CommonLibSSE (Parapets fork)
RE::BSWin32GamepadDevice Member List

This is the complete list of members for RE::BSWin32GamepadDevice, including all inherited members.

AddEventSink(Sink *a_eventSink)RE::BSTEventSource< BSGamepadEvent >inline
BSTEventSource()RE::BSTEventSource< BSGamepadEvent >inline
buttonNameIDMapRE::BSInputDevice
ClearInputState() overrideRE::BSWin32GamepadDevicevirtual
connectedRE::BSGamepadDevice
currentStateRE::BSWin32GamepadDevice
deviceRE::BSInputDevice
deviceButtonsRE::BSInputDevice
DoEnableListeningMode()RE::BSGamepadDevicevirtual
gamepadDeviceHandlerRE::BSPCGamepadDeviceDelegate
GetButtonNameFromID(std::int32_t a_id, BSFixedString &a_buttonName) overrideRE::BSInputDevicevirtual
GetKeyCodeFromID(std::int32_t a_id, std::uint32_t &a_keyCode) overrideRE::BSInputDevicevirtual
GetMappingKey(BSFixedString a_mapping) overrideRE::BSInputDevicevirtual
Initialize() overrideRE::BSWin32GamepadDevicevirtual
IsEnabled() const overrideRE::BSGamepadDevicevirtual
IsGamepad() constRE::BSInputDevice
IsKeyboard() constRE::BSInputDevice
IsMouse() constRE::BSInputDevice
IsPressed(std::uint32_t a_keyCode) constRE::BSInputDevice
IsRemoteController()RE::BSGamepadDevicevirtual
Key typedefRE::BSWin32GamepadDevice
listeningForInputRE::BSGamepadDevice
lockRE::BSTEventSource< BSGamepadEvent >mutable
NormalizeThumbstickValue(int a_thumbX, int a_thumbY, float &a_xOut, float &a_yOut)RE::BSGamepadDevicevirtual
notifyingRE::BSTEventSource< BSGamepadEvent >
operator()(const BSGamepadEvent *a_event)RE::BSTEventSource< BSGamepadEvent >inline
pad0CRE::BSInputDevice
pad51RE::BSTEventSource< BSGamepadEvent >
pad52RE::BSTEventSource< BSGamepadEvent >
pad54RE::BSTEventSource< BSGamepadEvent >
padCERE::BSGamepadDevice
pendingRegistersRE::BSTEventSource< BSGamepadEvent >
pendingUnregistersRE::BSTEventSource< BSGamepadEvent >
Poll(float a_timeDelta) overrideRE::BSWin32GamepadDevicevirtual
previousStateRE::BSWin32GamepadDevice
RemoveEventSink(Sink *a_eventSink)RE::BSTEventSource< BSGamepadEvent >inline
ResetDeviceLight()RE::BSGamepadDevicevirtual
RTTIRE::BSWin32GamepadDeviceinlinestatic
SendEvent(const BSGamepadEvent *a_event)RE::BSTEventSource< BSGamepadEvent >inline
SetDeviceLight(const std::uint32_t(&a_rgb)[3])RE::BSGamepadDevicevirtual
SetVibration(float a_largeMotor, float a_smallMotor) overrideRE::BSWin32GamepadDevicevirtual
Shutdown() overrideRE::BSWin32GamepadDevicevirtual
Sink typedefRE::BSTEventSource< BSGamepadEvent >
sinksRE::BSTEventSource< BSGamepadEvent >
userIndexRE::BSGamepadDevice
~BSGamepadDevice() overrideRE::BSGamepadDevice
~BSIInputDevice()RE::BSIInputDevicevirtual
~BSInputDevice() overrideRE::BSInputDevice
~BSPCGamepadDeviceDelegate() overrideRE::BSPCGamepadDeviceDelegate
~BSWin32GamepadDevice() overrideRE::BSWin32GamepadDevice