CommonLibSSE (Parapets fork)
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RE::BleedoutCameraState Member List
This is the complete list of members for
RE::BleedoutCameraState
, including all inherited members.
_refCount
RE::BSIntrusiveRefCounted
mutable
protected
activeSound
RE::BleedoutCameraState
animatedBone
RE::BleedoutCameraState
animatedBoneName
RE::ThirdPersonState
animationRotation
RE::ThirdPersonState
applyOffsets
RE::ThirdPersonState
Begin
() override
RE::BleedoutCameraState
virtual
camera
RE::TESCameraState
CanProcess
(InputEvent *a_event) override
RE::ThirdPersonState
virtual
collisionPos
RE::ThirdPersonState
collisionPosValid
RE::ThirdPersonState
currentYaw
RE::ThirdPersonState
currentZoomOffset
RE::ThirdPersonState
DecRef
() const
RE::BSIntrusiveRefCounted
inline
End
() override
RE::BleedoutCameraState
virtual
freeRotation
RE::ThirdPersonState
freeRotationEnabled
RE::ThirdPersonState
GetFreeRotationMode
() const
RE::ThirdPersonState
virtual
GetRotation
(NiQuaternion &a_rotation) override
RE::ThirdPersonState
virtual
GetTranslation
(NiPoint3 &a_translation) override
RE::ThirdPersonState
virtual
HandleLookInput
(const NiPoint2 &a_input)
RE::ThirdPersonState
virtual
id
RE::TESCameraState
IncRef
() const
RE::BSIntrusiveRefCounted
inline
inputEventHandlingEnabled
RE::PlayerInputHandler
IsInputEventHandlingEnabled
() const
RE::PlayerInputHandler
LoadGame
(BGSLoadFormBuffer *a_buf) override
RE::ThirdPersonState
virtual
pad09
RE::PlayerInputHandler
pad0A
RE::PlayerInputHandler
RE::pad0C
RE::TESCameraState
RE::PlayerInputHandler::pad0C
RE::PlayerInputHandler
pad11C
RE::BleedoutCameraState
pad135
RE::BleedoutCameraState
pad136
RE::BleedoutCameraState
pad1C
RE::TESCameraState
pitch
RE::BleedoutCameraState
pitchZoomOffset
RE::ThirdPersonState
posOffsetActual
RE::ThirdPersonState
posOffsetExpected
RE::ThirdPersonState
ProcessButton
(ButtonEvent *a_event, PlayerControlsData *a_movementData) override
RE::ThirdPersonState
virtual
ProcessMouseMove
(MouseMoveEvent *a_event, PlayerControlsData *a_data)
RE::PlayerInputHandler
virtual
ProcessThumbstick
(ThumbstickEvent *a_event, PlayerControlsData *a_data)
RE::PlayerInputHandler
virtual
ProcessWeaponDrawnChange
(bool a_drawn)
RE::ThirdPersonState
virtual
randHeading
RE::BleedoutCameraState
Revert
(BGSLoadFormBuffer *a_buf) override
RE::ThirdPersonState
virtual
rotation
RE::ThirdPersonState
rotationMtx
RE::BleedoutCameraState
RTTI
RE::BleedoutCameraState
inline
static
savedZoomOffset
RE::ThirdPersonState
SaveGame
(BGSSaveFormBuffer *a_buf) override
RE::ThirdPersonState
virtual
SetCameraHandle
(RefHandle &a_handle)
RE::ThirdPersonState
virtual
SetFreeRotationMode
(bool a_weaponSheathed)
RE::ThirdPersonState
virtual
SetInputEventHandlingEnabled
(bool a_enabled)
RE::PlayerInputHandler
stateNotActive
RE::ThirdPersonState
targetYaw
RE::ThirdPersonState
targetZoomOffset
RE::ThirdPersonState
TES_HEAP_REDEFINE_NEW
()
RE::BSIntrusiveRefCounted
thirdPersonCameraObj
RE::ThirdPersonState
thirdPersonFOVControl
RE::ThirdPersonState
toggleAnimCam
RE::ThirdPersonState
translation
RE::ThirdPersonState
unk8C
RE::ThirdPersonState
Unk_0A
(void)
RE::ThirdPersonState
virtual
unkA0
RE::ThirdPersonState
unkC0
RE::ThirdPersonState
unkC8
RE::ThirdPersonState
unkD0
RE::ThirdPersonState
unkDC
RE::ThirdPersonState
unkE2
RE::ThirdPersonState
unkE4
RE::ThirdPersonState
Update
(BSTSmartPointer< TESCameraState > &a_nextState) override
RE::BleedoutCameraState
virtual
UpdateRotation
()
RE::ThirdPersonState
virtual
useCurrentHeading
RE::BleedoutCameraState
yaw
RE::BleedoutCameraState
zoom
RE::BleedoutCameraState
~BleedoutCameraState
() override
RE::BleedoutCameraState
~PlayerInputHandler
()
RE::PlayerInputHandler
virtual
~TESCameraState
()
RE::TESCameraState
virtual
~ThirdPersonState
() override
RE::ThirdPersonState
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