#include <Inventory3DManager.h>
◆ ~Inventory3DManager()
| RE::Inventory3DManager::~Inventory3DManager |
( |
| ) |
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override |
◆ Begin3D()
| void RE::Inventory3DManager::Begin3D |
( |
std::uint32_t |
a_arg1 | ) |
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◆ Clear3D()
| void RE::Inventory3DManager::Clear3D |
( |
| ) |
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◆ End3D()
| void RE::Inventory3DManager::End3D |
( |
| ) |
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◆ GetSingleton()
◆ Render()
| std::uint32_t RE::Inventory3DManager::Render |
( |
| ) |
|
◆ SetMouseRotation()
| static void RE::Inventory3DManager::SetMouseRotation |
( |
bool |
a_active | ) |
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static |
◆ StartMouseRotation()
| static void RE::Inventory3DManager::StartMouseRotation |
( |
| ) |
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|
inlinestatic |
◆ StopMouseRotation()
| static void RE::Inventory3DManager::StopMouseRotation |
( |
| ) |
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inlinestatic |
◆ UpdateItem3D() [1/2]
◆ UpdateItem3D() [2/2]
| void RE::Inventory3DManager::UpdateItem3D |
( |
TESForm * |
a_form, |
|
|
ExtraDataList * |
a_extraList = nullptr |
|
) |
| |
◆ currentPosition
| NiPoint3 RE::Inventory3DManager::currentPosition |
◆ currentScale
| float RE::Inventory3DManager::currentScale |
◆ defaultScale
| float RE::Inventory3DManager::defaultScale |
◆ loadedModels
◆ loadTask
| BSTSmartPointer<NewInventoryMenuItemLoadTask> RE::Inventory3DManager::loadTask |
◆ originalExtra
◆ pad15B
| std::uint8_t RE::Inventory3DManager::pad15B |
◆ pad15C
| std::uint32_t RE::Inventory3DManager::pad15C |
◆ position
| NiPoint3 RE::Inventory3DManager::position |
◆ state
| std::uint32_t RE::Inventory3DManager::state |
◆ tempRef
◆ unk011
| std::uint8_t RE::Inventory3DManager::unk011 |
◆ unk012
| std::uint16_t RE::Inventory3DManager::unk012 |
◆ unk148
| std::uint32_t RE::Inventory3DManager::unk148 |
◆ unk158
| std::uint8_t RE::Inventory3DManager::unk158 |
◆ unk159
| std::uint8_t RE::Inventory3DManager::unk159 |
◆ unk15A
| std::uint8_t RE::Inventory3DManager::unk15A |
◆ zoomProgress
| float RE::Inventory3DManager::zoomProgress |
The documentation for this class was generated from the following file: