22 class bhkCharacterController;
23 class bhkRagdollPenetrationUtil;
24 class BSAnimationGraphManager;
25 class BSFaceGenAnimationData;
26 class BSFaceGenNiNode;
27 class BSLightingShaderProperty;
29 class InventoryEntryData;
35 struct AnimationVariableData;
36 struct BSAnimationGraphVariableCache;
155 static_assert(
sizeof(
HitData) == 0x90);
183 assert(a_pos < BGSEntryPoint::ENTRY_POINT::kTotal);
Definition: ActiveEffect.h:22
Definition: ActorPackage.h:12
Definition: BGSEquipSlot.h:10
Definition: BSFaceGenNiNode.h:14
Definition: BSAtomic.h:49
Definition: BSTArray.h:377
Definition: BSTEvent.h:28
Definition: BSTSmartPointer.h:37
Definition: MiddleHighProcessData.h:96
std::uint32_t material
Definition: MiddleHighProcessData.h:152
float bonusHealthDamageMult
Definition: MiddleHighProcessData.h:146
Flag
Definition: MiddleHighProcessData.h:99
float percentBlocked
Definition: MiddleHighProcessData.h:141
float criticalDamageMult
Definition: MiddleHighProcessData.h:149
NiPoint3 unk0C
Definition: MiddleHighProcessData.h:127
float pushBack
Definition: MiddleHighProcessData.h:147
float resistedPhysicalDamage
Definition: MiddleHighProcessData.h:142
float healthDamage
Definition: MiddleHighProcessData.h:137
std::uint32_t unk48
Definition: MiddleHighProcessData.h:136
float reflectedDamage
Definition: MiddleHighProcessData.h:148
Flag flags
Definition: MiddleHighProcessData.h:150
std::uint64_t unk40
Definition: MiddleHighProcessData.h:135
std::uint32_t damageLimb
Definition: MiddleHighProcessData.h:153
float resistedTypedDamage
Definition: MiddleHighProcessData.h:143
ActorHandle aggressor
Definition: MiddleHighProcessData.h:128
std::uint32_t stagger
Definition: MiddleHighProcessData.h:144
ObjectRefHandle sourceRef
Definition: MiddleHighProcessData.h:130
void Populate(Actor *a_aggressor, Actor *a_target, InventoryEntryData *a_weapon)
std::uint32_t equipIndex
Definition: MiddleHighProcessData.h:151
std::uint32_t pad24
Definition: MiddleHighProcessData.h:131
float sneakAttackBonus
Definition: MiddleHighProcessData.h:145
TESObjectWEAP * weapon
Definition: MiddleHighProcessData.h:133
float targetedLimbDamage
Definition: MiddleHighProcessData.h:140
NiPointer< BGSAttackData > attackData
Definition: MiddleHighProcessData.h:132
float totalDamage
Definition: MiddleHighProcessData.h:138
NiPoint3 unk00
Definition: MiddleHighProcessData.h:126
std::uint64_t unk38
Definition: MiddleHighProcessData.h:134
ActorHandle target
Definition: MiddleHighProcessData.h:129
float physicalDamage
Definition: MiddleHighProcessData.h:139
Definition: InventoryEntryData.h:14
Definition: NiAVObject.h:45
Definition: NiSmartPointer.h:9
Definition: MiddleHighProcessData.h:81
ObjectEquipParams equipParams
Definition: MiddleHighProcessData.h:86
std::uint8_t pad41
Definition: MiddleHighProcessData.h:89
TESBoundObject * object
Definition: MiddleHighProcessData.h:85
std::uint32_t pad44
Definition: MiddleHighProcessData.h:91
std::uint16_t pad42
Definition: MiddleHighProcessData.h:90
NiPointer< QueuedFile > queuedFiles
Definition: MiddleHighProcessData.h:87
QueuedItem * next
Definition: MiddleHighProcessData.h:84
bool equip
Definition: MiddleHighProcessData.h:88
Definition: TESBoundObject.h:24
Definition: TESObjectWEAP.h:73
WardState
Definition: MagicSystem.h:79
Definition: AbsorbEffect.h:6
RESET_3D_FLAGS
Definition: MiddleHighProcessData.h:39
constexpr auto to_underlying(Enum a_val) noexcept
Definition: PCH.h:635
Definition: MiddleHighProcessData.h:174
BSTArray< BGSPerkEntry * > perkEntryArrays[BGSEntryPoint::ENTRY_POINTS::kTotal]
Definition: MiddleHighProcessData.h:188
BSTArray< BGSPerkEntry * > & operator[](BGSEntryPoint::ENTRY_POINT a_pos)
Definition: MiddleHighProcessData.h:181
BSTArray< BGSPerkEntry * > & at(BGSEntryPoint::ENTRY_POINT a_pos)
Definition: MiddleHighProcessData.h:176
ENTRY_POINT
Definition: BGSEntryPoint.h:10
@ kTotal
Definition: BGSEntryPoint.h:104
Definition: BSAnimationGraphManager.h:34
Definition: MiddleHighProcessData.h:52
std::uint32_t pad04
Definition: MiddleHighProcessData.h:56
ActorHandle commandedActor
Definition: MiddleHighProcessData.h:55
ActiveEffect * activeEffect
Definition: MiddleHighProcessData.h:57
Definition: MiddleHighProcessData.h:158
std::uint8_t pad21
Definition: MiddleHighProcessData.h:167
NiPointer< NiNode > dismemberedLimbRoot
Definition: MiddleHighProcessData.h:163
std::uint16_t pad22
Definition: MiddleHighProcessData.h:168
NiPointer< NiNode > replacementLimb
Definition: MiddleHighProcessData.h:164
DeferredHideLimb * next
Definition: MiddleHighProcessData.h:165
std::uint32_t pad24
Definition: MiddleHighProcessData.h:169
bool explosion
Definition: MiddleHighProcessData.h:166
std::uint32_t limbIndex
Definition: MiddleHighProcessData.h:162
float dismemberTimer
Definition: MiddleHighProcessData.h:161
Definition: MiddleHighProcessData.h:193
float unk2B8
Definition: MiddleHighProcessData.h:262
float unk2A4
Definition: MiddleHighProcessData.h:257
BSTArray< ActorHandle > deadDetectList
Definition: MiddleHighProcessData.h:197
BSFaceGenNiNode * faceNodeSkinned
Definition: MiddleHighProcessData.h:215
bool unk332
Definition: MiddleHighProcessData.h:315
float unk2B4
Definition: MiddleHighProcessData.h:261
bool unk32B
Definition: MiddleHighProcessData.h:308
void * unk1F0
Definition: MiddleHighProcessData.h:227
NiPointer< bhkCharacterController > charController
Definition: MiddleHighProcessData.h:244
bool unk324
Definition: MiddleHighProcessData.h:301
std::uint32_t unk20C
Definition: MiddleHighProcessData.h:234
float unk2C0
Definition: MiddleHighProcessData.h:264
bool unk319
Definition: MiddleHighProcessData.h:290
bool unk321
Definition: MiddleHighProcessData.h:298
std::uint64_t unk148
Definition: MiddleHighProcessData.h:210
std::uint32_t unk1FC
Definition: MiddleHighProcessData.h:230
TESIdleForm * furnitureIdle
Definition: MiddleHighProcessData.h:239
BSSimpleList< ActiveEffect * > * activeEffects
Definition: MiddleHighProcessData.h:221
bool unk32F
Definition: MiddleHighProcessData.h:312
bool unk31E
Definition: MiddleHighProcessData.h:295
BSSimpleList< TESObjectREFR * > refListChairBed
Definition: MiddleHighProcessData.h:198
std::uint64_t unk210
Definition: MiddleHighProcessData.h:235
ActorHandle commandingActor
Definition: MiddleHighProcessData.h:236
std::uint32_t unk2E4
Definition: MiddleHighProcessData.h:273
bool pad333
Definition: MiddleHighProcessData.h:316
MagicSystem::WardState wardState
Definition: MiddleHighProcessData.h:205
bool unk318
Definition: MiddleHighProcessData.h:289
QueuedItem * itemstoEquipUnequip
Definition: MiddleHighProcessData.h:218
std::uint16_t unk1FA
Definition: MiddleHighProcessData.h:229
bool unk316
Definition: MiddleHighProcessData.h:287
std::uint64_t unk240
Definition: MiddleHighProcessData.h:242
float unk2AC
Definition: MiddleHighProcessData.h:259
float unk2C4
Definition: MiddleHighProcessData.h:265
std::uint16_t unk304
Definition: MiddleHighProcessData.h:280
std::uint64_t unk280
Definition: MiddleHighProcessData.h:250
float unk2B0
Definition: MiddleHighProcessData.h:260
NiAVObject * faceTargetSourceNode
Definition: MiddleHighProcessData.h:214
bool unk326
Definition: MiddleHighProcessData.h:303
float unk2D0
Definition: MiddleHighProcessData.h:268
bool pickPocketed
Definition: MiddleHighProcessData.h:292
NiPoint3 actorMountPosition
Definition: MiddleHighProcessData.h:201
bool unk31D
Definition: MiddleHighProcessData.h:294
std::uint8_t unk310
Definition: MiddleHighProcessData.h:283
std::uint32_t pad21C
Definition: MiddleHighProcessData.h:237
DeferredHideLimb * headDeferredHideLimb
Definition: MiddleHighProcessData.h:220
BSTEventSource< void * > unk000
Definition: MiddleHighProcessData.h:195
bool unk331
Definition: MiddleHighProcessData.h:314
ActorPackage runOncePackage
Definition: MiddleHighProcessData.h:196
float unk2A8
Definition: MiddleHighProcessData.h:258
InventoryEntryData * rightHand
Definition: MiddleHighProcessData.h:246
bool unk328
Definition: MiddleHighProcessData.h:305
std::uint32_t bleedoutAttacker
Definition: MiddleHighProcessData.h:204
ObjectRefHandle occupiedFurniture
Definition: MiddleHighProcessData.h:233
NiPoint3 furniturePathPoint
Definition: MiddleHighProcessData.h:202
bool unk323
Definition: MiddleHighProcessData.h:300
std::uint64_t unk248
Definition: MiddleHighProcessData.h:243
std::uint64_t unk308
Definition: MiddleHighProcessData.h:282
InventoryEntryData * leftHand
Definition: MiddleHighProcessData.h:238
NiNode * weaponBone
Definition: MiddleHighProcessData.h:211
std::uint32_t unk2EC
Definition: MiddleHighProcessData.h:275
float unk298
Definition: MiddleHighProcessData.h:254
BSTArray< void * > unk1B8
Definition: MiddleHighProcessData.h:224
float unk2DC
Definition: MiddleHighProcessData.h:271
BSTSmartPointer< BSAnimationGraphManager > animationGraphManager
Definition: MiddleHighProcessData.h:222
float unk2BC
Definition: MiddleHighProcessData.h:263
bool unk329
Definition: MiddleHighProcessData.h:306
bool unk330
Definition: MiddleHighProcessData.h:313
std::uint16_t unk314
Definition: MiddleHighProcessData.h:286
bool unk317
Definition: MiddleHighProcessData.h:288
float deferredKillTimer
Definition: MiddleHighProcessData.h:269
NiAVObject * headNode
Definition: MiddleHighProcessData.h:212
std::uint16_t unk306
Definition: MiddleHighProcessData.h:281
std::uint32_t unk2E0
Definition: MiddleHighProcessData.h:272
std::uint64_t unk180
Definition: MiddleHighProcessData.h:217
std::uint32_t pad334
Definition: MiddleHighProcessData.h:317
BSTSmartPointer< bhkRagdollPenetrationUtil > penetrationDetectUtil
Definition: MiddleHighProcessData.h:245
InventoryEntryData * bothHands
Definition: MiddleHighProcessData.h:247
bool unk32C
Definition: MiddleHighProcessData.h:309
BSTArray< void * > unk1D0
Definition: MiddleHighProcessData.h:225
NiAVObject * torsoNode
Definition: MiddleHighProcessData.h:213
std::uint32_t unk2FC
Definition: MiddleHighProcessData.h:278
AIPerkData * perkData
Definition: MiddleHighProcessData.h:251
std::uint32_t pad0F4
Definition: MiddleHighProcessData.h:206
BSAnimationGraphVariableCache * animationVariableCache
Definition: MiddleHighProcessData.h:223
std::uint32_t currentFurnitureSubgraphID
Definition: MiddleHighProcessData.h:253
void * unk278
Definition: MiddleHighProcessData.h:249
bool unk32D
Definition: MiddleHighProcessData.h:310
std::uint32_t unk290
Definition: MiddleHighProcessData.h:252
std::uint32_t unk300
Definition: MiddleHighProcessData.h:279
float killMoveTimer
Definition: MiddleHighProcessData.h:270
std::uint64_t unk2F0
Definition: MiddleHighProcessData.h:276
bool beenAttacked
Definition: MiddleHighProcessData.h:299
bool unk320
Definition: MiddleHighProcessData.h:297
float unk29C
Definition: MiddleHighProcessData.h:255
bool unk32A
Definition: MiddleHighProcessData.h:307
bool unk31F
Definition: MiddleHighProcessData.h:296
NiPoint3 rotation
Definition: MiddleHighProcessData.h:199
std::uint32_t unk2F8
Definition: MiddleHighProcessData.h:277
float alphaMult
Definition: MiddleHighProcessData.h:266
std::uint32_t currentFurnitureMarkerID
Definition: MiddleHighProcessData.h:274
std::uint32_t unk200
Definition: MiddleHighProcessData.h:231
float scriptRefractPower
Definition: MiddleHighProcessData.h:267
stl::enumeration< RESET_3D_FLAGS, std::uint8_t > update3DModel
Definition: MiddleHighProcessData.h:284
bool unk32E
Definition: MiddleHighProcessData.h:311
BSTSmartPointer< AnimResponse > animResponse
Definition: MiddleHighProcessData.h:207
bool unk31A
Definition: MiddleHighProcessData.h:291
NiPointer< BSLightingShaderProperty > lightingProperty
Definition: MiddleHighProcessData.h:216
NiPointer< QueuedFile > bodyPartPreload
Definition: MiddleHighProcessData.h:248
bool summonedCreature
Definition: MiddleHighProcessData.h:293
std::uint64_t unk238
Definition: MiddleHighProcessData.h:241
NiPoint3 lastSeenPosition
Definition: MiddleHighProcessData.h:203
void * unk230
Definition: MiddleHighProcessData.h:240
float headHeightOffset
Definition: MiddleHighProcessData.h:232
float unk2A0
Definition: MiddleHighProcessData.h:256
bool unk325
Definition: MiddleHighProcessData.h:302
std::uint16_t unk312
Definition: MiddleHighProcessData.h:285
NiNode * damageRootNode[6]
Definition: MiddleHighProcessData.h:209
BSSpinLock unk1E8
Definition: MiddleHighProcessData.h:226
std::uint16_t unk1F8
Definition: MiddleHighProcessData.h:228
HitData * lastHitData
Definition: MiddleHighProcessData.h:219
bool unk327
Definition: MiddleHighProcessData.h:304
BSTArray< CommandedActorData > commandedActors
Definition: MiddleHighProcessData.h:208
NiPoint3 rotationSpeed
Definition: MiddleHighProcessData.h:200
Definition: MiddleHighProcessData.h:62
void * unk18
Definition: MiddleHighProcessData.h:69
bool showMessage
Definition: MiddleHighProcessData.h:72
std::uint32_t pad0C
Definition: MiddleHighProcessData.h:67
bool playEquipSounds
Definition: MiddleHighProcessData.h:70
bool unk23
Definition: MiddleHighProcessData.h:73
ExtraDataList * extraDataList
Definition: MiddleHighProcessData.h:65
std::uint16_t pad26
Definition: MiddleHighProcessData.h:76
std::uint8_t pad25
Definition: MiddleHighProcessData.h:75
std::int32_t count
Definition: MiddleHighProcessData.h:66
bool unk24
Definition: MiddleHighProcessData.h:74
const BGSEquipSlot * equipSlot
Definition: MiddleHighProcessData.h:68
bool forceEquip
Definition: MiddleHighProcessData.h:71