#include <Projectile.h>
◆ LaunchData()
RE::Projectile::LaunchData::LaunchData |
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default |
◆ ~LaunchData()
virtual RE::Projectile::LaunchData::~LaunchData |
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virtualdefault |
◆ TES_HEAP_REDEFINE_NEW()
RE::Projectile::LaunchData::TES_HEAP_REDEFINE_NEW |
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◆ area
std::int32_t RE::Projectile::LaunchData::area { 0 } |
◆ castingSource
◆ combatController
CombatController* RE::Projectile::LaunchData::combatController { nullptr } |
◆ desiredTarget
◆ enchantment
◆ heading
float RE::Projectile::LaunchData::heading { 0.0f } |
◆ origin
NiPoint3 RE::Projectile::LaunchData::origin |
◆ pad7C
std::uint32_t RE::Projectile::LaunchData::pad7C |
◆ padA3
std::uint8_t RE::Projectile::LaunchData::padA3 |
◆ padA4
std::uint32_t RE::Projectile::LaunchData::padA4 |
◆ parentCell
TESObjectCELL* RE::Projectile::LaunchData::parentCell { nullptr } |
◆ pitch
float RE::Projectile::LaunchData::pitch { 0.0f } |
◆ poison
AlchemyItem* RE::Projectile::LaunchData::poison { nullptr } |
◆ power
float RE::Projectile::LaunchData::power { 1.0f } |
◆ projectile
◆ RTTI
◆ scale
float RE::Projectile::LaunchData::scale { 1.0f } |
◆ shooter
◆ sourceAmmo
TESAmmo* RE::Projectile::LaunchData::sourceAmmo { nullptr } |
◆ sourceWeapon
TESObjectWEAP* RE::Projectile::LaunchData::sourceWeapon { nullptr } |
◆ spell
MagicItem* RE::Projectile::LaunchData::spell { nullptr } |
◆ unk14
NiPoint3 RE::Projectile::LaunchData::unk14 |
◆ unk50
std::uint64_t RE::Projectile::LaunchData::unk50 { 0 } |
◆ unk60
std::uint64_t RE::Projectile::LaunchData::unk60 { 0 } |
◆ unk9C
bool RE::Projectile::LaunchData::unk9C { false } |
◆ unk9D
bool RE::Projectile::LaunchData::unk9D { false } |
◆ unk9E
bool RE::Projectile::LaunchData::unk9E { true } |
◆ unk9F
bool RE::Projectile::LaunchData::unk9F { false } |
◆ unkA1
bool RE::Projectile::LaunchData::unkA1 { false } |
◆ unkA2
bool RE::Projectile::LaunchData::unkA2 { false } |
◆ useOrigin
bool RE::Projectile::LaunchData::useOrigin { false } |
The documentation for this class was generated from the following file: