#include <FirstPersonState.h>
◆ ~FirstPersonState()
| RE::FirstPersonState::~FirstPersonState |
( |
| ) |
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override |
◆ Begin()
| void RE::FirstPersonState::Begin |
( |
| ) |
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overridevirtual |
◆ CanProcess()
| bool RE::FirstPersonState::CanProcess |
( |
InputEvent * |
a_event | ) |
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overridevirtual |
◆ End()
| void RE::FirstPersonState::End |
( |
| ) |
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overridevirtual |
◆ GetRotation()
| void RE::FirstPersonState::GetRotation |
( |
NiQuaternion & |
a_rotation | ) |
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overridevirtual |
◆ GetTranslation()
| void RE::FirstPersonState::GetTranslation |
( |
NiPoint3 & |
a_translation | ) |
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overridevirtual |
◆ LoadGame()
| void RE::FirstPersonState::LoadGame |
( |
BGSLoadFormBuffer * |
a_buf | ) |
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overridevirtual |
◆ ProcessButton()
◆ Revert()
| void RE::FirstPersonState::Revert |
( |
BGSLoadFormBuffer * |
a_buf | ) |
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overridevirtual |
◆ SaveGame()
| void RE::FirstPersonState::SaveGame |
( |
BGSSaveFormBuffer * |
a_buf | ) |
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|
overridevirtual |
◆ Update()
◆ cameraOverride
| bool RE::FirstPersonState::cameraOverride |
◆ cameraPitchOverride
| bool RE::FirstPersonState::cameraPitchOverride |
◆ currentPitchOffset
| float RE::FirstPersonState::currentPitchOffset |
◆ dampeningOffset
| NiPoint3 RE::FirstPersonState::dampeningOffset |
◆ firstPersonCameraObj
| NiAVObject* RE::FirstPersonState::firstPersonCameraObj |
◆ firstPersonFOVControl
| NiNode* RE::FirstPersonState::firstPersonFOVControl |
◆ lastFrameSpringVelocity
| NiPoint3 RE::FirstPersonState::lastFrameSpringVelocity |
◆ lastPosition
| NiPoint3 RE::FirstPersonState::lastPosition |
◆ pad54
| std::uint32_t RE::FirstPersonState::pad54 |
◆ RTTI
◆ sittingRotation
| float RE::FirstPersonState::sittingRotation |
◆ targetPitchOffset
| float RE::FirstPersonState::targetPitchOffset |
◆ unk6C
| float RE::FirstPersonState::unk6C |
◆ unk70
| float RE::FirstPersonState::unk70 |
◆ unk7C
| float RE::FirstPersonState::unk7C |
◆ unk80
| std::uint32_t RE::FirstPersonState::unk80 |
◆ unk86
| std::uint16_t RE::FirstPersonState::unk86 |
◆ unk88
| std::uint64_t RE::FirstPersonState::unk88 |
The documentation for this class was generated from the following file: