#include <NiCullingProcess.h>
◆ ~NiCullingProcess()
virtual RE::NiCullingProcess::~NiCullingProcess |
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◆ AppendVirtual()
virtual void RE::NiCullingProcess::AppendVirtual |
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BSGeometry & |
a_visible, |
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std::uint32_t |
a_arg2 |
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◆ GetAsBhkAttachmentCollisionObject()
virtual bhkAttachmentCollisionObject * RE::NiCullingProcess::GetAsBhkAttachmentCollisionObject |
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◆ GetAsBhkBlendCollisionObject()
virtual bhkBlendCollisionObject * RE::NiCullingProcess::GetAsBhkBlendCollisionObject |
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◆ GetAsBhkLimitedHingeConstraint()
virtual bhkLimitedHingeConstraint * RE::NiCullingProcess::GetAsBhkLimitedHingeConstraint |
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◆ GetAsBhkNiCollisionObject()
◆ GetAsBhkRigidBody()
virtual bhkRigidBody * RE::NiCullingProcess::GetAsBhkRigidBody |
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◆ GetAsBSDynamicTriShape()
virtual BSDynamicTriShape * RE::NiCullingProcess::GetAsBSDynamicTriShape |
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◆ GetAsBSFadeNode()
virtual BSFadeNode * RE::NiCullingProcess::GetAsBSFadeNode |
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◆ GetAsBSGeometry()
virtual BSGeometry * RE::NiCullingProcess::GetAsBSGeometry |
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◆ GetAsBSLines()
virtual BSLines * RE::NiCullingProcess::GetAsBSLines |
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◆ GetAsBSMultiBoundNode()
◆ GetAsBSSegmentedTriShape()
virtual BSSegmentedTriShape * RE::NiCullingProcess::GetAsBSSegmentedTriShape |
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◆ GetAsBSSubIndexTriShape()
virtual BSSubIndexTriShape * RE::NiCullingProcess::GetAsBSSubIndexTriShape |
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◆ GetAsBSTriShape()
virtual BSTriShape * RE::NiCullingProcess::GetAsBSTriShape |
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◆ GetAsNiGeometry()
virtual NiGeometry * RE::NiCullingProcess::GetAsNiGeometry |
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◆ GetAsNiNode()
virtual NiNode * RE::NiCullingProcess::GetAsNiNode |
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◆ GetAsNiParticles()
virtual NiParticles * RE::NiCullingProcess::GetAsNiParticles |
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◆ GetAsNiSwitchNode()
virtual NiSwitchNode * RE::NiCullingProcess::GetAsNiSwitchNode |
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◆ GetAsNiTriBasedGeom()
virtual NiTriBasedGeom * RE::NiCullingProcess::GetAsNiTriBasedGeom |
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◆ GetAsNiTriShape()
virtual NiTriShape * RE::NiCullingProcess::GetAsNiTriShape |
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◆ GetAsNiTriStrips()
virtual NiTriStrips * RE::NiCullingProcess::GetAsNiTriStrips |
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◆ GetRTTI()
virtual const NiRTTI * RE::NiCullingProcess::GetRTTI |
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◆ Process1()
virtual void RE::NiCullingProcess::Process1 |
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NiAVObject * |
a_object, |
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std::uint32_t |
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◆ Process2()
virtual void RE::NiCullingProcess::Process2 |
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const NiCamera * |
a_camera, |
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NiAVObject * |
a_scene, |
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NiVisibleArray * |
a_visibleSet |
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◆ camera
const NiCamera* RE::NiCullingProcess::camera |
◆ cameraRelatedUpdates
bool RE::NiCullingProcess::cameraRelatedUpdates |
◆ customCullPlanes
◆ doCustomCullPlanes
bool RE::NiCullingProcess::doCustomCullPlanes |
◆ frustum
◆ ignorePreprocess
bool RE::NiCullingProcess::ignorePreprocess |
◆ Ni_RTTI
◆ pad009
std::uint8_t RE::NiCullingProcess::pad009 |
◆ pad00A
std::uint16_t RE::NiCullingProcess::pad00A |
◆ pad00C
std::uint32_t RE::NiCullingProcess::pad00C |
◆ pad122
std::uint16_t RE::NiCullingProcess::pad122 |
◆ pad124
std::uint32_t RE::NiCullingProcess::pad124 |
◆ planes
◆ RTTI
◆ unk120
std::uint8_t RE::NiCullingProcess::unk120 |
◆ unk121
std::uint8_t RE::NiCullingProcess::unk121 |
◆ updateAccumulateFlag
bool RE::NiCullingProcess::updateAccumulateFlag |
◆ useVirtualAppend
const bool RE::NiCullingProcess::useVirtualAppend |
◆ visibleSet
NiVisibleArray* RE::NiCullingProcess::visibleSet |
The documentation for this class was generated from the following file: