#include <MagicTarget.h>
◆ baseMagnitude
float RE::MagicTarget::AddTargetData::baseMagnitude |
◆ caster
Actor* RE::MagicTarget::AddTargetData::caster |
◆ castingSource
◆ center
NiPoint3 RE::MagicTarget::AddTargetData::center |
◆ effect
Effect* RE::MagicTarget::AddTargetData::effect |
◆ isDualCasting
bool RE::MagicTarget::AddTargetData::isDualCasting |
◆ isProjectile
bool RE::MagicTarget::AddTargetData::isProjectile |
◆ magicItem
MagicItem* RE::MagicTarget::AddTargetData::magicItem |
◆ object
◆ pad4A
std::uint16_t RE::MagicTarget::AddTargetData::pad4A |
◆ pad4C
std::uint32_t RE::MagicTarget::AddTargetData::pad4C |
◆ postCreationCallback
◆ power
float RE::MagicTarget::AddTargetData::power |
◆ resultsCollector
The documentation for this struct was generated from the following file: