#include <MagicTarget.h>
◆ Archetype
◆ ~MagicTarget()
virtual RE::MagicTarget::~MagicTarget |
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virtual |
◆ AddTarget()
virtual bool RE::MagicTarget::AddTarget |
( |
AddTargetData & |
a_data | ) |
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virtual |
◆ CanAddActiveEffect()
virtual bool RE::MagicTarget::CanAddActiveEffect |
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pure virtual |
◆ CheckAbsorb()
virtual void RE::MagicTarget::CheckAbsorb |
( |
Actor * |
a_actor, |
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MagicItem * |
a_magicItem, |
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const EffectItem * |
a_effect |
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) |
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virtual |
◆ CheckResistance()
virtual void RE::MagicTarget::CheckResistance |
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MagicItem * |
a_magicItem, |
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EffectItem * |
a_effect, |
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TESBoundObject * |
a_object |
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) |
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virtual |
◆ DispelEffectsWithArchetype()
void RE::MagicTarget::DispelEffectsWithArchetype |
( |
Archetype |
a_type, |
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bool |
a_force |
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) |
| |
◆ EffectAdded()
virtual void RE::MagicTarget::EffectAdded |
( |
ActiveEffect * |
a_effect | ) |
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virtual |
◆ EffectRemoved()
virtual void RE::MagicTarget::EffectRemoved |
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ActiveEffect * |
a_effect | ) |
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virtual |
◆ GetActiveEffectList()
◆ GetTargetStatsObject()
◆ HasEffectWithArchetype()
bool RE::MagicTarget::HasEffectWithArchetype |
( |
Archetype |
a_type | ) |
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◆ HasMagicEffect()
◆ InvalidateCommandedActorEffect()
virtual void RE::MagicTarget::InvalidateCommandedActorEffect |
( |
ActiveEffect * |
a_effect | ) |
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virtual |
◆ IsInvulnerable()
virtual bool RE::MagicTarget::IsInvulnerable |
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virtual |
◆ MagicTargetIsActor()
virtual bool RE::MagicTarget::MagicTargetIsActor |
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const |
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virtual |
◆ flags
std::uint8_t RE::MagicTarget::flags |
◆ pad11
std::uint8_t RE::MagicTarget::pad11 |
◆ pad12
std::uint16_t RE::MagicTarget::pad12 |
◆ pad14
std::uint32_t RE::MagicTarget::pad14 |
◆ postUpdateDispelList
◆ RTTI
The documentation for this class was generated from the following file: