CommonLibSSE (Parapets fork)
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#include <ActorState.h>
Classes | |
struct | ActorState1 |
struct | ActorState2 |
Public Member Functions | |
~ActorState () override | |
void | Unk_01 (void) override |
void | Unk_02 (void) override |
void | Unk_03 (void) override |
void | Unk_04 (void) override |
void | Unk_05 (void) override |
void | Unk_06 (void) override |
void | Unk_07 (void) override |
void | Unk_08 (void) override |
virtual void | Unk_14 (void) |
virtual void | Unk_15 (void) |
ATTACK_STATE_ENUM | GetAttackState () const noexcept |
FLY_STATE | GetFlyState () const noexcept |
KNOCK_STATE_ENUM | GetKnockState () const noexcept |
ACTOR_LIFE_STATE | GetLifeState () const noexcept |
SIT_SLEEP_STATE | GetSitSleepState () const noexcept |
WEAPON_STATE | GetWeaponState () const noexcept |
bool | IsBleedingOut () const noexcept |
bool | IsFlying () const noexcept |
bool | IsSneaking () const noexcept |
bool | IsSprinting () const noexcept |
bool | IsSwimming () const noexcept |
bool | IsUnconscious () const noexcept |
bool | IsWeaponDrawn () const noexcept |
Public Member Functions inherited from RE::IMovementState | |
~IMovementState () override | |
virtual void | Unk_01 (void)=0 |
virtual void | Unk_02 (void)=0 |
virtual void | Unk_03 (void)=0 |
virtual void | Unk_04 (void)=0 |
virtual void | Unk_05 (void)=0 |
virtual void | Unk_06 (void)=0 |
virtual void | Unk_07 (void)=0 |
virtual void | Unk_08 (void)=0 |
virtual void | Unk_09 (void)=0 |
virtual void | Unk_0A (void)=0 |
virtual void | Unk_0B (void)=0 |
virtual void | Unk_0C (void)=0 |
virtual void | Unk_0D (void)=0 |
virtual void | Unk_0E (void)=0 |
virtual void | Unk_0F (void)=0 |
virtual void | Unk_10 (void)=0 |
virtual void | Unk_11 (void)=0 |
virtual void | Unk_12 (void)=0 |
virtual void | Unk_13 (void)=0 |
Public Member Functions inherited from RE::IMovementInterface | |
virtual | ~IMovementInterface () |
Public Attributes | |
ActorState1 | actorState1 |
ActorState2 | actorState2 |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_ActorState |
Static Public Attributes inherited from RE::IMovementState | |
static constexpr auto | RTTI = RTTI_IMovementState |
Static Public Attributes inherited from RE::IMovementInterface | |
static constexpr auto | RTTI = RTTI_IMovementInterface |
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override |
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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overridevirtual |
Implements RE::IMovementState.
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virtual |
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virtual |
ActorState1 RE::ActorState::actorState1 |
ActorState2 RE::ActorState::actorState2 |
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inlinestaticconstexpr |