#include <BSWin32GamepadDevice.h>
◆ leftTrigger
float RE::BSWin32GamepadDevice::InputState::leftTrigger |
◆ rightTrigger
float RE::BSWin32GamepadDevice::InputState::rightTrigger |
◆ thumbLX
float RE::BSWin32GamepadDevice::InputState::thumbLX |
◆ thumbLY
float RE::BSWin32GamepadDevice::InputState::thumbLY |
◆ thumbRX
float RE::BSWin32GamepadDevice::InputState::thumbRX |
◆ thumbRY
float RE::BSWin32GamepadDevice::InputState::thumbRY |
◆ xinputState
The documentation for this struct was generated from the following file: