#include <AIProcess.h>
◆ Hand
◆ LowProcessFlags
◆ GetCachedHeight()
float RE::AIProcess::GetCachedHeight |
( |
| ) |
const |
◆ GetCharController()
◆ GetCommandingActor()
ActorHandle RE::AIProcess::GetCommandingActor |
( |
| ) |
const |
◆ GetEquippedLeftHand()
TESForm * RE::AIProcess::GetEquippedLeftHand |
( |
| ) |
|
◆ GetEquippedRightHand()
TESForm * RE::AIProcess::GetEquippedRightHand |
( |
| ) |
|
◆ GetIsSummonedCreature()
bool RE::AIProcess::GetIsSummonedCreature |
( |
| ) |
const |
|
noexcept |
◆ GetOccupiedFurniture()
◆ InHighProcess()
bool RE::AIProcess::InHighProcess |
( |
| ) |
const |
◆ InLowProcess()
bool RE::AIProcess::InLowProcess |
( |
| ) |
const |
◆ InMiddleHighProcess()
bool RE::AIProcess::InMiddleHighProcess |
( |
| ) |
const |
◆ InMiddleLowProcess()
bool RE::AIProcess::InMiddleLowProcess |
( |
| ) |
const |
◆ IsArrested()
bool RE::AIProcess::IsArrested |
( |
| ) |
const |
◆ IsGhost()
bool RE::AIProcess::IsGhost |
( |
| ) |
const |
◆ Set3DUpdateFlag()
◆ SetArrested()
void RE::AIProcess::SetArrested |
( |
bool |
a_arrested | ) |
|
◆ SetCachedHeight()
void RE::AIProcess::SetCachedHeight |
( |
float |
a_height | ) |
|
◆ Update3DModel()
void RE::AIProcess::Update3DModel |
( |
Actor * |
a_actor | ) |
|
◆ Update3DModel_Impl()
void RE::AIProcess::Update3DModel_Impl |
( |
Actor * |
a_actor | ) |
|
|
protected |
◆ acquireObject
◆ cachedValues
◆ currentPackage
◆ deathTime
float RE::AIProcess::deathTime |
◆ endAlarmOnActor
bool RE::AIProcess::endAlarmOnActor |
◆ equippedObjects
TESForm* RE::AIProcess::equippedObjects[Hand::kTotal] |
◆ escortingPlayer
bool RE::AIProcess::escortingPlayer |
◆ essentialDownTimer
float RE::AIProcess::essentialDownTimer |
◆ forms
◆ genericLocations
◆ high
◆ ignoringCombat
bool RE::AIProcess::ignoringCombat |
◆ lowProcessFlags
◆ middleHigh
◆ middleLow
◆ numberItemsActivate
std::int32_t RE::AIProcess::numberItemsActivate |
◆ objects
◆ pad05C
std::uint32_t RE::AIProcess::pad05C |
◆ pad09C
std::uint32_t RE::AIProcess::pad09C |
◆ pad13C
std::uint32_t RE::AIProcess::pad13C |
◆ processLevel
◆ savedAcquireObject
◆ skippedTimeStampForPathing
bool RE::AIProcess::skippedTimeStampForPathing |
◆ target
◆ trackedDamage
float RE::AIProcess::trackedDamage |
◆ unk048
float RE::AIProcess::unk048 |
◆ unk04C
std::uint32_t RE::AIProcess::unk04C |
◆ unk0B8
◆ unk100
std::uint64_t RE::AIProcess::unk100 |
◆ unk108
std::uint64_t RE::AIProcess::unk108 |
◆ unk110
std::uint32_t RE::AIProcess::unk110 |
◆ unk118
std::uint64_t RE::AIProcess::unk118 |
◆ unk120
std::uint64_t RE::AIProcess::unk120 |
◆ unk128
std::uint64_t RE::AIProcess::unk128 |
◆ unk130
std::uint32_t RE::AIProcess::unk130 |
◆ unk134
std::uint16_t RE::AIProcess::unk134 |
The documentation for this class was generated from the following file: