CommonLibSSE (Parapets fork)
RE::PlayerCharacter Class Reference

#include <PlayerCharacter.h>

Inheritance diagram for RE::PlayerCharacter:
RE::BSTEventSink< TESTrackedStatsEvent > RE::BSTEventSink< UserEventEnabledEvent > RE::BSTEventSink< MenuModeChangeEvent > RE::BSTEventSink< MenuOpenCloseEvent > RE::BSTEventSource< PositionPlayerEvent > RE::BSTEventSource< BGSActorDeathEvent > RE::BSTEventSource< BGSActorCellEvent > RE::Character

Classes

struct  Data928
 
struct  PlayerSkills
 

Public Types

enum class  EventType { kThief = 3 , kContainer = 5 , kDeadBody = 6 }
 
enum class  GrabbingType { kNone = 0 , kNormal , kTelekinesis }
 
enum class  ByCharGenFlag { kNone = 0 , kHandsBound = 1 << 2 }
 
enum class  FlagBD9 { kNone = 0 , kIsSleeping = 1 << 2 , kGreetingPlayer = 1 << 6 }
 
enum class  FlagBDB { kNone = 0 , kIsInCombat = 1 << 5 }
 
enum class  FlagBDC {
  kNone = 0 , kHealthTutorialShown = 1 << 3 , kMagickaTutorialShown = 1 << 4 , kStaminaTutorialShown = 1 << 5 ,
  kGoToJailQueued = 1 << 6
}
 
enum class  FlagBDD {
  kNone = 0 , kSprinting = 1 << 0 , kDragonRideTargetLocked = 1 << 2 , kEverModded = 1 << 3 ,
  kServingJailTime = 1 << 4
}
 
- Public Types inherited from RE::Actor
enum class  BOOL_BITS {
  kNone = 0 , kDelayUpdateScenegraph = 1 << 0 , kProcessMe = 1 << 1 , kMurderAlarm = 1 << 2 ,
  kHasSceneExtra = 1 << 3 , kHeadingFixed = 1 << 4 , kSpeakingDone = 1 << 5 , kIgnoreChangeAnimationCall = 1 << 6 ,
  kSoundFileDone = 1 << 7 , kVoiceFileDone = 1 << 8 , kInTempChangeList = 1 << 9 , kDoNotRunSayToCallback = 1 << 10 ,
  kDead = 1 << 11 , kForceGreetingPlayer = 1 << 12 , kForceUpdateQuestTarget = 1 << 13 , kSearchingInCombat = 1 << 14 ,
  kAttackOnNextTheft = 1 << 15 , kEvpBuffered = 1 << 16 , kResetAI = 1 << 17 , kInWater = 1 << 18 ,
  kSwimming = 1 << 19 , kVoicePausedByScript = 1 << 20 , kWasInFrustrum = 1 << 21 , kShouldRotateToTrack = 1 << 22 ,
  kSetOnDeath = 1 << 23 , kDoNotPadVoice = 1 << 24 , kFootIKInRange = 1 << 25 , kPlayerTeammate = 1 << 26 ,
  kGivePlayerXP = 1 << 27 , kSoundCallbackSuccess = 1 << 28 , kUseEmotion = 1 << 29 , kGuard = 1 << 30 ,
  kParalyzed = 1 << 31
}
 
enum class  BOOL_FLAGS {
  kNone = 0 , kScenePackage = 1 << 0 , kIsAMount = 1 << 1 , kMountPointClear = 1 << 2 ,
  kGettingOnOffMount = 1 << 3 , kInRandomScene = 1 << 4 , kNoBleedoutRecovery = 1 << 5 , kInBleedoutAnimation = 1 << 6 ,
  kCanDoFavor = 1 << 7 , kShouldAnimGraphUpdate = 1 << 8 , kCanSpeakToEssentialDown = 1 << 9 , kBribedByPlayer = 1 << 10 ,
  kAngryWithPlayer = 1 << 11 , kIsTrespassing = 1 << 12 , kCanSpeak = 1 << 13 , kIsInKillMove = 1 << 14 ,
  kAttackOnSight = 1 << 15 , kIsCommandedActor = 1 << 16 , kForceOneAnimgraphUpdate = 1 << 17 , kEssential = 1 << 18 ,
  kProtected = 1 << 19 , kAttackingDisabled = 1 << 20 , kCastingDisabled = 1 << 21 , kSceneHeadTrackRotation = 1 << 22 ,
  kForceIncMinBoneUpdate = 1 << 23 , kCrimeSearch = 1 << 24 , kMovingIntoLoadedArea = 1 << 25 , kDoNotShowOnStealthMeter = 1 << 26 ,
  kMovementBlocked = 1 << 27 , kAllowInstantFurniturePopInPlayerCell = 1 << 28 , kForceAnimGraphUpdate = 1 << 29 , kCheckAddEffectDualCast = 1 << 30 ,
  kUnderwater = 1 << 31
}
 
- Public Types inherited from RE::TESObjectREFR
enum class  MotionType {
  kDynamic = 1 , kSphereInertia = 2 , kBoxInertia = 3 , kKeyframed = 4 ,
  kFixed = 5 , kThinBoxInertia = 6 , kCharacter = 7
}
 
using Count = std::int32_t
 
using InventoryCountMap = std::map< TESBoundObject *, Count >
 
using InventoryItemMap = std::map< TESBoundObject *, std::pair< Count, std::unique_ptr< InventoryEntryData > >>
 
using InventoryDropMap = std::map< TESBoundObject *, std::pair< Count, std::vector< ObjectRefHandle > >>
 
- Public Types inherited from RE::TESForm
enum class  InGameFormFlag {
  kNone = 0 , kWantsDelete = 1 << 0 , kForcedPersistent = 1 << 1 , kNoFavorAllowed = 1 << 4 ,
  kIsSkyObject = 1 << 5 , kRefOriginalPersistent = 1 << 6 , kRefPermanentlyDeleted = 1 << 7
}
 
- Public Types inherited from RE::BSHandleRefObject
enum  { kRefCountMask = 0x3FF , kHandleValid = 1 << 10 }
 
- Public Types inherited from RE::MagicTarget
using Archetype = EffectArchetypes::ArchetypeID
 
- Public Types inherited from RE::BSTEventSource< BGSActorCellEvent >
using Sink = BSTEventSink< BGSActorCellEvent >
 
- Public Types inherited from RE::BSTEventSource< BGSActorDeathEvent >
using Sink = BSTEventSink< BGSActorDeathEvent >
 
- Public Types inherited from RE::BSTEventSource< PositionPlayerEvent >
using Sink = BSTEventSink< PositionPlayerEvent >
 

Public Member Functions

 ~PlayerCharacter () override
 
virtual void Unk_12A (void)
 
virtual std::uint32_t GetViolentCrimeGoldValue (const TESFaction *a_faction) const
 
virtual std::uint32_t GetNonViolentCrimeGoldValue (const TESFaction *a_faction) const
 
virtual void ClearAllCrimeGold (TESFaction *a_faction)
 
virtual void Unk_12E (void)
 
void ActivatePickRef ()
 
void AddPlayerAddItemEvent (TESObject *a_object, TESForm *a_owner, TESObjectREFR *a_container, AQUIRE_TYPE a_type)
 
void AddSkillExperience (ActorValue a_skill, float a_experience)
 
bool AttemptPickpocket (TESObjectREFR *a_containerRef, InventoryEntryData *a_entry, std::int32_t a_number, bool a_fromContainer=true)
 
bool CenterOnCell (const char *a_cellName)
 
bool CenterOnCell (RE::TESObjectCELL *a_cell)
 
NiPointer< ActorGetActorDoingPlayerCommand () const
 
float GetArmorValue (InventoryEntryData *a_form)
 
float GetDamage (InventoryEntryData *a_form)
 
NiPointer< TESObjectREFRGetGrabbedRef ()
 
std::uint32_t GetNumTints (std::uint32_t a_tintType)
 
TintMask * GetOverlayTintMask (TintMask *a_original)
 
BSTArray< TintMask * > & GetTintList ()
 
TintMask * GetTintMask (std::uint32_t a_tintType, std::uint32_t a_index)
 
bool HasActorDoingCommand () const
 
bool IsGrabbing () const
 
void PlayPickupEvent (TESForm *a_item, TESForm *a_containerOwner, TESObjectREFR *a_containerRef, EventType a_eventType)
 
void StartGrabObject ()
 
- Public Member Functions inherited from RE::Character
 ~Character () override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void InitLoadGame (BGSLoadFormBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
void Predestroy (void) override
 
bool IsChild () const override
 
BSFaceGenNiNodeGetFaceNodeSkinned () override
 
BSFaceGenAnimationDataGetFaceGenAnimationData () override
 
void SetBiped (const BSTSmartPointer< BipedAnim > &a_biped) override
 
void InitiateVampireFeedPackage (Actor *a_arg1, TESObjectREFR *a_arg2) override
 
void Unk_C4 (void) override
 
void Unk_C5 (void) override
 
void Unk_C6 (void) override
 
void OnArmorActorValueChanged () override
 
void Unk_D7 (void) override
 
void Unk_D9 (void) override
 
void Unk_E6 (void) override
 
void Unk_E7 (void) override
 
void Unk_E8 (void) override
 
void PrecacheData (void) override
 
virtual void Unk_128 (void)
 
virtual void Unk_129 (void)
 
- Public Member Functions inherited from RE::Actor
 ~Actor () override
 
void InitItemImpl () override
 
void SetDelete (bool a_set) override
 
BGSLocationGetEditorLocation1 () const override
 
bool GetEditorLocation2 (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) override
 
void ForceEditorLocation (BGSLocation *a_location) override
 
void Update3DPosition (bool a_warp) override
 
void UpdateSoundCallBack (bool a_endSceneAction) override
 
bool SetDialogueWithPlayer (bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) override
 
BGSAnimationSequencerGetSequencer (void) const override
 
bool HasKeywordHelper (const BGSKeyword *a_keyword) const override
 
TESPackageCheckForCurrentAliasPackage () override
 
BGSSceneGetCurrentScene () const override
 
void SetCurrentScene (BGSScene *a_scene) override
 
bool UpdateInDialogue (DialogueResponse *a_response, bool a_unused) override
 
BGSDialogueBranchGetExclusiveBranch () const override
 
void SetExclusiveBranch (BGSDialogueBranch *a_branch) override
 
void PauseCurrentDialogue (void) override
 
NiPoint3 GetStartingAngle () const override
 
NiPoint3 GetStartingLocation () const override
 
ObjectRefHandle RemoveItem (TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) override
 
bool AddWornItem (TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) override
 
void DoTrap1 (TrapData &a_data) override
 
void DoTrap2 (TrapEntry *a_trap, TargetEntry *a_target) override
 
void AddObjectToContainer (TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) override
 
NiPoint3 GetLookingAtLocation () const override
 
MagicCasterGetMagicCaster (MagicSystem::CastingSource a_source) override
 
MagicTargetGetMagicTarget () override
 
bool DetachHavok (NiAVObject *a_obj3D) override
 
void InitHavok () override
 
void Unk_67 (void) override
 
void Unk_68 (void) override
 
void Unk_69 (void) override
 
NiAVObjectLoad3D (bool a_arg1) override
 
void Set3D (NiAVObject *a_object, bool a_queue3DTasks=true) override
 
bool PopulateGraphProjectsToLoad (void) const override
 
NiPoint3 GetBoundMin () const override
 
NiPoint3 GetBoundMax () const override
 
void Unk_75 (void) override
 
void Unk_78 (void) override
 
void ModifyAnimationUpdateData (BSAnimationUpdateData &a_data) override
 
bool ShouldSaveAnimationOnUnloading () const override
 
bool ShouldSaveAnimationOnSaving () const override
 
bool ShouldPerformRevert () const override
 
void UpdateAnimation (float a_delta) override
 
void Unk_82 (void) override
 
void SetObjectReference (TESBoundObject *a_object) override
 
void MoveHavok (bool a_forceRec) override
 
void GetLinearVelocity (NiPoint3 &a_velocity) const override
 
void SetActionComplete (bool a_set) override
 
void Disable () override
 
void ResetInventory (bool a_leveledOnly) override
 
void Unk_8B (void) override
 
void Unk_8C (void) override
 
bool OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const override
 
void DoMoveToHigh () override
 
void TryMoveToMiddleLow () override
 
bool TryChangeSkyCellActorsProcessLevel () override
 
void Unk_95 (void) override
 
void Unk_96 (void) override
 
void SetParentCell (TESObjectCELL *a_cell) override
 
bool IsDead (bool a_notEssential=true) const override
 
void Unk_9C (void) override
 
void Unk_9D (void) override
 
TESAmmoGetCurrentAmmo () const override
 
void UnequipItem (std::uint64_t a_arg1, TESBoundObject *a_object) override
 
ActorGetTargetStatsObject () override
 
bool MagicTargetIsActor () const override
 
BSSimpleList< ActiveEffect * > * GetActiveEffectList () override
 
virtual void Unk_A2 (void)
 
virtual void PlayPickUpSound (TESBoundObject *a_object, bool a_pickup, bool a_use)
 
virtual float GetHeading (bool a_ignoreRaceSettings) const
 
virtual void SetAvoidanceDisabled (bool a_set)
 
virtual void DrawWeaponMagicHands (bool a_draw)
 
virtual void Unk_A7 (void)
 
virtual void Unk_A8 (void)
 
virtual void SetPosition (const NiPoint3 &a_pos, bool a_updateCharController)
 
virtual void KillDying ()
 
virtual void Resurrect (bool a_resetInventory, bool a_attach3D)
 
virtual bool PutActorOnMountQuick ()
 
virtual void Update (float a_delta)
 
virtual void UpdateNoAI (float a_delta)
 
virtual void UpdateCharacterControllerSimulationSettings (bhkCharacterController &a_controller)
 
virtual void PotentiallyFixRagdollState ()
 
virtual void UpdateNonRenderSafe (float a_delta)
 
virtual void OnItemEquipped (bool a_playAnim)
 
virtual void Unk_B3 (void)
 
virtual void Unk_B4 (void)
 
virtual void SetCrimeGoldValue (TESFaction *a_faction, bool a_violent, std::uint32_t a_amount)
 
virtual void ModCrimeGoldValue (TESFaction *a_faction, bool a_violent, std::int32_t a_amount)
 
virtual void RemoveCrimeGoldValue (TESFaction *a_faction, std::int32_t a_amount, bool a_violent)
 
virtual std::uint32_t GetCrimeGoldValue (const TESFaction *a_faction) const
 
virtual void GoToPrison (TESFaction *a_faction, bool a_removeInventory, bool a_realJail)
 
virtual void ServePrisonTime ()
 
virtual void PayFine (TESFaction *a_faction, bool a_goToJail, bool a_removeStolenItems)
 
virtual bool GetCannibal ()
 
virtual void SetCannibal (bool a_set)
 
virtual bool GetVampireFeed ()
 
virtual void SetVampireFeed (bool a_set)
 
virtual void InitiateCannibalPackage (Actor *a_target)
 
virtual void GetEyeVector (NiPoint3 &a_origin, NiPoint3 &a_direction, bool a_includeCameraOffset)
 
virtual void SetRefraction (bool a_enable, float a_refraction)
 
virtual float GetAcrobatics () const
 
virtual void Unk_C8 (void)
 
virtual void Unk_C9 (void)
 
virtual ObjectRefHandle DropObject (const TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0)
 
virtual void PickUpObject (TESObjectREFR *a_object, std::int32_t a_count, bool a_arg3=false, bool a_playSound=true)
 
virtual void AttachArrow (const BSTSmartPointer< BipedAnim > &a_biped)
 
virtual void DetachArrow (const BSTSmartPointer< BipedAnim > &a_biped)
 
virtual bool AddShout (TESShout *a_shout)
 
virtual void Unk_D0 (void)
 
virtual void Unk_D1 (void)
 
virtual std::uint32_t UseAmmo (std::uint32_t a_shotCount)
 
virtual bool CalculateCachedOwnerIsInCombatantFaction () const
 
virtual CombatGroup * GetCombatGroup () const
 
virtual void SetCombatGroup (CombatGroup *a_group)
 
virtual bool CheckValidTarget (TESObjectREFR &a_target)
 
virtual void InitiateDialogue (Actor *a_target, PackageLocation *a_loc1, PackageLocation *a_loc2)
 
virtual void EndDialogue ()
 
virtual ActorSetUpTalkingActivatorActor (Actor *a_target, Actor *&a_activator)
 
virtual void Unk_DC (void)
 
virtual void InitiateFlee (TESObjectREFR *a_fleeRef, bool a_runOnce, bool a_knows, bool a_combatMode, TESObjectCELL *a_cell, TESObjectREFR *a_ref, float a_fleeFromDist, float a_fleeToDist)
 
virtual void InitiateGetUpPackage ()
 
virtual void PutCreatedPackage (TESPackage *a_package, bool a_tempPackage, bool a_createdPackage, bool a_allowFromFurniture)
 
virtual void UpdateAlpha ()
 
virtual void SetAlpha (float a_alpha=1.0)
 
virtual float GetAlpha ()
 
virtual bool IsInCombat () const
 
virtual void UpdateCombat ()
 
virtual void StopCombat ()
 
virtual void Unk_E9 (void)
 
virtual void Unk_EA (void)
 
virtual void Unk_EB (void)
 
virtual void Unk_EC (void)
 
virtual void Unk_ED (void)
 
virtual void Unk_EE (void)
 
virtual void WeaponSwingCallBack ()
 
virtual void SetActorStartingPosition ()
 
virtual bool MoveToHigh ()
 
virtual bool MovetoLow ()
 
virtual bool MovetoMiddleLow ()
 
virtual void Unk_F4 (void)
 
virtual bool HasBeenAttacked () const
 
virtual void SetBeenAttacked (bool a_set)
 
virtual void UseSkill (ActorValue a_av, float a_points, TESForm *a_advanceObject=nullptr, SKILL_ACTION a_advanceAction=SKILL_ACTION::kNormalUse)
 
virtual bool IsAtPoint (const NiPoint3 &a_point, float a_radius, bool a_expandRadius, bool a_alwaysTestHeight)
 
virtual bool IsInFaction (const TESFaction *faction) const
 
virtual void ForEachPerk (PerkEntryVisitor &a_visitor) const
 
virtual void AddPerk (BGSPerk *a_perk, std::uint32_t a_rank=0)
 
virtual void RemovePerk (BGSPerk *a_perk)
 
virtual void Unk_FD (void)
 
virtual void Unk_FE (void)
 
virtual bool HasPerkEntries (EntryPoint a_entryType) const
 
virtual void ForEachPerkEntry (EntryPoint a_entryType, PerkEntryVisitor &a_visitor) const
 
virtual void ApplyPerksFromBase ()
 
virtual void StartPowerAttackCoolDown ()
 
virtual bool IsPowerAttackCoolingDown () const
 
virtual void HandleHealthDamage (Actor *a_attacker, float a_damage)
 
virtual void Unk_105 (void)
 
virtual void Unk_106 (void)
 
virtual bool QSpeakingDone () const
 
virtual void SetSpeakingDone (bool a_set)
 
virtual void CreateMovementController ()
 
virtual void Unk_10A (void)
 
virtual void Unk_10B (void)
 
virtual void Unk_10C (void)
 
virtual void Unk_10D (void)
 
virtual void KillImpl (Actor *a_attacker, float a_damage, bool a_sendEvent, bool a_ragdollInstant)
 
virtual void Unk_10F (void)
 
virtual bool CheckCast (MagicItem *a_spell, bool a_dualCast, MagicSystem::CannotCastReason *a_reason)
 
virtual void CheckTempModifiers ()
 
virtual std::int32_t GetCurrentShoutLevel ()
 
virtual void SetLastRiddenMount (ActorHandle a_mount)
 
virtual ActorHandle QLastRiddenMount () const
 
virtual bool CalculateCachedOwnerIsUndead () const
 
virtual bool CalculateCachedOwnerIsNPC () const
 
virtual void Unk_117 (void)
 
virtual void Unk_118 (void)
 
virtual const BSFixedStringGetResponseString () const
 
virtual void Unk_11A (void)
 
virtual void UpdateCombatControllerSettings ()
 
virtual void UpdateFadeSettings (bhkCharacterController *a_controller)
 
virtual bool ComputeMotionFeedbackSpeedAndDirection (const ActorMotionFeedbackData &a_data, float a_delta, ActorMotionFeedbackOutput &a_output)
 
virtual bool UpdateFeedbackGraphSpeedAndDirection (const ActorMotionFeedbackOutput &a_output)
 
virtual void UpdateActor3DPosition ()
 
virtual void WornArmorChanged (void)
 
virtual void ProcessTracking (float a_delta, NiAVObject *a_obj3D)
 
virtual void Unk_123 (void)
 
virtual void CreateActorMover ()
 
virtual void DestroyActorMover ()
 
virtual bool ShouldRespondToActorCollision (const MovementMessageActorCollision &a_msg, const ActorHandlePtr &a_target)
 
virtual float CheckClampDamageModifier (ActorValue a_av, float a_delta)
 
bool AddSpell (SpellItem *a_spell)
 
void AllowBleedoutDialogue (bool a_canTalk)
 
void AllowPCDialogue (bool a_talk)
 
bool CanFlyHere () const
 
bool CanPickpocket () const
 
bool CanTalkToPlayer () const
 
void ClearArrested ()
 
void ClearExpressionOverride ()
 
void ClearExtraArrows ()
 
ActorHandle CreateRefHandle ()
 
void DispelWornItemEnchantments ()
 
void DoReset3D (bool a_updateWeight)
 
void EvaluatePackage (bool a_immediate=false, bool a_resetAI=false)
 
TESNPCGetActorBase ()
 
const TESNPCGetActorBase () const
 
InventoryEntryDataGetAttackingWeapon ()
 
const InventoryEntryDataGetAttackingWeapon () const
 
bhkCharacterControllerGetCharController () const
 
ActorHandle GetCommandingActor () const
 
TESFactionGetCrimeFaction ()
 
const TESFactionGetCrimeFaction () const
 
InventoryEntryDataGetEquippedEntryData (bool a_leftHand) const
 
TESFormGetEquippedObject (bool a_leftHand) const
 
std::int32_t GetGoldAmount ()
 
ActorHandle GetHandle ()
 
NiAVObjectGetHeadPartObject (BGSHeadPart::HeadPartType a_type)
 
float GetHeight ()
 
std::uint16_t GetLevel () const
 
ObjectRefHandle GetOccupiedFurniture () const
 
TESRaceGetRace () const
 
TESObjectARMOGetSkin (BGSBipedObjectForm::BipedObjectSlot a_slot)
 
TESObjectARMOGetWornArmor (BGSBipedObjectForm::BipedObjectSlot a_slot)
 
TESObjectARMOGetWornArmor (FormID a_formID)
 
bool HasPerk (BGSPerk *a_perk) const
 
void InterruptCast (bool a_restoreMagicka) const
 
bool IsAIEnabled () const
 
bool IsAMount () const
 
bool IsAnimationDriven () const
 
bool IsBeingRidden () const
 
bool IsCommandedActor () const
 
bool IsEssential () const
 
bool IsFactionInCrimeGroup (const TESFaction *a_faction) const
 
bool IsGhost () const
 
bool IsGuard () const
 
bool IsHostileToActor (Actor *a_actor)
 
constexpr bool IsInKillMove () const noexcept
 
bool IsOnMount () const
 
bool IsPlayerTeammate () const
 
bool IsRunning () const
 
bool IsSneaking () const
 
bool IsSummoned () const noexcept
 
bool IsTrespassing () const
 
void RefreshEquippedActorValueCharge (const RE::TESForm *a_object, const RE::ExtraDataList *a_extraList, bool a_isLeft)
 
void RemoveExtraArrows3D ()
 
bool RemoveSpell (SpellItem *a_spell)
 
std::int32_t RequestDetectionLevel (Actor *a_target, DETECTION_PRIORITY a_priority=DETECTION_PRIORITY::kNormal)
 
void StealAlarm (TESObjectREFR *a_ref, TESForm *a_object, std::int32_t a_num, std::int32_t a_total, TESForm *a_owner, bool a_allowWarning)
 
void SwitchRace (TESRace *a_race, bool a_player)
 
void UpdateArmorAbility (TESForm *a_armor, ExtraDataList *a_extraData)
 
void Update3DModel ()
 
void UpdateHairColor ()
 
void UpdateSkinColor ()
 
void UpdateWeaponAbility (TESForm *a_weapon, ExtraDataList *a_extraData, bool a_leftHand)
 
bool VisitFactions (std::function< bool(TESFaction *a_faction, std::int8_t a_rank)> a_visitor)
 
bool WouldBeStealing (const TESObjectREFR *a_target) const
 
- Public Member Functions inherited from RE::TESObjectREFR
 ~TESObjectREFR () override
 
void InitializeData () override
 
void ClearData () override
 
bool Load (TESFile *a_mod) override
 
TESFormCreateDuplicateForm (bool a_createEditorID, void *a_arg2) override
 
bool CheckSaveGame (BGSSaveFormBuffer *a_buf) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void InitLoadGame (BGSLoadFormBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
void InitItemImpl () override
 
FormType GetSavedFormType () const override
 
void GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) override
 
bool GetRandomAnim () const override
 
bool IsHeadingMarker () const override
 
bool GetDangerous () const override
 
bool GetObstacle () const override
 
bool GetOnLocalMap () const override
 
bool GetMustUpdate () const override
 
void SetOnLocalMap (bool a_set) override
 
bool GetIgnoredBySandbox () const override
 
void SetDelete (bool a_set) override
 
void SetAltered (bool a_set) override
 
bool IsWater () const override
 
TESObjectREFRAsReference1 () override
 
const TESObjectREFRAsReference2 () const override
 
bool BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override
 
void CreateGroupData (FORM *a_form, FORM_GROUP *a_group) override
 
const char * GetFormEditorID () const override
 
BSEventNotifyControl ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override
 
bool GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const override
 
bool SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in) override
 
bool PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes) override
 
bool ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out) override
 
bool SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override
 
void PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override
 
virtual void Unk_42 (void)
 
virtual bool GetFullLODRef () const
 
virtual void SetFullLODRef (bool a_set)
 
virtual bool QCanUpdateSync () const
 
virtual bool GetAllowPromoteToPersistent () const
 
virtual void SetActorCause (ActorCause *a_cause)
 
virtual ActorCauseGetActorCause () const
 
virtual void SetStartingPosition (const NiPoint3 &a_pos)
 
virtual void UpdateRefLight ()
 
virtual TESActorBaseGetTemplateActorBase ()
 
virtual void SetTemplateActorBase (TESActorBase *a_template)
 
virtual BSFaceGenNiNodeGetFaceNode ()
 
virtual bool ClampToGround ()
 
virtual void Release3DRelatedData ()
 
virtual bool ShouldBackgroundClone () const
 
virtual void Unk_6E (void)
 
virtual NiAVObjectGet3D1 (bool a_firstPerson) const
 
virtual NiAVObjectGet3D2 () const
 
virtual bool Is3rdPersonVisible () const
 
virtual bool InitNonNPCAnimation (NiNode &a_nodeForAnim)
 
virtual bool CheckAndFixSkinAndBoneOrder (NiNode &a_nodeToTest)
 
virtual const BSTSmartPointer< BipedAnim > & GetBiped1 (bool a_firstPerson) const
 
virtual const BSTSmartPointer< BipedAnim > & GetBiped2 () const
 
virtual const BSTSmartPointer< BipedAnim > & GetCurrentBiped () const
 
virtual void Unk_83 (void)
 
virtual void SetMovementComplete (bool a_set)
 
virtual NiAVObjectGetCurrent3D () const
 
virtual Explosion * AsExplosion ()
 
virtual ProjectileAsProjectile ()
 
virtual void Unk_94 (void)
 
virtual TESObjectCELLGetSaveParentCell () const
 
virtual BSAnimNoteReceiver * CreateAnimNoteReceiver ()
 
virtual BSAnimNoteReceiver * GetAnimNoteReceiver ()
 
virtual BGSDecalGroupGetDecalGroup () const
 
virtual void Unk_A0 (void)
 
ModelReferenceEffectApplyArtObject (BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
 
ShaderReferenceEffectApplyEffectShader (TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
 
ObjectRefHandle CreateRefHandle ()
 
void DoTrap (TrapData &a_data)
 
void DoTrap (TrapEntry *a_trap, TargetEntry *a_target)
 
NiAVObjectGet3D () const
 
NiAVObjectGet3D (bool a_firstPerson) const
 
TESNPCGetActorOwner ()
 
NiPoint3 GetAngle () const
 
float GetAngleX () const
 
float GetAngleY () const
 
float GetAngleZ () const
 
float GetBaseHeight () const
 
TESBoundObjectGetBaseObject ()
 
const TESBoundObjectGetBaseObject () const
 
const BSTSmartPointer< BipedAnim > & GetBiped () const
 
const BSTSmartPointer< BipedAnim > & GetBiped (bool a_firstPerson) const
 
TESContainerGetContainer () const
 
BGSLocationGetCurrentLocation () const
 
const char * GetDisplayFullName ()
 
InventoryDropMap GetDroppedInventory ()
 
InventoryDropMap GetDroppedInventory (std::function< bool(TESBoundObject &)> a_filter)
 
BGSLocationGetEditorLocation () const
 
bool GetEditorLocation (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback)
 
std::optional< double > GetEnchantmentCharge () const
 
TESFactionGetFactionOwner ()
 
ObjectRefHandle GetHandle ()
 
InventoryItemMap GetInventory ()
 
InventoryItemMap GetInventory (std::function< bool(TESBoundObject &)> a_filter)
 
std::int32_t GetInventoryCount ()
 
InventoryCountMap GetInventoryCounts ()
 
InventoryCountMap GetInventoryCounts (std::function< bool(TESBoundObject &)> a_filter)
 
InventoryChangesGetInventoryChanges ()
 
RE::InventoryEntryDataGetInventoryItemAt (std::int32_t a_index, bool a_isViewingContainer=false) const
 
std::int32_t GetInventoryItemCount (bool a_isViewingContainer=false, bool a_playable=true) const
 
TESObjectREFRGetLinkedRef (BGSKeyword *a_keyword)
 
REFR_LOCKGetLock () const
 
LOCK_LEVEL GetLockLevel () const
 
const char * GetName () const
 
NiAVObjectGetNodeByName (const BSFixedString &a_nodeName)
 
constexpr TESBoundObjectGetObjectReference () const noexcept
 
TESFormGetOwner () const
 
constexpr TESObjectCELLGetParentCell () const noexcept
 
constexpr NiPoint3 GetPosition () const noexcept
 
constexpr float GetPositionX () const noexcept
 
constexpr float GetPositionY () const noexcept
 
constexpr float GetPositionZ () const noexcept
 
NiControllerSequenceGetSequence (stl::zstring a_name) const
 
std::uint32_t GetStealValue (const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const
 
float GetWeight () const
 
float GetWeightInContainer ()
 
TESWorldSpaceGetWorldspace () const
 
bool HasCollision () const
 
bool HasContainer () const
 
bool HasKeyword (const BGSKeyword *a_keyword) const
 
bool HasQuestObject () const
 
void InitChildActivates (TESObjectREFR *a_actionRef)
 
bool InitInventoryIfRequired (bool a_ignoreContainerExtraData=false)
 
bool Is3DLoaded () const
 
bool IsActivationBlocked () const
 
bool IsAnOwner (const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const
 
bool IsCrimeToActivate ()
 
bool IsDisabled () const
 
bool IsEnchanted () const
 
bool IsHorse () const
 
bool IsInitiallyDisabled () const
 
bool IsLocked () const
 
bool IsMarkedForDeletion () const
 
bool IsOffLimits ()
 
bool MoveToNode (TESObjectREFR *a_target, const BSFixedString &a_nodeName)
 
bool MoveToNode (TESObjectREFR *a_target, NiAVObject *a_node)
 
void PlayAnimation (stl::zstring a_from, stl::zstring a_to)
 
void PlayAnimation (NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq)
 
void SetActivationBlocked (bool a_blocked)
 
void SetCollision (bool a_enable)
 
bool SetDisplayName (const BSFixedString &a_name, bool a_force)
 
bool SetMotionType (MotionType a_motionType, bool a_allowActivate=true)
 
void SetPosition (float a_x, float a_y, float a_z)
 
void SetPosition (NiPoint3 a_pos)
 
- Public Member Functions inherited from RE::TESForm
 ~TESForm () override
 
void InitializeDataComponent () override
 
void ClearDataComponent () override
 
void CopyComponent (BaseFormComponent *a_rhs) override
 
virtual bool LoadPartial (TESFile *a_mod)
 
virtual bool LoadEdit (TESFile *a_mod)
 
virtual bool AddChange (std::uint32_t a_changeFlags)
 
virtual void RemoveChange (std::uint32_t a_changeFlags)
 
virtual bool FindInFileFast (TESFile *a_mod)
 
virtual TESFileGetDescriptionOwnerFile () const
 
virtual bool GetKnown () const
 
virtual bool GetPlayable () const
 
virtual bool QHasCurrents () const
 
virtual bool QIsLODLandObject () const
 
virtual void SaveObjectBound ()
 
virtual void LoadObjectBound (TESFile *a_mod)
 
virtual bool IsBoundObject () const
 
virtual bool IsObject () const
 
virtual bool IsMagicItem () const
 
virtual std::uint32_t GetRefCount () const
 
virtual const char * GetTextForParsedSubTag (const BSFixedString &a_tag) const
 
virtual void Copy (TESForm *a_srcForm)
 
virtual bool SetFormEditorID (const char *a_str)
 
virtual bool IsParentForm ()
 
virtual bool IsParentFormTree ()
 
virtual bool IsFormTypeChild (FormType a_type)
 
virtual bool Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)
 
virtual void SetFormID (FormID a_id, bool a_updateFile)
 
virtual const char * GetObjectTypeName () const
 
virtual bool QAvailableInGame () const
 
template<class T >
 requires (std::is_class_v< T >) T *As() noexcept
 
template<class T >
 requires (requires { T::FORMTYPE;}) const T *As() const noexcept
 
template<class T >
 requires (!requires { T::FORMTYPE;}) const T *As() const noexcept
 
TESObjectREFRAsReference ()
 
const TESObjectREFRAsReference () const
 
TESFileGetFile (std::int32_t a_idx=-1) const
 
std::uint32_t GetFormFlags () const noexcept
 
FormID GetFormID () const noexcept
 
FormType GetFormType () const noexcept
 
std::int32_t GetGoldValue () const
 
const char * GetName () const
 
float GetWeight () const
 
bool HasVMAD () const
 
bool HasWorldModel () const noexcept
 
void InitItem ()
 
bool Is (FormType a_type) const noexcept
 
template<class... Args>
bool Is (Args... a_args) const noexcept requires(std
 
bool IsAmmo () const noexcept
 
bool IsArmor () const noexcept
 
bool IsBook () const noexcept
 
bool IsDeleted () const noexcept
 
bool IsDynamicForm () const noexcept
 
bool IsGold () const noexcept
 
bool IsIgnored () const noexcept
 
bool IsInitialized () const noexcept
 
bool IsKey () const noexcept
 
bool IsLockpick () const noexcept
 
bool IsNot (FormType a_type) const noexcept
 
template<class... Args>
bool IsNot (Args... a_args) const noexcept requires(std
 
bool IsNote () const noexcept
 
bool IsPlayer () const noexcept
 
bool IsPlayerRef () const noexcept
 
bool IsSoulGem () const noexcept
 
bool IsWeapon () const noexcept
 
- Public Member Functions inherited from RE::BaseFormComponent
virtual ~BaseFormComponent ()
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::BSHandleRefObject
 ~BSHandleRefObject () override
 
void DecRefCount ()
 
void IncRefCount ()
 
bool IsHandleValid () const
 
std::uint32_t QRefCount () const
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::BSTEventSink< BSAnimationGraphEvent >
virtual ~BSTEventSink ()=default
 
- Public Member Functions inherited from RE::IAnimationGraphManagerHolder
virtual ~IAnimationGraphManagerHolder ()
 
virtual bool NotifyAnimationGraph (const BSFixedString &a_eventName)
 
virtual void Unk_06 (void)
 
virtual void Unk_07 (void)
 
virtual void Unk_09 (void)
 
virtual void Unk_0A (void)
 
virtual void PostCreateAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr)
 
virtual void Unk_0C (void)
 
virtual void Unk_0E (void)
 
virtual std::uint32_t GetGraphVariableCacheSize () const
 
virtual bool GetGraphVariableImpl1 (const BSFixedString &a_variableName, float &a_out) const
 
virtual bool GetGraphVariableImpl2 (const BSFixedString &a_variableName, std::int32_t &a_out) const
 
virtual bool GetGraphVariableImpl3 (const BSFixedString &a_variableName, bool &a_out) const
 
bool GetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_out) const
 
bool GetGraphVariableFloat (const BSFixedString &a_variableName, float &a_out) const
 
bool GetGraphVariableInt (const BSFixedString &a_variableName, std::int32_t &a_out) const
 
bool GetGraphVariableBool (const BSFixedString &a_variableName, bool &a_out) const
 
bool SetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_in)
 
- Public Member Functions inherited from RE::MagicTarget
virtual ~MagicTarget ()
 
virtual bool AddTarget (AddTargetData &a_data)
 
virtual bool IsInvulnerable ()
 
virtual void InvalidateCommandedActorEffect (ActiveEffect *a_effect)
 
virtual bool CanAddActiveEffect ()=0
 
virtual void EffectAdded (ActiveEffect *a_effect)
 
virtual void EffectRemoved (ActiveEffect *a_effect)
 
virtual void CheckResistance (MagicItem *a_magicItem, EffectItem *a_effect, TESBoundObject *a_object)
 
virtual void CheckAbsorb (Actor *a_actor, MagicItem *a_magicItem, const EffectItem *a_effect)
 
void DispelEffectsWithArchetype (Archetype a_type, bool a_force)
 
bool HasEffectWithArchetype (Archetype a_type)
 
bool HasMagicEffect (EffectSetting *a_effect)
 
- Public Member Functions inherited from RE::ActorValueOwner
virtual ~ActorValueOwner ()
 
virtual float GetActorValue (ActorValue a_akValue)
 
virtual float GetPermanentActorValue (ActorValue a_akValue)
 
virtual float GetBaseActorValue (ActorValue a_akValue)
 
virtual void SetBaseActorValue (ActorValue a_akValue, float a_value)
 
virtual void ModActorValue (ActorValue a_akValue, float a_value)
 
virtual void RestoreActorValue (ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value)
 
virtual void SetActorValue (ActorValue a_akValue, float a_value)
 
virtual bool GetIsPlayerOwner () const
 
float GetArmorRatingSkillMultiplier (float a_skillLevel) const
 
float GetClampedActorValue (ActorValue a_akValue) const
 
- Public Member Functions inherited from RE::ActorState
 ~ActorState () override
 
void Unk_01 (void) override
 
void Unk_02 (void) override
 
void Unk_03 (void) override
 
void Unk_04 (void) override
 
void Unk_05 (void) override
 
void Unk_06 (void) override
 
void Unk_07 (void) override
 
void Unk_08 (void) override
 
virtual void Unk_14 (void)
 
virtual void Unk_15 (void)
 
ATTACK_STATE_ENUM GetAttackState () const noexcept
 
FLY_STATE GetFlyState () const noexcept
 
KNOCK_STATE_ENUM GetKnockState () const noexcept
 
ACTOR_LIFE_STATE GetLifeState () const noexcept
 
SIT_SLEEP_STATE GetSitSleepState () const noexcept
 
WEAPON_STATE GetWeaponState () const noexcept
 
bool IsBleedingOut () const noexcept
 
bool IsFlying () const noexcept
 
bool IsSneaking () const noexcept
 
bool IsSprinting () const noexcept
 
bool IsSwimming () const noexcept
 
bool IsUnconscious () const noexcept
 
bool IsWeaponDrawn () const noexcept
 
- Public Member Functions inherited from RE::IMovementState
 ~IMovementState () override
 
virtual void Unk_09 (void)=0
 
virtual void Unk_0A (void)=0
 
virtual void Unk_0B (void)=0
 
virtual void Unk_0C (void)=0
 
virtual void Unk_0D (void)=0
 
virtual void Unk_0E (void)=0
 
virtual void Unk_0F (void)=0
 
virtual void Unk_10 (void)=0
 
virtual void Unk_11 (void)=0
 
virtual void Unk_12 (void)=0
 
virtual void Unk_13 (void)=0
 
- Public Member Functions inherited from RE::IMovementInterface
virtual ~IMovementInterface ()
 
- Public Member Functions inherited from RE::BSTEventSink< BSTransformDeltaEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const BSTransformDeltaEvent *a_event, BSTEventSource< BSTransformDeltaEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::BSTEventSink< bhkCharacterMoveFinishEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const bhkCharacterMoveFinishEvent *a_event, BSTEventSource< bhkCharacterMoveFinishEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::IPostAnimationChannelUpdateFunctor
virtual ~IPostAnimationChannelUpdateFunctor ()
 
virtual void Unk_01 (void)
 
- Public Member Functions inherited from RE::BSTEventSource< BGSActorCellEvent >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const BGSActorCellEvent *a_event)
 
void operator() (const BGSActorCellEvent *a_event)
 
- Public Member Functions inherited from RE::BSTEventSource< BGSActorDeathEvent >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const BGSActorDeathEvent *a_event)
 
void operator() (const BGSActorDeathEvent *a_event)
 
- Public Member Functions inherited from RE::BSTEventSource< PositionPlayerEvent >
 BSTEventSource ()
 
void AddEventSink (Sink *a_eventSink)
 
void RemoveEventSink (Sink *a_eventSink)
 
void SendEvent (const PositionPlayerEvent *a_event)
 
void operator() (const PositionPlayerEvent *a_event)
 
- Public Member Functions inherited from RE::BSTEventSink< MenuOpenCloseEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::BSTEventSink< MenuModeChangeEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const MenuModeChangeEvent *a_event, BSTEventSource< MenuModeChangeEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::BSTEventSink< UserEventEnabledEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const UserEventEnabledEvent *a_event, BSTEventSource< UserEventEnabledEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::BSTEventSink< TESTrackedStatsEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const TESTrackedStatsEvent *a_event, BSTEventSource< TESTrackedStatsEvent > *a_eventSource)=0
 

Static Public Member Functions

static PlayerCharacterGetSingleton ()
 
- Static Public Member Functions inherited from RE::Actor
static NiPointer< ActorLookupByHandle (RefHandle a_refHandle)
 
static bool LookupByHandle (RefHandle a_refHandle, NiPointer< Actor > &a_refrOut)
 
- Static Public Member Functions inherited from RE::TESObjectREFR
static NiPointer< TESObjectREFRLookupByHandle (RefHandle a_refHandle)
 
static bool LookupByHandle (RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut)
 
static TESObjectREFRFindReferenceFor3D (NiAVObject *a_object3D)
 
- Static Public Member Functions inherited from RE::TESForm
static void AddCompileIndex (FormID &a_id, TESFile *a_file)
 
static auto GetAllForms () -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>
 
static auto GetAllFormsByEditorID () -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>
 
static TESFormLookupByID (FormID a_formID)
 
template<class T >
static T * LookupByID (FormID a_formID)
 
static TESFormLookupByEditorID (const std::string_view &a_editorID)
 
template<class T >
static T * LookupByEditorID (const std::string_view &a_editorID)
 
- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Public Attributes

std::uint32_t unk3D8
 
std::uint32_t unk3DC
 
BSTHashMap< const TESFaction *, CrimeGoldStructcrimeGoldMap
 
BSTHashMap< const TESFaction *, StolenItemValueStructstolenItemValueMap
 
ObjectRefHandle commandWaitMarker
 
std::uint32_t unk444
 
BSTHashMap< const TESFaction *, FriendshipFactionsStructfactionOwnerFriendsMap
 
NiPoint3 lastKnownGoodPosition
 
NiPoint3 bulletAutoAim
 
NiPoint3 cachedVelocity
 
float unk49C
 
std::uint64_t unk4A0
 
std::uint64_t unk4A8
 
BSTArray< PerkRankData * > addedPerks
 
BSTArray< BGSPerk * > perks
 
BSTArray< BGSPerk * > standingStonePerks
 
BSTArray< ObjectRefHandlecurrentMapMarkers
 
BSTArray< BSTTuple< NiPoint3, AITimeStamp > > velocityArray
 
BSTArray< ProjectileHandlerunesCast
 
BSTArray< void * > imageSpaceModifierAnims1
 
BSTArray< void * > imageSpaceModifierAnims2
 
BSSimpleList< TESQuestStageItem * > questLog
 
BSTArray< BGSInstancedQuestObjectiveobjectives
 
BSTHashMap< UnkKey, UnkValueunk598
 
BSTHashMap< UnkKey, UnkValuecurrentSayOnceInfosMap
 
BSSimpleList< ObjectRefHandledroppedRefList
 
NiTMap< std::uint32_t, std::uint8_t > randomDoorSpaceMap
 
TESWorldSpacecachedWorldSpace
 
NiPoint3 exteriorPosition
 
std::uint32_t unk63C
 
PLAYER_TARGET_LOC queuedTargetLoc
 
BSSoundHandle unk688
 
BSSoundHandle magicFailureSound
 
BSSoundHandle unk6A0
 
std::uint32_t pad6AC
 
DialoguePackageclosestConversation
 
std::uint32_t unk6B8
 
std::uint32_t unk6BC
 
DialoguePackageaiConversationRunning
 
std::int32_t numberofStealWarnings
 
float stealWarningTimer
 
std::int32_t numberofPickpocketWarnings
 
float pickPocketWarningTimer
 
AITimeStamp warnToLeaveTimeStamp
 
std::uint32_t pad6DC
 
ImageSpaceModifierInstanceDOFironsightsDOFInstance
 
ImageSpaceModifierInstanceDOFvatsDOFInstance
 
ImageSpaceModifierInstanceDOFdynamicDOFInstance
 
float dynamicDOFFocusTime
 
bool dynamicDOFFocused
 
std::uint8_t unk6FD
 
std::uint16_t unk6FE
 
NiPoint3 dynamicDOFLastAngle
 
NiPoint3 dynamicDOFLastPosition
 
TESFactioncurrentPrisonFaction
 
std::int32_t jailSentence
 
std::uint32_t pad724
 
void * unk728
 
std::uint8_t unk730 [0xA0]
 
std::int32_t vampireFeedDetection
 
std::uint32_t mapMarkerIterator
 
RefHandle forceActivateRef
 
PlayerActionObject playerActionObjects [15]
 
PLAYER_ACTION mostRecentAction
 
ActorHandle actorDoingPlayerCommand
 
BSTSmallArray< hkRefPtr< bhkMouseSpringAction >, 4 > grabSpring
 
ObjectRefHandle grabbedObject
 
float grabObjectWeight
 
float grabDistance
 
float unk8D4
 
std::uint64_t unk8D8
 
std::uint32_t unk8E0
 
std::uint32_t sleepSeconds
 
BSTSmartPointer< BipedAnimlargeBiped
 
NiPointer< NiNodefirstPerson3D
 
float eyeHeight
 
float greetTimer
 
float encumberedTimer
 
float powerAttackTimer
 
std::int32_t hoursToSleep
 
std::int32_t amountStolenSold
 
std::uint32_t valueStolen
 
ActorHandle lastRiddenMount
 
ActorHandle lightTarget
 
float sortActorDistanceTimer
 
float sitHeadingDelta
 
std::uint32_t unk924
 
Data928unk928
 
std::uint32_t skillTrainingsThisLevel
 
std::uint32_t unk934
 
TESClassdefaultClass
 
std::uint64_t unk940
 
std::uint32_t crimeCounts [PackageNS::CRIME_TYPES::kTotal]
 
std::uint32_t unk964
 
AlchemyItempendingPoison
 
std::int64_t lastPlayingTimeUpdate
 
std::int64_t totalPlayingTime
 
std::int32_t characterSeed
 
std::uint32_t unk984
 
TESFormlastKnownGoodLocation
 
std::uint32_t unk990
 
std::uint32_t unk994
 
NiPointer< BSLight > firstPersonLight
 
NiPointer< BSLight > thirdPersonLight
 
float dropAngleMod
 
float lastDropAngleMod
 
PlayerSkillsskills
 
ActorHandle autoAimActor
 
RefHandle unk9BC
 
std::uint64_t unk9C0
 
NiPointer< NiAVObjecttargeted3D
 
CombatGroup * combatGroup
 
BSTArray< ActorHandleactorsToDisplayOnTheHUDArray
 
TESFormadvanceObject
 
TESBoundObjectlastOneHandItems [2]
 
std::uint32_t teammateCount
 
float combatTimer
 
float yieldTimer
 
float chaseTimer
 
float drawSheatheSafetyTimer
 
std::uint32_t unkA1C
 
std::uint8_t unkA20 [0xA0]
 
std::uint32_t unkAC0
 
std::uint32_t unkAC4
 
BGSLocationcurrentLocation
 
AITimeStamp cachedVelocityTimeStamp
 
float telekinesisDistance
 
float commandTimer
 
std::uint32_t unkADC
 
TESImageSpaceModifierunkAE0
 
RE::ActorValue advanceSkill
 
std::uint32_t advanceAction
 
std::uint32_t unkAF0
 
stl::enumeration< GrabbingType, std::uint32_t > grabType
 
std::int32_t difficulty
 
std::uint32_t unkAFC
 
std::int8_t murder
 
std::uint8_t perkCount
 
stl::enumeration< ByCharGenFlag, std::uint8_t > byCharGenFlag
 
std::uint8_t padB03
 
std::uint32_t unkB04
 
CrimeresistArrestCrime
 
BSTArray< TintMask * > tintMasks
 
BSTArray< TintMask * > * overlayTintMasks
 
BGSTextureSetcomplexion
 
TESRacecharGenRace
 
TESRacerace2
 
std::int32_t unkB48
 
std::uint32_t padB4C
 
BSTArray< std::uint64_t > unkB50
 
std::uint64_t unkB68
 
std::uint64_t unkB70
 
std::uint64_t unkB78
 
std::uint64_t unkB80
 
std::int32_t unkB88
 
std::uint32_t padB8C
 
std::uint64_t unkB90
 
std::uint64_t unkB98
 
BSTSmallArray< void *, 4 > unkBA0
 
std::uint64_t unkBD0
 
std::uint8_t unkBD8
 
stl::enumeration< FlagBD9, std::uint8_t > unkBD9
 
std::uint8_t unkBDA
 
stl::enumeration< FlagBDB, std::uint8_t > unkBDB
 
stl::enumeration< FlagBDC, std::uint8_t > unkBDC
 
stl::enumeration< FlagBDD, std::uint8_t > unkBDD
 
std::uint16_t padBDE
 
- Public Attributes inherited from RE::Actor
stl::enumeration< BOOL_BITS, std::uint32_t > boolBits
 
float updateTargetTimer
 
stl::enumeration< ACTOR_CRITICAL_STAGE, std::uint32_t > criticalStage
 
std::uint32_t pad0EC
 
AIProcesscurrentProcess
 
ObjectRefHandle dialogueItemTarget
 
ActorHandle currentCombatTarget
 
ActorHandle myKiller
 
float checkMyDeadBodyTimer
 
float voiceTimer
 
float underWaterTimer
 
std::int32_t thiefCrimeStamp
 
std::int32_t actionValue
 
float timerOnAction
 
std::uint32_t unk11C
 
NiPoint3 editorLocCoord
 
float editorLocRot
 
TESFormeditorLocForm
 
BGSLocationeditorLocation
 
ActorMoveractorMover
 
BSTSmartPointer< MovementControllerNPCmovementController
 
void * unk150
 
CombatController * combatController
 
TESFactionvendorFaction
 
AITimeStamp calculateVendorFactionTimer
 
std::uint32_t unk16C
 
std::uint32_t unk170
 
std::uint32_t unk174
 
std::uint32_t unk178
 
std::uint32_t intimidateBribeDayStamp
 
std::uint64_t unk180
 
BSTSmallArray< SpellItem * > addedSpells
 
ActorMagicCastermagicCasters [SlotTypes::kTotal]
 
MagicItemselectedSpells [SlotTypes::kTotal]
 
TESFormselectedPower
 
std::uint32_t unk1E8
 
std::uint32_t pad1EC
 
TESRacerace
 
float equippedWeight
 
stl::enumeration< BOOL_FLAGS, std::uint32_t > boolFlags
 
ActorValueStorage avStorage
 
BGSDialogueBranchexclusiveBranch
 
Modifiers healthModifiers
 
Modifiers magickaModifiers
 
Modifiers staminaModifiers
 
Modifiers voicePointsModifiers
 
float lastUpdate
 
std::uint32_t lastSeenTime
 
BSTSmartPointer< BipedAnimbiped
 
float armorRating
 
float armorBaseFactorSum
 
std::int8_t soundCallBackSet
 
std::uint8_t unk271
 
std::uint8_t unk272
 
std::uint8_t unk273
 
std::uint32_t unk274
 
std::uint64_t unk278
 
std::uint64_t unk280
 
WinAPI::CRITICAL_SECTION unk288
 
- Public Attributes inherited from RE::TESObjectREFR
OBJ_REFR data
 
TESObjectCELLparentCell
 
LOADED_REF_DATAloadedData
 
ExtraDataList extraList
 
std::uint64_t unk88
 
std::uint16_t refScale
 
std::int8_t modelState
 
bool preDestroyed
 
std::uint32_t pad94
 
- Public Attributes inherited from RE::TESForm
TESFileContainer sourceFiles
 
std::uint32_t formFlags
 
FormID formID
 
stl::enumeration< InGameFormFlag, std::uint16_t > inGameFormFlags
 
stl::enumeration< FormType, std::uint8_t > formType
 
std::uint8_t pad1B
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 
- Public Attributes inherited from RE::MagicTarget
SpellDispelDatapostUpdateDispelList
 
std::uint8_t flags
 
std::uint8_t pad11
 
std::uint16_t pad12
 
std::uint32_t pad14
 
- Public Attributes inherited from RE::ActorState
ActorState1 actorState1
 
ActorState2 actorState2
 
- Public Attributes inherited from RE::BSTEventSource< BGSActorCellEvent >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 
- Public Attributes inherited from RE::BSTEventSource< BGSActorDeathEvent >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 
- Public Attributes inherited from RE::BSTEventSource< PositionPlayerEvent >
BSTArray< Sink * > sinks
 
BSTArray< Sink * > pendingRegisters
 
BSTArray< Sink * > pendingUnregisters
 
BSSpinLock lock
 
bool notifying
 
std::uint8_t pad51
 
std::uint16_t pad52
 
std::uint32_t pad54
 

Static Public Attributes

static constexpr auto RTTI = RTTI_PlayerCharacter
 
static constexpr auto FORMTYPE = FormType::ActorCharacter
 
- Static Public Attributes inherited from RE::Character
static constexpr auto RTTI = RTTI_Character
 
static constexpr auto FORMTYPE = FormType::ActorCharacter
 
- Static Public Attributes inherited from RE::Actor
static constexpr auto RTTI = RTTI_Actor
 
static constexpr auto FORMTYPE = FormType::ActorCharacter
 
- Static Public Attributes inherited from RE::TESObjectREFR
static constexpr auto RTTI = RTTI_TESObjectREFR
 
static constexpr auto FORMTYPE = FormType::Reference
 
- Static Public Attributes inherited from RE::TESForm
static constexpr auto RTTI = RTTI_TESForm
 
static constexpr auto FORMTYPE = FormType::None
 
- Static Public Attributes inherited from RE::BaseFormComponent
static constexpr auto RTTI = RTTI_BaseFormComponent
 
- Static Public Attributes inherited from RE::BSHandleRefObject
static constexpr auto RTTI = RTTI_BSHandleRefObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 
- Static Public Attributes inherited from RE::IAnimationGraphManagerHolder
static constexpr auto RTTI = RTTI_IAnimationGraphManagerHolder
 
- Static Public Attributes inherited from RE::MagicTarget
static constexpr auto RTTI = RTTI_MagicTarget
 
- Static Public Attributes inherited from RE::ActorValueOwner
static constexpr auto RTTI = RTTI_ActorValueOwner
 
- Static Public Attributes inherited from RE::ActorState
static constexpr auto RTTI = RTTI_ActorState
 
- Static Public Attributes inherited from RE::IMovementState
static constexpr auto RTTI = RTTI_IMovementState
 
- Static Public Attributes inherited from RE::IMovementInterface
static constexpr auto RTTI = RTTI_IMovementInterface
 
- Static Public Attributes inherited from RE::IPostAnimationChannelUpdateFunctor
static constexpr auto RTTI = RTTI_IPostAnimationChannelUpdateFunctor
 

Member Enumeration Documentation

◆ ByCharGenFlag

Enumerator
kNone 
kHandsBound 

◆ EventType

Enumerator
kThief 
kContainer 
kDeadBody 

◆ FlagBD9

Enumerator
kNone 
kIsSleeping 
kGreetingPlayer 

◆ FlagBDB

Enumerator
kNone 
kIsInCombat 

◆ FlagBDC

Enumerator
kNone 
kHealthTutorialShown 
kMagickaTutorialShown 
kStaminaTutorialShown 
kGoToJailQueued 

◆ FlagBDD

Enumerator
kNone 
kSprinting 
kDragonRideTargetLocked 
kEverModded 
kServingJailTime 

◆ GrabbingType

Enumerator
kNone 
kNormal 
kTelekinesis 

Constructor & Destructor Documentation

◆ ~PlayerCharacter()

RE::PlayerCharacter::~PlayerCharacter ( )
override

Member Function Documentation

◆ ActivatePickRef()

void RE::PlayerCharacter::ActivatePickRef ( )

◆ AddPlayerAddItemEvent()

void RE::PlayerCharacter::AddPlayerAddItemEvent ( TESObject a_object,
TESForm a_owner,
TESObjectREFR a_container,
AQUIRE_TYPE  a_type 
)

◆ AddSkillExperience()

void RE::PlayerCharacter::AddSkillExperience ( ActorValue  a_skill,
float  a_experience 
)

◆ AttemptPickpocket()

bool RE::PlayerCharacter::AttemptPickpocket ( TESObjectREFR a_containerRef,
InventoryEntryData a_entry,
std::int32_t  a_number,
bool  a_fromContainer = true 
)

◆ CenterOnCell() [1/2]

bool RE::PlayerCharacter::CenterOnCell ( const char *  a_cellName)

◆ CenterOnCell() [2/2]

bool RE::PlayerCharacter::CenterOnCell ( RE::TESObjectCELL a_cell)

◆ ClearAllCrimeGold()

virtual void RE::PlayerCharacter::ClearAllCrimeGold ( TESFaction a_faction)
virtual

◆ GetActorDoingPlayerCommand()

NiPointer<Actor> RE::PlayerCharacter::GetActorDoingPlayerCommand ( ) const

◆ GetArmorValue()

float RE::PlayerCharacter::GetArmorValue ( InventoryEntryData a_form)

◆ GetDamage()

float RE::PlayerCharacter::GetDamage ( InventoryEntryData a_form)

◆ GetGrabbedRef()

NiPointer<TESObjectREFR> RE::PlayerCharacter::GetGrabbedRef ( )

◆ GetNonViolentCrimeGoldValue()

virtual std::uint32_t RE::PlayerCharacter::GetNonViolentCrimeGoldValue ( const TESFaction a_faction) const
virtual

◆ GetNumTints()

std::uint32_t RE::PlayerCharacter::GetNumTints ( std::uint32_t  a_tintType)

◆ GetOverlayTintMask()

TintMask* RE::PlayerCharacter::GetOverlayTintMask ( TintMask *  a_original)

◆ GetSingleton()

static PlayerCharacter* RE::PlayerCharacter::GetSingleton ( )
static

◆ GetTintList()

BSTArray<TintMask*>& RE::PlayerCharacter::GetTintList ( )

◆ GetTintMask()

TintMask* RE::PlayerCharacter::GetTintMask ( std::uint32_t  a_tintType,
std::uint32_t  a_index 
)

◆ GetViolentCrimeGoldValue()

virtual std::uint32_t RE::PlayerCharacter::GetViolentCrimeGoldValue ( const TESFaction a_faction) const
virtual

◆ HasActorDoingCommand()

bool RE::PlayerCharacter::HasActorDoingCommand ( ) const

◆ IsGrabbing()

bool RE::PlayerCharacter::IsGrabbing ( ) const

◆ PlayPickupEvent()

void RE::PlayerCharacter::PlayPickupEvent ( TESForm a_item,
TESForm a_containerOwner,
TESObjectREFR a_containerRef,
EventType  a_eventType 
)

◆ StartGrabObject()

void RE::PlayerCharacter::StartGrabObject ( )

◆ Unk_12A()

virtual void RE::PlayerCharacter::Unk_12A ( void  )
virtual

◆ Unk_12E()

virtual void RE::PlayerCharacter::Unk_12E ( void  )
virtual

Member Data Documentation

◆ actorDoingPlayerCommand

ActorHandle RE::PlayerCharacter::actorDoingPlayerCommand

◆ actorsToDisplayOnTheHUDArray

BSTArray<ActorHandle> RE::PlayerCharacter::actorsToDisplayOnTheHUDArray

◆ addedPerks

BSTArray<PerkRankData*> RE::PlayerCharacter::addedPerks

◆ advanceAction

std::uint32_t RE::PlayerCharacter::advanceAction

◆ advanceObject

TESForm* RE::PlayerCharacter::advanceObject

◆ advanceSkill

RE::ActorValue RE::PlayerCharacter::advanceSkill

◆ aiConversationRunning

DialoguePackage* RE::PlayerCharacter::aiConversationRunning

◆ amountStolenSold

std::int32_t RE::PlayerCharacter::amountStolenSold

◆ autoAimActor

ActorHandle RE::PlayerCharacter::autoAimActor

◆ bulletAutoAim

NiPoint3 RE::PlayerCharacter::bulletAutoAim

◆ byCharGenFlag

stl::enumeration<ByCharGenFlag, std::uint8_t> RE::PlayerCharacter::byCharGenFlag

◆ cachedVelocity

NiPoint3 RE::PlayerCharacter::cachedVelocity

◆ cachedVelocityTimeStamp

AITimeStamp RE::PlayerCharacter::cachedVelocityTimeStamp

◆ cachedWorldSpace

TESWorldSpace* RE::PlayerCharacter::cachedWorldSpace

◆ characterSeed

std::int32_t RE::PlayerCharacter::characterSeed

◆ charGenRace

TESRace* RE::PlayerCharacter::charGenRace

◆ chaseTimer

float RE::PlayerCharacter::chaseTimer

◆ closestConversation

DialoguePackage* RE::PlayerCharacter::closestConversation

◆ combatGroup

CombatGroup* RE::PlayerCharacter::combatGroup

◆ combatTimer

float RE::PlayerCharacter::combatTimer

◆ commandTimer

float RE::PlayerCharacter::commandTimer

◆ commandWaitMarker

ObjectRefHandle RE::PlayerCharacter::commandWaitMarker

◆ complexion

BGSTextureSet* RE::PlayerCharacter::complexion

◆ crimeCounts

std::uint32_t RE::PlayerCharacter::crimeCounts[PackageNS::CRIME_TYPES::kTotal]

◆ crimeGoldMap

BSTHashMap<const TESFaction*, CrimeGoldStruct> RE::PlayerCharacter::crimeGoldMap

◆ currentLocation

BGSLocation* RE::PlayerCharacter::currentLocation

◆ currentMapMarkers

BSTArray<ObjectRefHandle> RE::PlayerCharacter::currentMapMarkers

◆ currentPrisonFaction

TESFaction* RE::PlayerCharacter::currentPrisonFaction

◆ currentSayOnceInfosMap

BSTHashMap<UnkKey, UnkValue> RE::PlayerCharacter::currentSayOnceInfosMap

◆ defaultClass

TESClass* RE::PlayerCharacter::defaultClass

◆ difficulty

std::int32_t RE::PlayerCharacter::difficulty

◆ drawSheatheSafetyTimer

float RE::PlayerCharacter::drawSheatheSafetyTimer

◆ dropAngleMod

float RE::PlayerCharacter::dropAngleMod

◆ droppedRefList

BSSimpleList<ObjectRefHandle> RE::PlayerCharacter::droppedRefList

◆ dynamicDOFFocused

bool RE::PlayerCharacter::dynamicDOFFocused

◆ dynamicDOFFocusTime

float RE::PlayerCharacter::dynamicDOFFocusTime

◆ dynamicDOFInstance

ImageSpaceModifierInstanceDOF* RE::PlayerCharacter::dynamicDOFInstance

◆ dynamicDOFLastAngle

NiPoint3 RE::PlayerCharacter::dynamicDOFLastAngle

◆ dynamicDOFLastPosition

NiPoint3 RE::PlayerCharacter::dynamicDOFLastPosition

◆ encumberedTimer

float RE::PlayerCharacter::encumberedTimer

◆ exteriorPosition

NiPoint3 RE::PlayerCharacter::exteriorPosition

◆ eyeHeight

float RE::PlayerCharacter::eyeHeight

◆ factionOwnerFriendsMap

BSTHashMap<const TESFaction*, FriendshipFactionsStruct> RE::PlayerCharacter::factionOwnerFriendsMap

◆ firstPerson3D

NiPointer<NiNode> RE::PlayerCharacter::firstPerson3D

◆ firstPersonLight

NiPointer<BSLight> RE::PlayerCharacter::firstPersonLight

◆ forceActivateRef

RefHandle RE::PlayerCharacter::forceActivateRef

◆ FORMTYPE

constexpr auto RE::PlayerCharacter::FORMTYPE = FormType::ActorCharacter
inlinestaticconstexpr

◆ grabbedObject

ObjectRefHandle RE::PlayerCharacter::grabbedObject

◆ grabDistance

float RE::PlayerCharacter::grabDistance

◆ grabObjectWeight

float RE::PlayerCharacter::grabObjectWeight

◆ grabSpring

BSTSmallArray<hkRefPtr<bhkMouseSpringAction>, 4> RE::PlayerCharacter::grabSpring

◆ grabType

stl::enumeration<GrabbingType, std::uint32_t> RE::PlayerCharacter::grabType

◆ greetTimer

float RE::PlayerCharacter::greetTimer

◆ hoursToSleep

std::int32_t RE::PlayerCharacter::hoursToSleep

◆ imageSpaceModifierAnims1

BSTArray<void*> RE::PlayerCharacter::imageSpaceModifierAnims1

◆ imageSpaceModifierAnims2

BSTArray<void*> RE::PlayerCharacter::imageSpaceModifierAnims2

◆ ironsightsDOFInstance

ImageSpaceModifierInstanceDOF* RE::PlayerCharacter::ironsightsDOFInstance

◆ jailSentence

std::int32_t RE::PlayerCharacter::jailSentence

◆ largeBiped

BSTSmartPointer<BipedAnim> RE::PlayerCharacter::largeBiped

◆ lastDropAngleMod

float RE::PlayerCharacter::lastDropAngleMod

◆ lastKnownGoodLocation

TESForm* RE::PlayerCharacter::lastKnownGoodLocation

◆ lastKnownGoodPosition

NiPoint3 RE::PlayerCharacter::lastKnownGoodPosition

◆ lastOneHandItems

TESBoundObject* RE::PlayerCharacter::lastOneHandItems[2]

◆ lastPlayingTimeUpdate

std::int64_t RE::PlayerCharacter::lastPlayingTimeUpdate

◆ lastRiddenMount

ActorHandle RE::PlayerCharacter::lastRiddenMount

◆ lightTarget

ActorHandle RE::PlayerCharacter::lightTarget

◆ magicFailureSound

BSSoundHandle RE::PlayerCharacter::magicFailureSound

◆ mapMarkerIterator

std::uint32_t RE::PlayerCharacter::mapMarkerIterator

◆ mostRecentAction

PLAYER_ACTION RE::PlayerCharacter::mostRecentAction

◆ murder

std::int8_t RE::PlayerCharacter::murder

◆ numberofPickpocketWarnings

std::int32_t RE::PlayerCharacter::numberofPickpocketWarnings

◆ numberofStealWarnings

std::int32_t RE::PlayerCharacter::numberofStealWarnings

◆ objectives

BSTArray<BGSInstancedQuestObjective> RE::PlayerCharacter::objectives

◆ overlayTintMasks

BSTArray<TintMask*>* RE::PlayerCharacter::overlayTintMasks

◆ pad6AC

std::uint32_t RE::PlayerCharacter::pad6AC

◆ pad6DC

std::uint32_t RE::PlayerCharacter::pad6DC

◆ pad724

std::uint32_t RE::PlayerCharacter::pad724

◆ padB03

std::uint8_t RE::PlayerCharacter::padB03

◆ padB4C

std::uint32_t RE::PlayerCharacter::padB4C

◆ padB8C

std::uint32_t RE::PlayerCharacter::padB8C

◆ padBDE

std::uint16_t RE::PlayerCharacter::padBDE

◆ pendingPoison

AlchemyItem* RE::PlayerCharacter::pendingPoison

◆ perkCount

std::uint8_t RE::PlayerCharacter::perkCount

◆ perks

BSTArray<BGSPerk*> RE::PlayerCharacter::perks

◆ pickPocketWarningTimer

float RE::PlayerCharacter::pickPocketWarningTimer

◆ playerActionObjects

PlayerActionObject RE::PlayerCharacter::playerActionObjects[15]

◆ powerAttackTimer

float RE::PlayerCharacter::powerAttackTimer

◆ questLog

BSSimpleList<TESQuestStageItem*> RE::PlayerCharacter::questLog

◆ queuedTargetLoc

PLAYER_TARGET_LOC RE::PlayerCharacter::queuedTargetLoc

◆ race2

TESRace* RE::PlayerCharacter::race2

◆ randomDoorSpaceMap

NiTMap<std::uint32_t, std::uint8_t> RE::PlayerCharacter::randomDoorSpaceMap

◆ resistArrestCrime

Crime* RE::PlayerCharacter::resistArrestCrime

◆ RTTI

constexpr auto RE::PlayerCharacter::RTTI = RTTI_PlayerCharacter
inlinestaticconstexpr

◆ runesCast

BSTArray<ProjectileHandle> RE::PlayerCharacter::runesCast

◆ sitHeadingDelta

float RE::PlayerCharacter::sitHeadingDelta

◆ skills

PlayerSkills* RE::PlayerCharacter::skills

◆ skillTrainingsThisLevel

std::uint32_t RE::PlayerCharacter::skillTrainingsThisLevel

◆ sleepSeconds

std::uint32_t RE::PlayerCharacter::sleepSeconds

◆ sortActorDistanceTimer

float RE::PlayerCharacter::sortActorDistanceTimer

◆ standingStonePerks

BSTArray<BGSPerk*> RE::PlayerCharacter::standingStonePerks

◆ stealWarningTimer

float RE::PlayerCharacter::stealWarningTimer

◆ stolenItemValueMap

BSTHashMap<const TESFaction*, StolenItemValueStruct> RE::PlayerCharacter::stolenItemValueMap

◆ targeted3D

NiPointer<NiAVObject> RE::PlayerCharacter::targeted3D

◆ teammateCount

std::uint32_t RE::PlayerCharacter::teammateCount

◆ telekinesisDistance

float RE::PlayerCharacter::telekinesisDistance

◆ thirdPersonLight

NiPointer<BSLight> RE::PlayerCharacter::thirdPersonLight

◆ tintMasks

BSTArray<TintMask*> RE::PlayerCharacter::tintMasks

◆ totalPlayingTime

std::int64_t RE::PlayerCharacter::totalPlayingTime

◆ unk3D8

std::uint32_t RE::PlayerCharacter::unk3D8

◆ unk3DC

std::uint32_t RE::PlayerCharacter::unk3DC

◆ unk444

std::uint32_t RE::PlayerCharacter::unk444

◆ unk49C

float RE::PlayerCharacter::unk49C

◆ unk4A0

std::uint64_t RE::PlayerCharacter::unk4A0

◆ unk4A8

std::uint64_t RE::PlayerCharacter::unk4A8

◆ unk598

BSTHashMap<UnkKey, UnkValue> RE::PlayerCharacter::unk598

◆ unk63C

std::uint32_t RE::PlayerCharacter::unk63C

◆ unk688

BSSoundHandle RE::PlayerCharacter::unk688

◆ unk6A0

BSSoundHandle RE::PlayerCharacter::unk6A0

◆ unk6B8

std::uint32_t RE::PlayerCharacter::unk6B8

◆ unk6BC

std::uint32_t RE::PlayerCharacter::unk6BC

◆ unk6FD

std::uint8_t RE::PlayerCharacter::unk6FD

◆ unk6FE

std::uint16_t RE::PlayerCharacter::unk6FE

◆ unk728

void* RE::PlayerCharacter::unk728

◆ unk730

std::uint8_t RE::PlayerCharacter::unk730[0xA0]

◆ unk8D4

float RE::PlayerCharacter::unk8D4

◆ unk8D8

std::uint64_t RE::PlayerCharacter::unk8D8

◆ unk8E0

std::uint32_t RE::PlayerCharacter::unk8E0

◆ unk924

std::uint32_t RE::PlayerCharacter::unk924

◆ unk928

Data928* RE::PlayerCharacter::unk928

◆ unk934

std::uint32_t RE::PlayerCharacter::unk934

◆ unk940

std::uint64_t RE::PlayerCharacter::unk940

◆ unk964

std::uint32_t RE::PlayerCharacter::unk964

◆ unk984

std::uint32_t RE::PlayerCharacter::unk984

◆ unk990

std::uint32_t RE::PlayerCharacter::unk990

◆ unk994

std::uint32_t RE::PlayerCharacter::unk994

◆ unk9BC

RefHandle RE::PlayerCharacter::unk9BC

◆ unk9C0

std::uint64_t RE::PlayerCharacter::unk9C0

◆ unkA1C

std::uint32_t RE::PlayerCharacter::unkA1C

◆ unkA20

std::uint8_t RE::PlayerCharacter::unkA20[0xA0]

◆ unkAC0

std::uint32_t RE::PlayerCharacter::unkAC0

◆ unkAC4

std::uint32_t RE::PlayerCharacter::unkAC4

◆ unkADC

std::uint32_t RE::PlayerCharacter::unkADC

◆ unkAE0

TESImageSpaceModifier* RE::PlayerCharacter::unkAE0

◆ unkAF0

std::uint32_t RE::PlayerCharacter::unkAF0

◆ unkAFC

std::uint32_t RE::PlayerCharacter::unkAFC

◆ unkB04

std::uint32_t RE::PlayerCharacter::unkB04

◆ unkB48

std::int32_t RE::PlayerCharacter::unkB48

◆ unkB50

BSTArray<std::uint64_t> RE::PlayerCharacter::unkB50

◆ unkB68

std::uint64_t RE::PlayerCharacter::unkB68

◆ unkB70

std::uint64_t RE::PlayerCharacter::unkB70

◆ unkB78

std::uint64_t RE::PlayerCharacter::unkB78

◆ unkB80

std::uint64_t RE::PlayerCharacter::unkB80

◆ unkB88

std::int32_t RE::PlayerCharacter::unkB88

◆ unkB90

std::uint64_t RE::PlayerCharacter::unkB90

◆ unkB98

std::uint64_t RE::PlayerCharacter::unkB98

◆ unkBA0

BSTSmallArray<void*, 4> RE::PlayerCharacter::unkBA0

◆ unkBD0

std::uint64_t RE::PlayerCharacter::unkBD0

◆ unkBD8

std::uint8_t RE::PlayerCharacter::unkBD8

◆ unkBD9

stl::enumeration<FlagBD9, std::uint8_t> RE::PlayerCharacter::unkBD9

◆ unkBDA

std::uint8_t RE::PlayerCharacter::unkBDA

◆ unkBDB

stl::enumeration<FlagBDB, std::uint8_t> RE::PlayerCharacter::unkBDB

◆ unkBDC

stl::enumeration<FlagBDC, std::uint8_t> RE::PlayerCharacter::unkBDC

◆ unkBDD

stl::enumeration<FlagBDD, std::uint8_t> RE::PlayerCharacter::unkBDD

◆ valueStolen

std::uint32_t RE::PlayerCharacter::valueStolen

◆ vampireFeedDetection

std::int32_t RE::PlayerCharacter::vampireFeedDetection

◆ vatsDOFInstance

ImageSpaceModifierInstanceDOF* RE::PlayerCharacter::vatsDOFInstance

◆ velocityArray

BSTArray<BSTTuple<NiPoint3, AITimeStamp> > RE::PlayerCharacter::velocityArray

◆ warnToLeaveTimeStamp

AITimeStamp RE::PlayerCharacter::warnToLeaveTimeStamp

◆ yieldTimer

float RE::PlayerCharacter::yieldTimer

The documentation for this class was generated from the following file: