#include <NiSkinPartition.h>
◆ bonePalette
      
        
          | std::uint8_t* RE::NiSkinPartition::Partition::bonePalette | 
        
      
 
 
◆ bones
      
        
          | std::uint16_t* RE::NiSkinPartition::Partition::bones | 
        
      
 
 
◆ bonesPerVertex
      
        
          | std::uint16_t RE::NiSkinPartition::Partition::bonesPerVertex | 
        
      
 
 
◆ buffData
      
        
          | TriShape* RE::NiSkinPartition::Partition::buffData | 
        
      
 
 
◆ numBones
      
        
          | std::uint16_t RE::NiSkinPartition::Partition::numBones | 
        
      
 
 
◆ pad42
      
        
          | std::uint16_t RE::NiSkinPartition::Partition::pad42 | 
        
      
 
 
◆ stripLengths
      
        
          | std::uint16_t* RE::NiSkinPartition::Partition::stripLengths | 
        
      
 
 
◆ strips
      
        
          | std::uint16_t RE::NiSkinPartition::Partition::strips | 
        
      
 
 
◆ triangles
      
        
          | std::uint16_t RE::NiSkinPartition::Partition::triangles | 
        
      
 
 
◆ triList
      
        
          | std::uint16_t* RE::NiSkinPartition::Partition::triList | 
        
      
 
 
◆ unk44
      
        
          | float RE::NiSkinPartition::Partition::unk44 | 
        
      
 
 
◆ vertexDesc
      
        
          | std::uint64_t RE::NiSkinPartition::Partition::vertexDesc | 
        
      
 
 
◆ vertexMap
      
        
          | std::uint16_t* RE::NiSkinPartition::Partition::vertexMap | 
        
      
 
 
◆ vertices
      
        
          | std::uint16_t RE::NiSkinPartition::Partition::vertices | 
        
      
 
 
◆ weights
      
        
          | float* RE::NiSkinPartition::Partition::weights | 
        
      
 
 
The documentation for this class was generated from the following file: