetType
() const override
RE::ShaderReferenceEffect
virtual
IncRefCount
()
RE::NiRefObject
Initialize
()
RE::BSTempEffect
virtual
initialized
RE::BSTempEffect
IsEqual
(NiObject *a_object)
RE::NiObject
virtual
IsInterfaceEffect
() const override
RE::ShaderReferenceEffect
virtual
lastRootNode
RE::ShaderReferenceEffect
lifetime
RE::BSTempEffect
LinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
LoadBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
LoadGame
(BGSLoadGameBuffer *a_buf) override
RE::ShaderReferenceEffect
virtual
Ni_RTTI
RE::ShaderReferenceEffect
inline
static
NiRefObject
()
RE::NiRefObject
ownController
RE::ReferenceEffect
pad0CC
RE::ShaderReferenceEffect
pad14
RE::BSTempEffect
pad25
RE::BSTempEffect
pad26
RE::BSTempEffect
pad2C
RE::BSTempEffect
pad42
RE::ReferenceEffect
pad44
RE::ReferenceEffect
Pop
() override
RE::ShaderReferenceEffect
virtual
PostLinkObject
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
ProcessClone
(NiCloningProcess &a_cloning)
RE::NiObject
virtual
Push
() override
RE::ShaderReferenceEffect
virtual
pushCount
RE::ShaderReferenceEffect
RegisterStreamables
(NiStream &a_stream)
RE::NiObject
virtual
RTTI
RE::ShaderReferenceEffect
inline
static
SaveBinary
([[maybe_unused]] NiStream &a_stream)
RE::NiObject
inline
virtual
SaveGame
(BGSSaveGameBuffer *a_buf) override
RE::ShaderReferenceEffect
virtual
SetGroup
([[maybe_unused]] NiObjectGroup *a_group)
RE::NiObject
inline
virtual
SetInterfaceEffect
(bool a_set) override
RE::ShaderReferenceEffect
virtual
soundHandle
RE::ShaderReferenceEffect
StreamCanSkip
()
RE::NiObject
inline
virtual
target
RE::ReferenceEffect
TES_HEAP_REDEFINE_NEW
()
RE::NiRefObject
unk048
RE::ShaderReferenceEffect
unk060
RE::ShaderReferenceEffect
unk078
RE::ShaderReferenceEffect
unk090
RE::ShaderReferenceEffect
unk0A8
RE::ShaderReferenceEffect
unk0D0
RE::ShaderReferenceEffect
unk0D8
RE::ShaderReferenceEffect
unk0E0
RE::ShaderReferenceEffect
unk0E8
RE::ShaderReferenceEffect
unk0F0
RE::ShaderReferenceEffect
unk118
RE::ShaderReferenceEffect
unk120
RE::ShaderReferenceEffect
unk124
RE::ShaderReferenceEffect
unk128
RE::ShaderReferenceEffect
unk12C
RE::ShaderReferenceEffect
Unk_36
(void) override
RE::ShaderReferenceEffect
virtual
Unk_37
(void) override
RE::ShaderReferenceEffect
virtual
Unk_38
(void) override
RE::ShaderReferenceEffect
virtual
Unk_39
(void) override
RE::ShaderReferenceEffect
virtual
Unk_3A
(void)
RE::ReferenceEffect
virtual
Unk_3C
(void) override
RE::ShaderReferenceEffect
virtual
Unk_3D
(void)
RE::ReferenceEffect
virtual
Unk_3E
(void) override
RE::ShaderReferenceEffect
virtual
Update
(float a_arg1) override
RE::ShaderReferenceEffect
virtual
UpdatePosition
() override
RE::ShaderReferenceEffect
virtual
wornObject
RE::ShaderReferenceEffect
~BSTempEffect
() override
RE::BSTempEffect
~NiObject
() override=default
RE::NiObject
~NiRefObject
()
RE::NiRefObject
virtual
~ReferenceEffect
() override
RE::ReferenceEffect
~ShaderReferenceEffect
() override
RE::ShaderReferenceEffect
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