#include <ActorState.h>
◆ flyState
      
        
          | FLY_STATE RE::ActorState::ActorState1::flyState | 
        
      
 
 
◆ knockState
◆ lifeState
◆ meleeAttackState
◆ movingBack
      
        
          | std::uint32_t RE::ActorState::ActorState1::movingBack | 
        
      
 
 
◆ movingForward
      
        
          | std::uint32_t RE::ActorState::ActorState1::movingForward | 
        
      
 
 
◆ movingLeft
      
        
          | std::uint32_t RE::ActorState::ActorState1::movingLeft | 
        
      
 
 
◆ movingRight
      
        
          | std::uint32_t RE::ActorState::ActorState1::movingRight | 
        
      
 
 
◆ running
      
        
          | std::uint32_t RE::ActorState::ActorState1::running | 
        
      
 
 
◆ sitSleepState
◆ sneaking
      
        
          | std::uint32_t RE::ActorState::ActorState1::sneaking | 
        
      
 
 
◆ sprinting
      
        
          | std::uint32_t RE::ActorState::ActorState1::sprinting | 
        
      
 
 
◆ swimming
      
        
          | std::uint32_t RE::ActorState::ActorState1::swimming | 
        
      
 
 
◆ unk04
      
        
          | std::uint32_t RE::ActorState::ActorState1::unk04 | 
        
      
 
 
◆ unk11
      
        
          | std::uint32_t RE::ActorState::ActorState1::unk11 | 
        
      
 
 
◆ walking
      
        
          | std::uint32_t RE::ActorState::ActorState1::walking | 
        
      
 
 
The documentation for this struct was generated from the following file: