#include <BSWin32GamepadDevice.h>
◆ leftTrigger
| float RE::BSWin32GamepadDevice::InputState::leftTrigger |
◆ rightTrigger
| float RE::BSWin32GamepadDevice::InputState::rightTrigger |
◆ thumbLX
| float RE::BSWin32GamepadDevice::InputState::thumbLX |
◆ thumbLY
| float RE::BSWin32GamepadDevice::InputState::thumbLY |
◆ thumbRX
| float RE::BSWin32GamepadDevice::InputState::thumbRX |
◆ thumbRY
| float RE::BSWin32GamepadDevice::InputState::thumbRY |
◆ xinputState
The documentation for this struct was generated from the following file: