CommonLibSSE (Parapets fork)
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#include <PlayerControls.h>
Public Member Functions | |
PlayerControls () | |
~PlayerControls () override=default | |
constexpr ActivateHandler * | GetActivateHandler () const noexcept |
Public Member Functions inherited from RE::BSTEventSink< InputEvent * > | |
virtual | ~BSTEventSink ()=default |
virtual BSEventNotifyControl | ProcessEvent (const InputEvent * *a_event, BSTEventSource< InputEvent * > *a_eventSource)=0 |
Public Member Functions inherited from RE::BSTEventSink< MenuOpenCloseEvent > | |
virtual | ~BSTEventSink ()=default |
virtual BSEventNotifyControl | ProcessEvent (const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource)=0 |
Public Member Functions inherited from RE::BSTEventSink< MenuModeChangeEvent > | |
virtual | ~BSTEventSink ()=default |
virtual BSEventNotifyControl | ProcessEvent (const MenuModeChangeEvent *a_event, BSTEventSource< MenuModeChangeEvent > *a_eventSource)=0 |
Public Member Functions inherited from RE::BSTEventSink< TESFurnitureEvent > | |
virtual | ~BSTEventSink ()=default |
virtual BSEventNotifyControl | ProcessEvent (const TESFurnitureEvent *a_event, BSTEventSource< TESFurnitureEvent > *a_eventSource)=0 |
Static Public Member Functions | |
static PlayerControls * | GetSingleton () |
Public Attributes | |
std::uint8_t | pad021 |
std::uint16_t | pad022 |
PlayerControlsData | data |
std::uint32_t | pad054 |
BSTArray< PlayerInputHandler * > | handlers |
BSTArray< void * > | unk070 |
BSTArray< void * > | unk088 |
std::uint8_t | unk0A0 [8] |
std::uint64_t | unk0A8 |
float | unk0B0 [8] |
std::uint32_t | unk0D0 [10] |
std::uint8_t | unk0F8 [8] |
float | unk100 [20] |
BSTArray< ActorHandle > | actionInterestedActor |
BSSpinLock | actorArrayLock |
MovementHandler * | movementHandler |
LookHandler * | lookHandler |
SprintHandler * | sprintHandler |
ReadyWeaponHandler * | readyWeaponHandler |
AutoMoveHandler * | autoMoveHandler |
ToggleRunHandler * | toggleRunHandler |
ActivateHandler * | activateHandler |
JumpHandler * | jumpHandler |
ShoutHandler * | shoutHandler |
AttackBlockHandler * | attackBlockHandler |
RunHandler * | runHandler |
SneakHandler * | sneakHandler |
TogglePOVHandler * | togglePOVHandler |
bool | notifyingHandlers |
bool | blockPlayerInput |
std::uint16_t | unk1DA |
std::uint32_t | unk1DC |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_PlayerControls |
Additional Inherited Members | |
Public Types inherited from RE::BSTSingletonSDMBase< Traits > | |
using | Type = typename Traits::Type |
using | Allocator = typename Traits::Allocator |
RE::PlayerControls::PlayerControls | ( | ) |
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overridedefault |
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inlineconstexprnoexcept |
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static |
BSTArray<ActorHandle> RE::PlayerControls::actionInterestedActor |
ActivateHandler* RE::PlayerControls::activateHandler |
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mutable |
AttackBlockHandler* RE::PlayerControls::attackBlockHandler |
AutoMoveHandler* RE::PlayerControls::autoMoveHandler |
bool RE::PlayerControls::blockPlayerInput |
PlayerControlsData RE::PlayerControls::data |
BSTArray<PlayerInputHandler*> RE::PlayerControls::handlers |
JumpHandler* RE::PlayerControls::jumpHandler |
LookHandler* RE::PlayerControls::lookHandler |
MovementHandler* RE::PlayerControls::movementHandler |
bool RE::PlayerControls::notifyingHandlers |
std::uint8_t RE::PlayerControls::pad021 |
std::uint16_t RE::PlayerControls::pad022 |
std::uint32_t RE::PlayerControls::pad054 |
ReadyWeaponHandler* RE::PlayerControls::readyWeaponHandler |
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inlinestaticconstexpr |
RunHandler* RE::PlayerControls::runHandler |
ShoutHandler* RE::PlayerControls::shoutHandler |
SneakHandler* RE::PlayerControls::sneakHandler |
SprintHandler* RE::PlayerControls::sprintHandler |
TogglePOVHandler* RE::PlayerControls::togglePOVHandler |
ToggleRunHandler* RE::PlayerControls::toggleRunHandler |
BSTArray<void*> RE::PlayerControls::unk070 |
BSTArray<void*> RE::PlayerControls::unk088 |
std::uint8_t RE::PlayerControls::unk0A0[8] |
std::uint64_t RE::PlayerControls::unk0A8 |
float RE::PlayerControls::unk0B0[8] |
std::uint32_t RE::PlayerControls::unk0D0[10] |
std::uint8_t RE::PlayerControls::unk0F8[8] |
float RE::PlayerControls::unk100[20] |
std::uint16_t RE::PlayerControls::unk1DA |
std::uint32_t RE::PlayerControls::unk1DC |