#include <Inventory3DManager.h>
◆ ~Inventory3DManager()
RE::Inventory3DManager::~Inventory3DManager |
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override |
◆ Begin3D()
void RE::Inventory3DManager::Begin3D |
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std::uint32_t |
a_arg1 | ) |
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◆ Clear3D()
void RE::Inventory3DManager::Clear3D |
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◆ End3D()
void RE::Inventory3DManager::End3D |
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◆ GetSingleton()
◆ Render()
std::uint32_t RE::Inventory3DManager::Render |
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◆ SetMouseRotation()
static void RE::Inventory3DManager::SetMouseRotation |
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bool |
a_active | ) |
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static |
◆ StartMouseRotation()
static void RE::Inventory3DManager::StartMouseRotation |
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inlinestatic |
◆ StopMouseRotation()
static void RE::Inventory3DManager::StopMouseRotation |
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inlinestatic |
◆ UpdateItem3D() [1/2]
◆ UpdateItem3D() [2/2]
void RE::Inventory3DManager::UpdateItem3D |
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TESForm * |
a_form, |
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ExtraDataList * |
a_extraList = nullptr |
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) |
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◆ currentPosition
NiPoint3 RE::Inventory3DManager::currentPosition |
◆ currentScale
float RE::Inventory3DManager::currentScale |
◆ defaultScale
float RE::Inventory3DManager::defaultScale |
◆ loadedModels
◆ loadTask
BSTSmartPointer<NewInventoryMenuItemLoadTask> RE::Inventory3DManager::loadTask |
◆ originalExtra
◆ pad15B
std::uint8_t RE::Inventory3DManager::pad15B |
◆ pad15C
std::uint32_t RE::Inventory3DManager::pad15C |
◆ position
NiPoint3 RE::Inventory3DManager::position |
◆ state
std::uint32_t RE::Inventory3DManager::state |
◆ tempRef
◆ unk011
std::uint8_t RE::Inventory3DManager::unk011 |
◆ unk012
std::uint16_t RE::Inventory3DManager::unk012 |
◆ unk148
std::uint32_t RE::Inventory3DManager::unk148 |
◆ unk158
std::uint8_t RE::Inventory3DManager::unk158 |
◆ unk159
std::uint8_t RE::Inventory3DManager::unk159 |
◆ unk15A
std::uint8_t RE::Inventory3DManager::unk15A |
◆ zoomProgress
float RE::Inventory3DManager::zoomProgress |
The documentation for this class was generated from the following file: