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CommonLibSSE (Parapets fork)
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#include <ActorState.h>
Classes | |
| struct | ActorState1 |
| struct | ActorState2 |
Public Member Functions | |
| ~ActorState () override | |
| void | Unk_01 (void) override |
| void | Unk_02 (void) override |
| void | Unk_03 (void) override |
| void | Unk_04 (void) override |
| void | Unk_05 (void) override |
| void | Unk_06 (void) override |
| void | Unk_07 (void) override |
| void | Unk_08 (void) override |
| virtual void | Unk_14 (void) |
| virtual void | Unk_15 (void) |
| ATTACK_STATE_ENUM | GetAttackState () const noexcept |
| FLY_STATE | GetFlyState () const noexcept |
| KNOCK_STATE_ENUM | GetKnockState () const noexcept |
| ACTOR_LIFE_STATE | GetLifeState () const noexcept |
| SIT_SLEEP_STATE | GetSitSleepState () const noexcept |
| WEAPON_STATE | GetWeaponState () const noexcept |
| bool | IsBleedingOut () const noexcept |
| bool | IsFlying () const noexcept |
| bool | IsSneaking () const noexcept |
| bool | IsSprinting () const noexcept |
| bool | IsSwimming () const noexcept |
| bool | IsUnconscious () const noexcept |
| bool | IsWeaponDrawn () const noexcept |
Public Member Functions inherited from RE::IMovementState | |
| ~IMovementState () override | |
| virtual void | Unk_01 (void)=0 |
| virtual void | Unk_02 (void)=0 |
| virtual void | Unk_03 (void)=0 |
| virtual void | Unk_04 (void)=0 |
| virtual void | Unk_05 (void)=0 |
| virtual void | Unk_06 (void)=0 |
| virtual void | Unk_07 (void)=0 |
| virtual void | Unk_08 (void)=0 |
| virtual void | Unk_09 (void)=0 |
| virtual void | Unk_0A (void)=0 |
| virtual void | Unk_0B (void)=0 |
| virtual void | Unk_0C (void)=0 |
| virtual void | Unk_0D (void)=0 |
| virtual void | Unk_0E (void)=0 |
| virtual void | Unk_0F (void)=0 |
| virtual void | Unk_10 (void)=0 |
| virtual void | Unk_11 (void)=0 |
| virtual void | Unk_12 (void)=0 |
| virtual void | Unk_13 (void)=0 |
Public Member Functions inherited from RE::IMovementInterface | |
| virtual | ~IMovementInterface () |
Public Attributes | |
| ActorState1 | actorState1 |
| ActorState2 | actorState2 |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_ActorState |
Static Public Attributes inherited from RE::IMovementState | |
| static constexpr auto | RTTI = RTTI_IMovementState |
Static Public Attributes inherited from RE::IMovementInterface | |
| static constexpr auto | RTTI = RTTI_IMovementInterface |
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override |
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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virtual |
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virtual |
| ActorState1 RE::ActorState::actorState1 |
| ActorState2 RE::ActorState::actorState2 |
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inlinestaticconstexpr |