CommonLibSSE (Parapets fork)
|
#include <NiObject.h>
Public Member Functions | |
~NiObject () override=default | |
virtual const NiRTTI * | GetRTTI () const |
virtual NiNode * | AsNode () |
virtual NiSwitchNode * | AsSwitchNode () |
virtual BSFadeNode * | AsFadeNode () |
virtual BSMultiBoundNode * | AsMultiBoundNode () |
virtual BSGeometry * | AsGeometry () |
virtual NiTriStrips * | AsTriStrips () |
virtual BSTriShape * | AsTriShape () |
virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
virtual BSDynamicTriShape * | AsDynamicTriShape () |
virtual NiGeometry * | AsNiGeometry () |
virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
virtual NiTriShape * | AsNiTriShape () |
virtual NiParticles * | AsParticlesGeom () |
virtual BSLines * | AsLinesGeom () |
virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
virtual bhkRigidBody * | AsBhkRigidBody () |
virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
virtual NiObject * | CreateClone ([[maybe_unused]] NiCloningProcess &a_cloning) |
virtual void | LoadBinary ([[maybe_unused]] NiStream &a_stream) |
virtual void | LinkObject ([[maybe_unused]] NiStream &a_stream) |
virtual bool | RegisterStreamables (NiStream &a_stream) |
virtual void | SaveBinary ([[maybe_unused]] NiStream &a_stream) |
virtual bool | IsEqual (NiObject *a_object) |
virtual void | ProcessClone (NiCloningProcess &a_cloning) |
virtual void | PostLinkObject ([[maybe_unused]] NiStream &a_stream) |
virtual bool | StreamCanSkip () |
virtual const NiRTTI * | GetStreamableRTTI () const |
virtual std::uint32_t | GetBlockAllocationSize () const |
virtual NiObjectGroup * | GetGroup () const |
virtual void | SetGroup ([[maybe_unused]] NiObjectGroup *a_group) |
virtual NiControllerManager * | AsNiControllerManager () |
void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_NiObject |
static constexpr auto | Ni_RTTI = NiRTTI_NiObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
|
overridedefault |
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect, and RE::bhkNiCollisionObject.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect, and RE::bhkRigidBody.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect, and RE::BSFadeNode.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect, and RE::BSGeometry.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect, and RE::BSMultiBoundNode.
|
inlinevirtual |
Reimplemented in RE::NiControllerManager.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::NiNode, and RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTriShape, and RE::BSTempEffect.
|
inlinevirtual |
Reimplemented in RE::BSTempEffect.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
virtual |
Reimplemented in RE::SummonPlacementEffect, RE::ShadowSceneNode, RE::ShaderReferenceEffect, RE::ReferenceEffect, RE::NiTimeController, RE::NiTexture, RE::NiStringsExtraData, RE::NiSourceTexture, RE::NiSkinPartition, RE::NiSkinInstance, RE::NiSkinData, RE::NiShadeProperty, RE::NiProperty, RE::NiObjectNET, RE::NiNode, RE::NiMultiTargetTransformController, RE::NiKeyBasedInterpolator, RE::NiInterpolator, RE::NiInterpController, RE::NiIntegerExtraData, RE::NiGeometryData, RE::NiFloatInterpolator, RE::NiFloatData, RE::NiExtraData, RE::NiControllerSequence, RE::NiControllerManager, RE::NiColorInterpolator, RE::NiColorData, RE::NiCollisionObject, RE::NiCamera, RE::NiAVObject, RE::NiAlphaProperty, RE::ModelReferenceEffect, RE::BSXFlags, RE::BSTriShape, RE::BSTextureSet, RE::BSTempEffectSPG, RE::BSTempEffectSimpleDecal, RE::BSTempEffectParticle, RE::BSTempEffectGeometryDecal, RE::BSTempEffectDebris, RE::BSTempEffect, RE::BSShaderProperty, RE::BSNiNode, RE::BSMultiIndexTriShape, RE::BSMultiBoundNode, RE::BSLightingShaderProperty, RE::BSGeometry, RE::BSFadeNode, RE::BSFaceGenNiNode, RE::BSFaceGenAnimationData, RE::BSDismemberSkinInstance, RE::BSBound, RE::BSAnimNote, RE::bhkWorldObject, RE::bhkShapePhantom, RE::bhkShapeCollection, RE::bhkShape, RE::bhkSerializable, RE::bhkRigidBody, RE::bhkRefObject, RE::bhkPhantom, RE::bhkNiCollisionObject, RE::bhkListShape, RE::bhkEntity, RE::bhkCollisionObject, RE::bhkCharacterProxy, RE::bhkCachingShapePhantom, and RE::bhkAabbPhantom.
|
inlinevirtual |
|
virtual |
Reimplemented in RE::NiTimeController, RE::NiStringsExtraData, RE::NiSkinPartition, RE::NiSkinInstance, RE::NiSkinData, RE::NiShadeProperty, RE::NiProperty, RE::NiObjectNET, RE::NiNode, RE::NiMultiTargetTransformController, RE::NiKeyBasedInterpolator, RE::NiInterpolator, RE::NiInterpController, RE::NiIntegerExtraData, RE::NiGeometryData, RE::NiFloatInterpolator, RE::NiFloatData, RE::NiExtraData, RE::NiControllerSequence, RE::NiControllerManager, RE::NiColorInterpolator, RE::NiColorData, RE::NiCollisionObject, RE::NiCamera, RE::NiAVObject, RE::NiAlphaProperty, RE::BSXFlags, RE::BSTriShape, RE::BSTextureSet, RE::BSShaderProperty, RE::BSMultiBoundNode, RE::BSLightingShaderProperty, RE::BSGeometry, RE::BSFadeNode, RE::BSDismemberSkinInstance, RE::BSBound, RE::BSAnimNote, RE::bhkShape, RE::bhkRigidBody, and RE::bhkNiCollisionObject.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
virtual |
|
virtual |
Reimplemented in RE::NiTimeController, RE::NiStringsExtraData, RE::NiSkinPartition, RE::NiSkinInstance, RE::NiSkinData, RE::NiShadeProperty, RE::NiProperty, RE::NiObjectNET, RE::NiNode, RE::NiMultiTargetTransformController, RE::NiKeyBasedInterpolator, RE::NiInterpolator, RE::NiInterpController, RE::NiIntegerExtraData, RE::NiGeometryData, RE::NiFloatInterpolator, RE::NiExtraData, RE::NiControllerSequence, RE::NiControllerManager, RE::NiColorInterpolator, RE::NiCollisionObject, RE::NiCamera, RE::NiAVObject, RE::NiAlphaProperty, RE::BSXFlags, RE::BSTriShape, RE::BSTextureSet, RE::BSShaderProperty, RE::BSMultiBoundNode, RE::BSLightingShaderProperty, RE::BSGeometry, RE::BSFadeNode, RE::BSDismemberSkinInstance, RE::BSBound, RE::BSAnimNote, RE::bhkWorldObject, RE::bhkShape, RE::bhkSerializable, RE::bhkRigidBody, RE::bhkNiCollisionObject, RE::bhkListShape, RE::bhkCollisionObject, and RE::bhkCharacterProxy.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |