#include <MagicTarget.h>
◆ baseMagnitude
| float RE::MagicTarget::AddTargetData::baseMagnitude |
◆ caster
| Actor* RE::MagicTarget::AddTargetData::caster |
◆ castingSource
◆ center
| NiPoint3 RE::MagicTarget::AddTargetData::center |
◆ effect
| Effect* RE::MagicTarget::AddTargetData::effect |
◆ isDualCasting
| bool RE::MagicTarget::AddTargetData::isDualCasting |
◆ isProjectile
| bool RE::MagicTarget::AddTargetData::isProjectile |
◆ magicItem
| MagicItem* RE::MagicTarget::AddTargetData::magicItem |
◆ object
◆ pad4A
| std::uint16_t RE::MagicTarget::AddTargetData::pad4A |
◆ pad4C
| std::uint32_t RE::MagicTarget::AddTargetData::pad4C |
◆ postCreationCallback
◆ power
| float RE::MagicTarget::AddTargetData::power |
◆ resultsCollector
The documentation for this struct was generated from the following file: