11 class bhkCharacterController;
14 struct HighProcessData;
15 struct MiddleHighProcessData;
19 kNone =
static_cast<std::underlying_type_t<PROCESS_TYPE>
>(-1),
139 static_assert(
sizeof(
Data0B8) == 0x38);
200 static_assert(sizeof(
AIProcess) == 0x140);
Definition: AIProcess.h:107
CachedValues * cachedValues
Definition: AIProcess.h:166
float deathTime
Definition: AIProcess.h:174
std::uint32_t pad09C
Definition: AIProcess.h:176
float GetCachedHeight() const
bool endAlarmOnActor
Definition: AIProcess.h:193
std::int32_t numberItemsActivate
Definition: AIProcess.h:167
void SetCachedHeight(float a_height)
std::uint32_t unk130
Definition: AIProcess.h:187
TESForm * equippedObjects[Hand::kTotal]
Definition: AIProcess.h:179
MiddleLowProcessData * middleLow
Definition: AIProcess.h:160
BSTArray< TESForm * > forms
Definition: AIProcess.h:177
stl::enumeration< PROCESS_TYPE, std::uint8_t > processLevel
Definition: AIProcess.h:190
bool ignoringCombat
Definition: AIProcess.h:192
bool GetIsSummonedCreature() const noexcept
float unk048
Definition: AIProcess.h:164
bool InMiddleHighProcess() const
ObjectstoAcquire * savedAcquireObject
Definition: AIProcess.h:172
std::uint64_t unk118
Definition: AIProcess.h:184
Data0B8 unk0B8
Definition: AIProcess.h:178
bool skippedTimeStampForPathing
Definition: AIProcess.h:191
BSSimpleList< TESObjectREFR * > genericLocations
Definition: AIProcess.h:170
bool InLowProcess() const
bool escortingPlayer
Definition: AIProcess.h:194
ActorPackage currentPackage
Definition: AIProcess.h:163
bool InMiddleLowProcess() const
ObjectstoAcquire * acquireObject
Definition: AIProcess.h:171
void Update3DModel_Impl(Actor *a_actor)
bhkCharacterController * GetCharController()
std::uint64_t unk128
Definition: AIProcess.h:186
BSSimpleList< ObjectstoAcquire * > objects
Definition: AIProcess.h:169
TESForm * GetEquippedRightHand()
std::uint32_t unk110
Definition: AIProcess.h:182
TESForm * GetEquippedLeftHand()
std::uint64_t unk108
Definition: AIProcess.h:181
ObjectRefHandle GetOccupiedFurniture() const
RefHandle target
Definition: AIProcess.h:183
std::uint16_t unk134
Definition: AIProcess.h:188
float trackedDamage
Definition: AIProcess.h:175
std::uint32_t unk04C
Definition: AIProcess.h:165
stl::enumeration< LowProcessFlags, std::uint8_t > lowProcessFlags
Definition: AIProcess.h:189
bool InHighProcess() const
std::uint64_t unk120
Definition: AIProcess.h:185
MiddleHighProcessData * middleHigh
Definition: AIProcess.h:161
std::uint32_t pad05C
Definition: AIProcess.h:168
std::uint32_t pad13C
Definition: AIProcess.h:195
LowProcessFlags
Definition: AIProcess.h:110
void Set3DUpdateFlag(RESET_3D_FLAGS a_flags)
float essentialDownTimer
Definition: AIProcess.h:173
std::uint64_t unk100
Definition: AIProcess.h:180
HighProcessData * high
Definition: AIProcess.h:162
void Update3DModel(Actor *a_actor)
ActorHandle GetCommandingActor() const
void SetArrested(bool a_arrested)
Definition: ActorPackage.h:12
Definition: BSTArray.h:377
Definition: AIProcess.h:27
std::int32_t hourPackageEvaluated
Definition: AIProcess.h:30
Definition: TESObjectREFR.h:105
Definition: bhkCharacterController.h:66
Definition: AbsorbEffect.h:6
RESET_3D_FLAGS
Definition: MiddleHighProcessData.h:39
PROCESS_TYPE
Definition: AIProcess.h:18
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6
Definition: NiBinaryStream.h:94
Definition: AIProcess.h:127
void * unk28
Definition: AIProcess.h:135
std::uint32_t unk30
Definition: AIProcess.h:136
std::uint64_t unk20
Definition: AIProcess.h:134
void * unk00
Definition: AIProcess.h:130
std::uint32_t pad34
Definition: AIProcess.h:137
void * unk18
Definition: AIProcess.h:133
Data0B8 * unk08
Definition: AIProcess.h:131
void * unk10
Definition: AIProcess.h:132
Definition: AIProcess.h:116
Hand
Definition: AIProcess.h:118
@ kRight
Definition: AIProcess.h:120
@ kLeft
Definition: AIProcess.h:119
@ kTotal
Definition: AIProcess.h:121
Definition: AIProcess.h:35
bool dirty
Definition: AIProcess.h:38
std::uint16_t pad2
Definition: AIProcess.h:40
std::uint8_t pad1
Definition: AIProcess.h:39
float value
Definition: AIProcess.h:41
Definition: AIProcess.h:46
float cachedDPS
Definition: AIProcess.h:81
stl::enumeration< Flags, std::uint32_t > flags
Definition: AIProcess.h:88
float cachedRunSpeed
Definition: AIProcess.h:84
BooleanValue
Definition: AIProcess.h:69
float cachedLength
Definition: AIProcess.h:79
stl::enumeration< BooleanValue, std::uint32_t > booleanValues
Definition: AIProcess.h:87
BSTArray< CachedValueData > actorValueCache
Definition: AIProcess.h:89
float cachedJogSpeed
Definition: AIProcess.h:85
Flags
Definition: AIProcess.h:49
@ kOwnerIsInCombatantFaction
@ kMedicineEffectivenessMult
BSTArray< CachedValueData > permanentActorValueCache
Definition: AIProcess.h:90
float cachedEyeLevel
Definition: AIProcess.h:82
float cachedFastWalkSpeed
Definition: AIProcess.h:86
float cachedForwardLength
Definition: AIProcess.h:80
float cachedWidth
Definition: AIProcess.h:78
float cachedRadius
Definition: AIProcess.h:77
float cachedWalkSpeed
Definition: AIProcess.h:83
Definition: HighProcessData.h:52
Definition: MiddleHighProcessData.h:193
Definition: AIProcess.h:95
std::uint64_t unk20
Definition: AIProcess.h:102
std::uint64_t unk00
Definition: AIProcess.h:98
std::uint64_t unk18
Definition: AIProcess.h:101
std::uint64_t unk10
Definition: AIProcess.h:100
std::uint64_t unk08
Definition: AIProcess.h:99