#include <Projectile.h>
◆ LaunchData()
| RE::Projectile::LaunchData::LaunchData |
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default |
◆ ~LaunchData()
| virtual RE::Projectile::LaunchData::~LaunchData |
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virtualdefault |
◆ TES_HEAP_REDEFINE_NEW()
| RE::Projectile::LaunchData::TES_HEAP_REDEFINE_NEW |
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◆ area
| std::int32_t RE::Projectile::LaunchData::area { 0 } |
◆ castingSource
◆ combatController
| CombatController* RE::Projectile::LaunchData::combatController { nullptr } |
◆ desiredTarget
◆ enchantment
◆ heading
| float RE::Projectile::LaunchData::heading { 0.0f } |
◆ origin
| NiPoint3 RE::Projectile::LaunchData::origin |
◆ pad7C
| std::uint32_t RE::Projectile::LaunchData::pad7C |
◆ padA3
| std::uint8_t RE::Projectile::LaunchData::padA3 |
◆ padA4
| std::uint32_t RE::Projectile::LaunchData::padA4 |
◆ parentCell
| TESObjectCELL* RE::Projectile::LaunchData::parentCell { nullptr } |
◆ pitch
| float RE::Projectile::LaunchData::pitch { 0.0f } |
◆ poison
| AlchemyItem* RE::Projectile::LaunchData::poison { nullptr } |
◆ power
| float RE::Projectile::LaunchData::power { 1.0f } |
◆ projectile
◆ RTTI
◆ scale
| float RE::Projectile::LaunchData::scale { 1.0f } |
◆ shooter
◆ sourceAmmo
| TESAmmo* RE::Projectile::LaunchData::sourceAmmo { nullptr } |
◆ sourceWeapon
| TESObjectWEAP* RE::Projectile::LaunchData::sourceWeapon { nullptr } |
◆ spell
| MagicItem* RE::Projectile::LaunchData::spell { nullptr } |
◆ unk14
| NiPoint3 RE::Projectile::LaunchData::unk14 |
◆ unk50
| std::uint64_t RE::Projectile::LaunchData::unk50 { 0 } |
◆ unk60
| std::uint64_t RE::Projectile::LaunchData::unk60 { 0 } |
◆ unk9C
| bool RE::Projectile::LaunchData::unk9C { false } |
◆ unk9D
| bool RE::Projectile::LaunchData::unk9D { false } |
◆ unk9E
| bool RE::Projectile::LaunchData::unk9E { true } |
◆ unk9F
| bool RE::Projectile::LaunchData::unk9F { false } |
◆ unkA1
| bool RE::Projectile::LaunchData::unkA1 { false } |
◆ unkA2
| bool RE::Projectile::LaunchData::unkA2 { false } |
◆ useOrigin
| bool RE::Projectile::LaunchData::useOrigin { false } |
The documentation for this class was generated from the following file: