CommonLibSSE (Parapets fork)
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#include "RE/A/ActorValues.h"
#include "RE/B/BGSBlockBashData.h"
#include "RE/B/BGSDestructibleObjectForm.h"
#include "RE/B/BGSEquipType.h"
#include "RE/B/BGSKeywordForm.h"
#include "RE/B/BGSMessageIcon.h"
#include "RE/B/BGSPickupPutdownSounds.h"
#include "RE/B/BGSPreloadable.h"
#include "RE/F/FormTypes.h"
#include "RE/S/SoundLevels.h"
#include "RE/T/TESAttackDamageForm.h"
#include "RE/T/TESBoundObject.h"
#include "RE/T/TESDescription.h"
#include "RE/T/TESEnchantableForm.h"
#include "RE/T/TESFullName.h"
#include "RE/T/TESIcon.h"
#include "RE/T/TESModel.h"
#include "RE/T/TESModelTextureSwap.h"
#include "RE/T/TESValueForm.h"
#include "RE/T/TESWeightForm.h"
Go to the source code of this file.
Classes | |
class | RE::TESObjectWEAP |
struct | RE::TESObjectWEAP::RecordFlags |
struct | RE::TESObjectWEAP::RangedData |
struct | RE::TESObjectWEAP::Data |
struct | RE::TESObjectWEAP::CriticalData |
struct | RE::TESObjectWEAP::Unk1B8 |
Namespaces | |
namespace | RE |
Enumerations | |
enum class | RE::WEAPONHITBEHAVIOR { RE::kNormal = 0 , RE::kDismemberOnly = 1 , RE::kExplodeOnly = 2 , RE::kNoDismemberOrExplode = 3 } |
enum class | RE::WEAPON_RUMBLE_PATTERN { RE::kConstant = 0 , RE::kPeriodicSquare = 1 , RE::kPeriodicTriangle = 2 , RE::kPeriodicSawtooth = 3 } |
enum class | RE::WEAPON_TYPE { RE::kHandToHandMelee = 0 , RE::kOneHandSword = 1 , RE::kOneHandDagger = 2 , RE::kOneHandAxe = 3 , RE::kOneHandMace = 4 , RE::kTwoHandSword = 5 , RE::kTwoHandAxe = 6 , RE::kBow = 7 , RE::kStaff = 8 , RE::kCrossbow = 9 } |