CommonLibSSE (Parapets fork)
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#include <BSWin32GamepadDevice.h>
Classes | |
struct | InputState |
struct | Keys |
Public Types | |
using | Key = Keys::Key |
Public Types inherited from RE::BSTEventSource< BSGamepadEvent > | |
using | Sink = BSTEventSink< BSGamepadEvent > |
Public Member Functions | |
~BSWin32GamepadDevice () override | |
void | Initialize () override |
void | Poll (float a_timeDelta) override |
void | Shutdown () override |
void | ClearInputState () override |
void | SetVibration (float a_largeMotor, float a_smallMotor) override |
Public Member Functions inherited from RE::BSPCGamepadDeviceDelegate | |
~BSPCGamepadDeviceDelegate () override | |
Public Member Functions inherited from RE::BSGamepadDevice | |
~BSGamepadDevice () override | |
bool | IsEnabled () const override |
virtual void | SetDeviceLight (const std::uint32_t(&a_rgb)[3]) |
virtual void | ResetDeviceLight () |
virtual bool | IsRemoteController () |
virtual void | NormalizeThumbstickValue (int a_thumbX, int a_thumbY, float &a_xOut, float &a_yOut) |
virtual void | DoEnableListeningMode () |
Public Member Functions inherited from RE::BSInputDevice | |
~BSInputDevice () override | |
bool | GetButtonNameFromID (std::int32_t a_id, BSFixedString &a_buttonName) override |
std::uint32_t | GetMappingKey (BSFixedString a_mapping) override |
bool | GetKeyCodeFromID (std::int32_t a_id, std::uint32_t &a_keyCode) override |
bool | IsEnabled () const override |
bool | IsKeyboard () const |
bool | IsMouse () const |
bool | IsGamepad () const |
bool | IsPressed (std::uint32_t a_keyCode) const |
Public Member Functions inherited from RE::BSIInputDevice | |
virtual | ~BSIInputDevice () |
Public Member Functions inherited from RE::BSTEventSource< BSGamepadEvent > | |
BSTEventSource () | |
void | AddEventSink (Sink *a_eventSink) |
void | RemoveEventSink (Sink *a_eventSink) |
void | SendEvent (const BSGamepadEvent *a_event) |
void | operator() (const BSGamepadEvent *a_event) |
Public Attributes | |
InputState | previousState |
InputState | currentState |
Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
BSPCGamepadDeviceHandler * | gamepadDeviceHandler |
Public Attributes inherited from RE::BSGamepadDevice | |
std::int32_t | userIndex |
bool | connected |
bool | listeningForInput |
std::uint16_t | padCE |
Public Attributes inherited from RE::BSInputDevice | |
INPUT_DEVICE | device |
std::uint32_t | pad0C |
BSTHashMap< std::uint32_t, InputButton * > | deviceButtons |
BSTHashMap< BSFixedString, std::uint32_t > | buttonNameIDMap |
Public Attributes inherited from RE::BSTEventSource< BSGamepadEvent > | |
BSTArray< Sink * > | sinks |
BSTArray< Sink * > | pendingRegisters |
BSTArray< Sink * > | pendingUnregisters |
BSSpinLock | lock |
bool | notifying |
std::uint8_t | pad51 |
std::uint16_t | pad52 |
std::uint32_t | pad54 |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSWin32GamepadDevice |
Static Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
static constexpr auto | RTTI = RTTI_BSPCGamepadDeviceDelegate |
Static Public Attributes inherited from RE::BSGamepadDevice | |
static constexpr auto | RTTI = RTTI_BSGamepadDevice |
Static Public Attributes inherited from RE::BSInputDevice | |
static constexpr auto | RTTI = RTTI_BSInputDevice |
Static Public Attributes inherited from RE::BSIInputDevice | |
static constexpr auto | RTTI = RTTI_BSIInputDevice |
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override |
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
InputState RE::BSWin32GamepadDevice::currentState |
InputState RE::BSWin32GamepadDevice::previousState |
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inlinestaticconstexpr |