#include <NiSkinPartition.h>
◆ bonePalette
std::uint8_t* RE::NiSkinPartition::Partition::bonePalette |
◆ bones
std::uint16_t* RE::NiSkinPartition::Partition::bones |
◆ bonesPerVertex
std::uint16_t RE::NiSkinPartition::Partition::bonesPerVertex |
◆ buffData
TriShape* RE::NiSkinPartition::Partition::buffData |
◆ numBones
std::uint16_t RE::NiSkinPartition::Partition::numBones |
◆ pad42
std::uint16_t RE::NiSkinPartition::Partition::pad42 |
◆ stripLengths
std::uint16_t* RE::NiSkinPartition::Partition::stripLengths |
◆ strips
std::uint16_t RE::NiSkinPartition::Partition::strips |
◆ triangles
std::uint16_t RE::NiSkinPartition::Partition::triangles |
◆ triList
std::uint16_t* RE::NiSkinPartition::Partition::triList |
◆ unk44
float RE::NiSkinPartition::Partition::unk44 |
◆ vertexDesc
std::uint64_t RE::NiSkinPartition::Partition::vertexDesc |
◆ vertexMap
std::uint16_t* RE::NiSkinPartition::Partition::vertexMap |
◆ vertices
std::uint16_t RE::NiSkinPartition::Partition::vertices |
◆ weights
float* RE::NiSkinPartition::Partition::weights |
The documentation for this class was generated from the following file: