#include <ActiveEffect.h>
◆ ConditionStatus
◆ Flag
Enumerator |
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kHasConditions | |
kRecovers | |
kInactive | |
kDispelled | |
kCustomSkillUse | |
◆ ~ActiveEffect()
virtual RE::ActiveEffect::~ActiveEffect |
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◆ CheckCustomSkillUseConditions()
virtual bool RE::ActiveEffect::CheckCustomSkillUseConditions |
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◆ Dispel()
void RE::ActiveEffect::Dispel |
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bool |
a_force | ) |
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◆ GetBaseObject() [1/2]
◆ GetBaseObject() [2/2]
◆ GetCasterActor()
◆ GetCustomSkillUseMagnitudeMultiplier()
virtual float RE::ActiveEffect::GetCustomSkillUseMagnitudeMultiplier |
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float |
a_delta | ) |
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virtual |
◆ GetTargetActor() [1/2]
Actor* RE::ActiveEffect::GetTargetActor |
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◆ GetTargetActor() [2/2]
const Actor* RE::ActiveEffect::GetTargetActor |
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const |
◆ GetVisualsTarget()
◆ Unk_00()
virtual void RE::ActiveEffect::Unk_00 |
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void |
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◆ Unk_01()
virtual void RE::ActiveEffect::Unk_01 |
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void |
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virtual |
◆ Unk_02()
virtual void RE::ActiveEffect::Unk_02 |
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void |
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◆ Unk_04()
virtual void RE::ActiveEffect::Unk_04 |
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void |
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◆ Unk_05()
virtual void RE::ActiveEffect::Unk_05 |
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void |
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◆ Unk_06()
virtual void RE::ActiveEffect::Unk_06 |
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void |
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◆ Unk_07()
virtual void RE::ActiveEffect::Unk_07 |
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void |
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◆ Unk_08()
virtual void RE::ActiveEffect::Unk_08 |
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void |
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◆ Unk_09()
virtual void RE::ActiveEffect::Unk_09 |
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void |
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virtual |
◆ Unk_0A()
virtual void RE::ActiveEffect::Unk_0A |
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void |
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virtual |
◆ Unk_0B()
virtual void RE::ActiveEffect::Unk_0B |
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void |
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◆ Unk_0C()
virtual void RE::ActiveEffect::Unk_0C |
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void |
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◆ Unk_0D()
virtual void RE::ActiveEffect::Unk_0D |
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void |
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◆ Unk_0E()
virtual void RE::ActiveEffect::Unk_0E |
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void |
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◆ Unk_0F()
virtual void RE::ActiveEffect::Unk_0F |
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void |
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◆ Unk_10()
virtual void RE::ActiveEffect::Unk_10 |
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void |
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◆ Unk_11()
virtual void RE::ActiveEffect::Unk_11 |
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void |
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virtual |
◆ Unk_12()
virtual void RE::ActiveEffect::Unk_12 |
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void |
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virtual |
◆ Unk_14()
virtual void RE::ActiveEffect::Unk_14 |
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void |
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◆ Unk_15()
virtual void RE::ActiveEffect::Unk_15 |
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void |
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virtual |
◆ Unk_16()
virtual void RE::ActiveEffect::Unk_16 |
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void |
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virtual |
◆ caster
◆ castingSource
◆ conditionStatus
◆ displacementSpell
MagicItem* RE::ActiveEffect::displacementSpell |
◆ duration
float RE::ActiveEffect::duration |
◆ effect
Effect* RE::ActiveEffect::effect |
◆ elapsedSeconds
float RE::ActiveEffect::elapsedSeconds |
◆ flags
◆ hitEffectController
◆ hitEffects
◆ magnitude
float RE::ActiveEffect::magnitude |
◆ pad86
std::uint16_t RE::ActiveEffect::pad86 |
◆ pad8C
std::uint32_t RE::ActiveEffect::pad8C |
◆ persistentSound
◆ RTTI
◆ source
◆ sourceNode
◆ spell
◆ target
◆ usUniqueID
std::uint16_t RE::ActiveEffect::usUniqueID |
◆ VMTYPEID
constexpr auto RE::ActiveEffect::VMTYPEID = static_cast<VMTypeID>(142) |
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inlinestaticconstexpr |
The documentation for this class was generated from the following file: