CommonLibSSE (Parapets fork)
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RE::ActiveEffect Class Reference

#include <ActiveEffect.h>

Inheritance diagram for RE::ActiveEffect:
RE::SummonCreatureEffect RE::ValueModifierEffect RE::AbsorbEffect

Public Types

enum class  Flag { kHasConditions = 1 << 7 , kRecovers = 1 << 9 , kInactive = 1 << 15 , kDispelled = 1 << 18 }
 
enum class  ConditionStatus
 

Public Member Functions

virtual void Unk_00 (void)
 
virtual void Unk_01 (void)
 
virtual void Unk_02 (void)
 
virtual TESObjectREFRGetVisualsTarget ()
 
virtual void Unk_04 (void)
 
virtual void Unk_05 (void)
 
virtual void Unk_06 (void)
 
virtual void Unk_07 (void)
 
virtual void Unk_08 (void)
 
virtual void Unk_09 (void)
 
virtual void Unk_0A (void)
 
virtual void Unk_0B (void)
 
virtual void Unk_0C (void)
 
virtual void Unk_0D (void)
 
virtual void Unk_0E (void)
 
virtual void Unk_0F (void)
 
virtual void Unk_10 (void)
 
virtual void Unk_11 (void)
 
virtual void Unk_12 (void)
 
virtual ~ActiveEffect ()
 
virtual void Unk_14 (void)
 
virtual void Unk_15 (void)
 
virtual void Unk_16 (void)
 
virtual void Unk_17 (void)
 
virtual void Unk_18 (void)
 
void Dispel (bool a_force)
 
EffectSettingGetBaseObject () noexcept
 
const EffectSettingGetBaseObject () const noexcept
 
NiPointer< ActorGetCasterActor () const
 
ActorGetTargetActor ()
 
const ActorGetTargetActor () const
 

Public Attributes

ActiveEffectReferenceEffectController hitEffectController
 
BSSoundHandle persistentSound
 
ActorHandle caster
 
NiPointer< NiNodesourceNode
 
MagicItemspell
 
Effecteffect
 
MagicTargettarget
 
TESBoundObjectsource
 
BSSimpleList< ReferenceEffect * > * hitEffects
 
MagicItemdisplacementSpell
 
float elapsedSeconds
 
float duration
 
float magnitude
 
stl::enumeration< Flag, std::uint32_t > flags
 
stl::enumeration< ConditionStatus, std::uint32_t > conditionStatus
 
std::uint16_t usUniqueID
 
std::uint16_t pad86
 
MagicSystem::CastingSource castingSource
 
std::uint32_t pad8C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ActiveEffect
 
static constexpr auto VMTYPEID = static_cast<VMTypeID>(142)
 

Member Enumeration Documentation

◆ ConditionStatus

◆ Flag

enum class RE::ActiveEffect::Flag
strong
Enumerator
kHasConditions 
kRecovers 
kInactive 
kDispelled 

Constructor & Destructor Documentation

◆ ~ActiveEffect()

virtual RE::ActiveEffect::~ActiveEffect ( )
virtual

Member Function Documentation

◆ Dispel()

void RE::ActiveEffect::Dispel ( bool  a_force)

◆ GetBaseObject() [1/2]

const EffectSetting * RE::ActiveEffect::GetBaseObject ( ) const
noexcept

◆ GetBaseObject() [2/2]

EffectSetting * RE::ActiveEffect::GetBaseObject ( )
noexcept

◆ GetCasterActor()

NiPointer< Actor > RE::ActiveEffect::GetCasterActor ( ) const

◆ GetTargetActor() [1/2]

Actor * RE::ActiveEffect::GetTargetActor ( )

◆ GetTargetActor() [2/2]

const Actor * RE::ActiveEffect::GetTargetActor ( ) const

◆ GetVisualsTarget()

virtual TESObjectREFR * RE::ActiveEffect::GetVisualsTarget ( )
virtual

◆ Unk_00()

virtual void RE::ActiveEffect::Unk_00 ( void  )
virtual

◆ Unk_01()

virtual void RE::ActiveEffect::Unk_01 ( void  )
virtual

Reimplemented in RE::ValueModifierEffect.

◆ Unk_02()

virtual void RE::ActiveEffect::Unk_02 ( void  )
virtual

◆ Unk_04()

virtual void RE::ActiveEffect::Unk_04 ( void  )
virtual

◆ Unk_05()

virtual void RE::ActiveEffect::Unk_05 ( void  )
virtual

◆ Unk_06()

virtual void RE::ActiveEffect::Unk_06 ( void  )
virtual

Reimplemented in RE::ValueModifierEffect.

◆ Unk_07()

virtual void RE::ActiveEffect::Unk_07 ( void  )
virtual

Reimplemented in RE::SummonCreatureEffect.

◆ Unk_08()

virtual void RE::ActiveEffect::Unk_08 ( void  )
virtual

Reimplemented in RE::SummonCreatureEffect.

◆ Unk_09()

virtual void RE::ActiveEffect::Unk_09 ( void  )
virtual

Reimplemented in RE::SummonCreatureEffect.

◆ Unk_0A()

virtual void RE::ActiveEffect::Unk_0A ( void  )
virtual

Reimplemented in RE::SummonCreatureEffect.

◆ Unk_0B()

virtual void RE::ActiveEffect::Unk_0B ( void  )
virtual

◆ Unk_0C()

virtual void RE::ActiveEffect::Unk_0C ( void  )
virtual

◆ Unk_0D()

virtual void RE::ActiveEffect::Unk_0D ( void  )
virtual

Reimplemented in RE::SummonCreatureEffect.

◆ Unk_0E()

virtual void RE::ActiveEffect::Unk_0E ( void  )
virtual

◆ Unk_0F()

virtual void RE::ActiveEffect::Unk_0F ( void  )
virtual

◆ Unk_10()

virtual void RE::ActiveEffect::Unk_10 ( void  )
virtual

◆ Unk_11()

virtual void RE::ActiveEffect::Unk_11 ( void  )
virtual

Reimplemented in RE::ValueModifierEffect.

◆ Unk_12()

virtual void RE::ActiveEffect::Unk_12 ( void  )
virtual

◆ Unk_14()

virtual void RE::ActiveEffect::Unk_14 ( void  )
virtual

◆ Unk_15()

virtual void RE::ActiveEffect::Unk_15 ( void  )
virtual

◆ Unk_16()

virtual void RE::ActiveEffect::Unk_16 ( void  )
virtual

◆ Unk_17()

virtual void RE::ActiveEffect::Unk_17 ( void  )
virtual

Reimplemented in RE::ValueModifierEffect.

◆ Unk_18()

virtual void RE::ActiveEffect::Unk_18 ( void  )
virtual

Reimplemented in RE::ValueModifierEffect.

Member Data Documentation

◆ caster

ActorHandle RE::ActiveEffect::caster

◆ castingSource

MagicSystem::CastingSource RE::ActiveEffect::castingSource

◆ conditionStatus

stl::enumeration<ConditionStatus, std::uint32_t> RE::ActiveEffect::conditionStatus

◆ displacementSpell

MagicItem* RE::ActiveEffect::displacementSpell

◆ duration

float RE::ActiveEffect::duration

◆ effect

Effect* RE::ActiveEffect::effect

◆ elapsedSeconds

float RE::ActiveEffect::elapsedSeconds

◆ flags

stl::enumeration<Flag, std::uint32_t> RE::ActiveEffect::flags

◆ hitEffectController

ActiveEffectReferenceEffectController RE::ActiveEffect::hitEffectController

◆ hitEffects

BSSimpleList<ReferenceEffect*>* RE::ActiveEffect::hitEffects

◆ magnitude

float RE::ActiveEffect::magnitude

◆ pad86

std::uint16_t RE::ActiveEffect::pad86

◆ pad8C

std::uint32_t RE::ActiveEffect::pad8C

◆ persistentSound

BSSoundHandle RE::ActiveEffect::persistentSound

◆ RTTI

constexpr auto RE::ActiveEffect::RTTI = RTTI_ActiveEffect
inlinestaticconstexpr

◆ source

TESBoundObject* RE::ActiveEffect::source

◆ sourceNode

NiPointer<NiNode> RE::ActiveEffect::sourceNode

◆ spell

MagicItem* RE::ActiveEffect::spell

◆ target

MagicTarget* RE::ActiveEffect::target

◆ usUniqueID

std::uint16_t RE::ActiveEffect::usUniqueID

◆ VMTYPEID

constexpr auto RE::ActiveEffect::VMTYPEID = static_cast<VMTypeID>(142)
inlinestaticconstexpr

The documentation for this class was generated from the following file: