CommonLibSSE (Parapets fork)
RE::BSWin32GamepadDevice Member List
This is the complete list of members for
RE::BSWin32GamepadDevice
, including all inherited members.
AddEventSink
(Sink *a_eventSink)
RE::BSTEventSource< BSGamepadEvent >
inline
BSTEventSource
()
RE::BSTEventSource< BSGamepadEvent >
inline
buttonNameIDMap
RE::BSInputDevice
ClearInputState
() override
RE::BSWin32GamepadDevice
virtual
connected
RE::BSGamepadDevice
currentState
RE::BSWin32GamepadDevice
device
RE::BSInputDevice
deviceButtons
RE::BSInputDevice
DoEnableListeningMode
()
RE::BSGamepadDevice
virtual
gamepadDeviceHandler
RE::BSPCGamepadDeviceDelegate
GetButtonNameFromID
(std::int32_t a_id, BSFixedString &a_buttonName) override
RE::BSInputDevice
virtual
GetKeyCodeFromID
(std::int32_t a_id, std::uint32_t &a_keyCode) override
RE::BSInputDevice
virtual
GetMappingKey
(BSFixedString a_mapping) override
RE::BSInputDevice
virtual
Initialize
() override
RE::BSWin32GamepadDevice
virtual
IsEnabled
() const override
RE::BSGamepadDevice
virtual
IsGamepad
() const
RE::BSInputDevice
IsKeyboard
() const
RE::BSInputDevice
IsMouse
() const
RE::BSInputDevice
IsPressed
(std::uint32_t a_keyCode) const
RE::BSInputDevice
IsRemoteController
()
RE::BSGamepadDevice
virtual
Key
typedef
RE::BSWin32GamepadDevice
listeningForInput
RE::BSGamepadDevice
lock
RE::BSTEventSource< BSGamepadEvent >
mutable
NormalizeThumbstickValue
(int a_thumbX, int a_thumbY, float &a_xOut, float &a_yOut)
RE::BSGamepadDevice
virtual
notifying
RE::BSTEventSource< BSGamepadEvent >
operator()
(const BSGamepadEvent *a_event)
RE::BSTEventSource< BSGamepadEvent >
inline
pad0C
RE::BSInputDevice
pad51
RE::BSTEventSource< BSGamepadEvent >
pad52
RE::BSTEventSource< BSGamepadEvent >
pad54
RE::BSTEventSource< BSGamepadEvent >
padCE
RE::BSGamepadDevice
pendingRegisters
RE::BSTEventSource< BSGamepadEvent >
pendingUnregisters
RE::BSTEventSource< BSGamepadEvent >
Poll
(float a_timeDelta) override
RE::BSWin32GamepadDevice
virtual
previousState
RE::BSWin32GamepadDevice
RemoveEventSink
(Sink *a_eventSink)
RE::BSTEventSource< BSGamepadEvent >
inline
ResetDeviceLight
()
RE::BSGamepadDevice
virtual
RTTI
RE::BSWin32GamepadDevice
inline
static
SendEvent
(const BSGamepadEvent *a_event)
RE::BSTEventSource< BSGamepadEvent >
inline
SetDeviceLight
(const std::uint32_t(&a_rgb)[3])
RE::BSGamepadDevice
virtual
SetVibration
(float a_largeMotor, float a_smallMotor) override
RE::BSWin32GamepadDevice
virtual
Shutdown
() override
RE::BSWin32GamepadDevice
virtual
Sink
typedef
RE::BSTEventSource< BSGamepadEvent >
sinks
RE::BSTEventSource< BSGamepadEvent >
userIndex
RE::BSGamepadDevice
~BSGamepadDevice
() override
RE::BSGamepadDevice
~BSIInputDevice
()
RE::BSIInputDevice
virtual
~BSInputDevice
() override
RE::BSInputDevice
~BSPCGamepadDeviceDelegate
() override
RE::BSPCGamepadDeviceDelegate
~BSWin32GamepadDevice
() override
RE::BSWin32GamepadDevice
Generated by
1.9.1