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CommonLibSSE (Parapets fork)
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#include "RE/A/Actor.h"#include "RE/A/ActorValueInfo.h"#include "RE/A/AlchemyItem.h"#include "RE/A/ArrowProjectile.h"#include "RE/B/BGSAcousticSpace.h"#include "RE/B/BGSAction.h"#include "RE/B/BGSAddonNode.h"#include "RE/B/BGSApparatus.h"#include "RE/B/BGSArtObject.h"#include "RE/B/BGSAssociationType.h"#include "RE/B/BGSBodyPartData.h"#include "RE/B/BGSCameraPath.h"#include "RE/B/BGSCameraShot.h"#include "RE/B/BGSCollisionLayer.h"#include "RE/B/BGSColorForm.h"#include "RE/B/BGSConstructibleObject.h"#include "RE/B/BGSDebris.h"#include "RE/B/BGSDefaultObjectManager.h"#include "RE/B/BGSDialogueBranch.h"#include "RE/B/BGSDualCastData.h"#include "RE/B/BGSEncounterZone.h"#include "RE/B/BGSEquipSlot.h"#include "RE/B/BGSExplosion.h"#include "RE/B/BGSFootstep.h"#include "RE/B/BGSFootstepSet.h"#include "RE/B/BGSHazard.h"#include "RE/B/BGSHeadPart.h"#include "RE/B/BGSIdleMarker.h"#include "RE/B/BGSImpactData.h"#include "RE/B/BGSImpactDataSet.h"#include "RE/B/BGSKeyword.h"#include "RE/B/BGSLensFlare.h"#include "RE/B/BGSLightingTemplate.h"#include "RE/B/BGSListForm.h"#include "RE/B/BGSLocation.h"#include "RE/B/BGSLocationRefType.h"#include "RE/B/BGSMaterialObject.h"#include "RE/B/BGSMaterialType.h"#include "RE/B/BGSMenuIcon.h"#include "RE/B/BGSMessage.h"#include "RE/B/BGSMovableStatic.h"#include "RE/B/BGSMovementType.h"#include "RE/B/BGSMusicTrackFormWrapper.h"#include "RE/B/BGSMusicType.h"#include "RE/B/BGSNote.h"#include "RE/B/BGSOutfit.h"#include "RE/B/BGSPerk.h"#include "RE/B/BGSProjectile.h"#include "RE/B/BGSRagdoll.h"#include "RE/B/BGSReferenceEffect.h"#include "RE/B/BGSRelationship.h"#include "RE/B/BGSReverbParameters.h"#include "RE/B/BGSScene.h"#include "RE/B/BGSShaderParticleGeometryData.h"#include "RE/B/BGSSoundCategory.h"#include "RE/B/BGSSoundDescriptorForm.h"#include "RE/B/BGSSoundOutput.h"#include "RE/B/BGSStaticCollection.h"#include "RE/B/BGSStoryManagerBranchNode.h"#include "RE/B/BGSStoryManagerEventNode.h"#include "RE/B/BGSStoryManagerQuestNode.h"#include "RE/B/BGSTalkingActivator.h"#include "RE/B/BGSTextureSet.h"#include "RE/B/BGSVoiceType.h"#include "RE/B/BGSVolumetricLighting.h"#include "RE/B/BarrierProjectile.h"#include "RE/B/BeamProjectile.h"#include "RE/C/Character.h"#include "RE/C/ConeProjectile.h"#include "RE/E/EffectSetting.h"#include "RE/E/EnchantmentItem.h"#include "RE/F/FlameProjectile.h"#include "RE/G/GrenadeProjectile.h"#include "RE/H/Hazard.h"#include "RE/I/IngredientItem.h"#include "RE/M/MissileProjectile.h"#include "RE/N/NavMesh.h"#include "RE/N/NavMeshInfoMap.h"#include "RE/P/PlayerCharacter.h"#include "RE/S/Script.h"#include "RE/S/ScrollItem.h"#include "RE/S/SpellItem.h"#include "RE/T/TESAmmo.h"#include "RE/T/TESClass.h"#include "RE/T/TESClimate.h"#include "RE/T/TESCombatStyle.h"#include "RE/T/TESEffectShader.h"#include "RE/T/TESEyes.h"#include "RE/T/TESFaction.h"#include "RE/T/TESFlora.h"#include "RE/T/TESForm.h"#include "RE/T/TESFurniture.h"#include "RE/T/TESGlobal.h"#include "RE/T/TESGrass.h"#include "RE/T/TESIdleForm.h"#include "RE/T/TESImageSpace.h"#include "RE/T/TESImageSpaceModifier.h"#include "RE/T/TESKey.h"#include "RE/T/TESLandTexture.h"#include "RE/T/TESLevCharacter.h"#include "RE/T/TESLevItem.h"#include "RE/T/TESLevSpell.h"#include "RE/T/TESLoadScreen.h"#include "RE/T/TESNPC.h"#include "RE/T/TESObjectACTI.h"#include "RE/T/TESObjectANIO.h"#include "RE/T/TESObjectARMA.h"#include "RE/T/TESObjectARMO.h"#include "RE/T/TESObjectBOOK.h"#include "RE/T/TESObjectCELL.h"#include "RE/T/TESObjectCONT.h"#include "RE/T/TESObjectDOOR.h"#include "RE/T/TESObjectLAND.h"#include "RE/T/TESObjectLIGH.h"#include "RE/T/TESObjectMISC.h"#include "RE/T/TESObjectREFR.h"#include "RE/T/TESObjectSTAT.h"#include "RE/T/TESObjectTREE.h"#include "RE/T/TESObjectWEAP.h"#include "RE/T/TESPackage.h"#include "RE/T/TESQuest.h"#include "RE/T/TESRace.h"#include "RE/T/TESRegion.h"#include "RE/T/TESShout.h"#include "RE/T/TESSoulGem.h"#include "RE/T/TESSound.h"#include "RE/T/TESTopic.h"#include "RE/T/TESTopicInfo.h"#include "RE/T/TESWaterForm.h"#include "RE/T/TESWeather.h"#include "RE/T/TESWordOfPower.h"#include "RE/T/TESWorldSpace.h"Go to the source code of this file.
Namespaces | |
| RE | |
Macros | |
| #define | SKSE_FORMTRAITS(a_elem) |
| #define SKSE_FORMTRAITS | ( | a_elem | ) |