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CommonLibSSE (Parapets fork)
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#include <BleedoutCameraState.h>
Public Member Functions | |
| ~BleedoutCameraState () override | |
| void | Begin () override |
| void | End () override |
| void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
Public Member Functions inherited from RE::ThirdPersonState | |
| ~ThirdPersonState () override | |
| void | Begin () override |
| void | End () override |
| void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
| void | GetRotation (NiQuaternion &a_rotation) override |
| void | GetTranslation (NiPoint3 &a_translation) override |
| void | SaveGame (BGSSaveFormBuffer *a_buf) override |
| void | LoadGame (BGSLoadFormBuffer *a_buf) override |
| void | Revert (BGSLoadFormBuffer *a_buf) override |
| bool | CanProcess (InputEvent *a_event) override |
| void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override |
| virtual void | SetCameraHandle (RefHandle &a_handle) |
| virtual void | Unk_0A (void) |
| virtual void | ProcessWeaponDrawnChange (bool a_drawn) |
| virtual bool | GetFreeRotationMode () const |
| virtual void | SetFreeRotationMode (bool a_weaponSheathed) |
| virtual void | UpdateRotation () |
| virtual void | HandleLookInput (const NiPoint2 &a_input) |
Public Member Functions inherited from RE::TESCameraState | |
| virtual | ~TESCameraState () |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
| std::uint32_t | IncRef () const |
| std::uint32_t | DecRef () const |
| TES_HEAP_REDEFINE_NEW () | |
Public Member Functions inherited from RE::PlayerInputHandler | |
| virtual | ~PlayerInputHandler () |
| virtual void | ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data) |
| virtual void | ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data) |
| bool | IsInputEventHandlingEnabled () const |
| void | SetInputEventHandlingEnabled (bool a_enabled) |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_BleedoutCameraState |
Static Public Attributes inherited from RE::ThirdPersonState | |
| static constexpr auto | RTTI = RTTI_ThirdPersonState |
Static Public Attributes inherited from RE::TESCameraState | |
| static constexpr auto | RTTI = RTTI_TESCameraState |
Static Public Attributes inherited from RE::PlayerInputHandler | |
| static constexpr auto | RTTI = RTTI_PlayerInputHandler |
Additional Inherited Members | |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
| volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
| BSSoundHandle RE::BleedoutCameraState::activeSound |
| NiPointer<NiAVObject> RE::BleedoutCameraState::animatedBone |
| std::uint32_t RE::BleedoutCameraState::pad11C |
| std::uint8_t RE::BleedoutCameraState::pad135 |
| std::uint16_t RE::BleedoutCameraState::pad136 |
| float RE::BleedoutCameraState::pitch |
| float RE::BleedoutCameraState::randHeading |
| NiMatrix3 RE::BleedoutCameraState::rotationMtx |
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inlinestaticconstexpr |
| bool RE::BleedoutCameraState::useCurrentHeading |
| float RE::BleedoutCameraState::yaw |
| float RE::BleedoutCameraState::zoom |