CommonLibSSE (Parapets fork)
RE::ActivateHandler Struct Reference

#include <ActivateHandler.h>

Inheritance diagram for RE::ActivateHandler:
RE::HeldStateHandler RE::PlayerInputHandler

Public Member Functions

 ~ActivateHandler () override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) override
 
constexpr void SetHeldButtonActionSuccess (bool a_success) noexcept
 
- Public Member Functions inherited from RE::HeldStateHandler
 ~HeldStateHandler () override
 
virtual void UpdateHeldStateActive (const ButtonEvent *a_event)
 
virtual void SetHeldStateActive (bool a_flag)
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()
 
virtual void ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

std::uint8_t unk18
 
std::uint8_t unk19
 
bool heldButtonActionSuccess
 
bool disabled
 
std::uint32_t unk1C
 
- Public Attributes inherited from RE::HeldStateHandler
bool heldStateActive
 
bool triggerReleaseEvent
 
std::uint16_t pad12
 
std::uint32_t pad14
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09
 
std::uint16_t pad0A
 
std::uint32_t pad0C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ActivateHandler
 
- Static Public Attributes inherited from RE::HeldStateHandler
static constexpr auto RTTI = RTTI_HeldStateHandler
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 

Constructor & Destructor Documentation

◆ ~ActivateHandler()

RE::ActivateHandler::~ActivateHandler ( )
override

Member Function Documentation

◆ CanProcess()

bool RE::ActivateHandler::CanProcess ( InputEvent a_event)
overridevirtual

◆ ProcessButton()

void RE::ActivateHandler::ProcessButton ( ButtonEvent a_event,
PlayerControlsData a_data 
)
overridevirtual

Reimplemented from RE::PlayerInputHandler.

◆ SetHeldButtonActionSuccess()

constexpr void RE::ActivateHandler::SetHeldButtonActionSuccess ( bool  a_success)
inlineconstexprnoexcept

Member Data Documentation

◆ disabled

bool RE::ActivateHandler::disabled

◆ heldButtonActionSuccess

bool RE::ActivateHandler::heldButtonActionSuccess

◆ RTTI

constexpr auto RE::ActivateHandler::RTTI = RTTI_ActivateHandler
inlinestaticconstexpr

◆ unk18

std::uint8_t RE::ActivateHandler::unk18

◆ unk19

std::uint8_t RE::ActivateHandler::unk19

◆ unk1C

std::uint32_t RE::ActivateHandler::unk1C

The documentation for this struct was generated from the following file: